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Add some comments to ESM::Land

(cherry picked from commit 5252dbcf1f)

Conflicts:
	components/esm/loadland.hpp
This commit is contained in:
scrawl 2015-09-11 21:09:54 +02:00 committed by cc9cii
parent 03ee1ec8cb
commit c0f21bfb77

View file

@ -76,17 +76,29 @@ struct Land
struct LandData
{
// Initial reference height for the first vertex, only needed for filling mHeights
float mHeightOffset;
// Height in world space for each vertex
float mHeights[LAND_NUM_VERTS];
// 24-bit normals, these aren't always correct though. Edge and corner normals may be garbage.
VNML mNormals[LAND_NUM_VERTS * 3];
// 2D array of texture indices. An index can be used to look up an ESM::LandTexture,
// but to do so you must subtract 1 from the index first!
// An index of 0 indicates the default texture.
uint16_t mTextures[LAND_NUM_TEXTURES];
char mColours[3 * LAND_NUM_VERTS];
// 24-bit RGB color for each vertex
unsigned char mColours[3 * LAND_NUM_VERTS];
// DataTypes available in this LandData, accessing data that is not available is an undefined operation
int mDataTypes;
// low-LOD heightmap (used for rendering the global map)
signed char mWnam[81];
// ???
short mUnk1;
uint8_t mUnk2;