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Use the playermagic and playerfighting control switches

This commit is contained in:
scrawl 2014-01-03 22:44:35 +01:00
parent e9bd43e2da
commit c0fbcf413f

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@ -676,7 +676,7 @@ namespace MWInput
if (MWBase::Environment::get().getWindowManager()->isGuiMode()) return;
// Not allowed before the magic window is accessible
if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Magic))
if (!mControlSwitch["playermagic"])
return;
MWMechanics::DrawState_ state = mPlayer->getDrawState();
@ -691,7 +691,7 @@ namespace MWInput
if (MWBase::Environment::get().getWindowManager()->isGuiMode()) return;
// Not allowed before the inventory window is accessible
if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
if (!mControlSwitch["playerfighting"])
return;
MWMechanics::DrawState_ state = mPlayer->getDrawState();