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This commit is contained in:
mrcheko 2013-12-14 15:07:00 +02:00
parent 8dd930cf97
commit c0d07fbdc9
2 changed files with 35 additions and 29 deletions

View file

@ -180,7 +180,9 @@ namespace MWInput
switch (action) switch (action)
{ {
case A_GameMenu: case A_GameMenu:
toggleMainMenu (); if(!(MWWorld::Class::get(mPlayer->getPlayer()).getCreatureStats(mPlayer->getPlayer()).isDead()
&& MWBase::Environment::get().getWindowManager()->getMode () == MWGui::GM_MainMenu ) )
toggleMainMenu ();
break; break;
case A_Screenshot: case A_Screenshot:
screenshot(); screenshot();
@ -300,7 +302,9 @@ namespace MWInput
return; return;
// Disable movement in Gui mode // Disable movement in Gui mode
if (MWBase::Environment::get().getWindowManager()->isGuiMode()) return; if (MWBase::Environment::get().getWindowManager()->isGuiMode()
|| MWWorld::Class::get(mPlayer->getPlayer()).getCreatureStats(mPlayer->getPlayer()).isDead() )
return;
// Configure player movement according to keyboard input. Actual movement will // Configure player movement according to keyboard input. Actual movement will
@ -367,29 +371,28 @@ namespace MWInput
} }
} }
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer().getPlayer();
if ( !player.getClass().getCreatureStats(player).isDead() ) { if (mControlSwitch["playerviewswitch"]) {
if (mControlSwitch["playerviewswitch"]) { // work around preview mode toggle when pressing Alt+Tab
// work around preview mode toggle when pressing Alt+Tab if (actionIsActive(A_TogglePOV) && !mInputManager->isModifierHeld(SDL_Keymod(KMOD_ALT))) {
if (actionIsActive(A_TogglePOV) && !mInputManager->isModifierHeld(SDL_Keymod(KMOD_ALT))) {
if (mPreviewPOVDelay <= 0.5 && if (mPreviewPOVDelay <= 0.5 &&
(mPreviewPOVDelay += dt) > 0.5) (mPreviewPOVDelay += dt) > 0.5)
{ {
mPreviewPOVDelay = 1.f; mPreviewPOVDelay = 1.f;
MWBase::Environment::get().getWorld()->togglePreviewMode(true); MWBase::Environment::get().getWorld()->togglePreviewMode(true);
}
} else {
if (mPreviewPOVDelay > 0.5) {
//disable preview mode
MWBase::Environment::get().getWorld()->togglePreviewMode(false);
} else if (mPreviewPOVDelay > 0.f) {
MWBase::Environment::get().getWorld()->togglePOV();
}
mPreviewPOVDelay = 0.f;
} }
} else {
if (mPreviewPOVDelay > 0.5) {
//disable preview mode
MWBase::Environment::get().getWorld()->togglePreviewMode(false);
} else if (mPreviewPOVDelay > 0.f) {
MWBase::Environment::get().getWorld()->togglePOV();
}
mPreviewPOVDelay = 0.f;
} }
} }
} }
if (actionIsActive(A_MoveForward) || if (actionIsActive(A_MoveForward) ||
actionIsActive(A_MoveBackward) || actionIsActive(A_MoveBackward) ||

View file

@ -1061,11 +1061,11 @@ bool CharacterController::kill()
if( isDead() ) if( isDead() )
{ {
//player death animation is over: toggle game menu without 'return' option //player death animation is over: toggle game menu without 'return' option
if( mPtr == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() if( mPtr == MWBase::Environment::get().getWorld()->getPlayer().getPlayer()
&& !isAnimPlaying(mCurrentDeath) ) && !isAnimPlaying(mCurrentDeath) && MWBase::Environment::get().getWindowManager()->getMode () != MWGui::GM_MainMenu )
{ {
MWBase::Environment::get().getWindowManager()->setMainMenuNoReturn(true); MWWorld::Class::get(mPtr).getCreatureStats(mPtr).setHealth(0);
MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_MainMenu); MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_MainMenu);
} }
return false; return false;
} }
@ -1106,10 +1106,13 @@ bool CharacterController::kill()
if(mAnimation) if(mAnimation)
{ {
if (mPtr == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() if (mPtr == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() )
&& MWBase::Environment::get().getWorld()->getCamera()->isFirstPerson() ) {
MWBase::Environment::get().getWorld()->togglePOV(); MWBase::Environment::get().getWindowManager()->setMainMenuNoReturn(true);
if (MWBase::Environment::get().getWorld()->getCamera()->isFirstPerson() )
MWBase::Environment::get().getWorld()->togglePOV();
}
mAnimation->play(mCurrentDeath, Priority_Death, MWRender::Animation::Group_All, mAnimation->play(mCurrentDeath, Priority_Death, MWRender::Animation::Group_All,
false, 1.0f, "start", "stop", 0.0f, 0); false, 1.0f, "start", "stop", 0.0f, 0);
mAnimation->disable(mCurrentIdle); mAnimation->disable(mCurrentIdle);