diff --git a/apps/openmw/CMakeLists.txt b/apps/openmw/CMakeLists.txt index 00ae2fa4a..43952afdb 100644 --- a/apps/openmw/CMakeLists.txt +++ b/apps/openmw/CMakeLists.txt @@ -42,7 +42,7 @@ add_openmw_dir (mwgui itemmodel containeritemmodel inventoryitemmodel sortfilteritemmodel itemview tradeitemmodel companionitemmodel pickpocketitemmodel controllers savegamedialog recharge mode videowidget backgroundimage itemwidget screenfader debugwindow spellmodel spellview - draganddrop timeadvancer jailscreen itemchargeview + draganddrop timeadvancer jailscreen itemchargeview keyboardnavigation ) add_openmw_dir (mwdialogue diff --git a/apps/openmw/mwbase/windowmanager.hpp b/apps/openmw/mwbase/windowmanager.hpp index 4560ab270..37c3ce0d3 100644 --- a/apps/openmw/mwbase/windowmanager.hpp +++ b/apps/openmw/mwbase/windowmanager.hpp @@ -7,6 +7,8 @@ #include #include +#include + #include "../mwgui/mode.hpp" namespace Loading @@ -368,6 +370,8 @@ namespace MWBase virtual void writeFog(MWWorld::CellStore* cell) = 0; virtual const MWGui::TextColours& getTextColours() = 0; + + virtual bool injectKeyPress(MyGUI::KeyCode key, unsigned int text) = 0; }; } diff --git a/apps/openmw/mwgui/keyboardnavigation.cpp b/apps/openmw/mwgui/keyboardnavigation.cpp new file mode 100644 index 000000000..840a12f1e --- /dev/null +++ b/apps/openmw/mwgui/keyboardnavigation.cpp @@ -0,0 +1,140 @@ +#include "keyboardnavigation.hpp" + +#include +#include +#include + +#include "../mwbase/windowmanager.hpp" +#include "../mwbase/environment.hpp" + +namespace MWGui +{ + +/// Recursively get all child widgets that accept keyboard input +void getKeyFocusWidgets(MyGUI::Widget* parent, std::vector& results) +{ + MyGUI::EnumeratorWidgetPtr enumerator = parent->getEnumerator(); + while (enumerator.next()) + { + MyGUI::Widget* w = enumerator.current(); + if (!w->getVisible() || !w->getEnabled()) + continue; + if (w->getNeedKeyFocus()) + results.push_back(w); + else + getKeyFocusWidgets(w, results); + } +} + +KeyboardNavigation::KeyboardNavigation() +{ +} + +KeyboardNavigation::~KeyboardNavigation() +{ +} + +bool isButtonFocus() +{ + MyGUI::Widget* focus = MyGUI::InputManager::getInstance().getKeyFocusWidget(); + return focus->getTypeName().find("Button") != std::string::npos; +} + +enum Direction +{ + D_Left, + D_Up, + D_Right, + D_Down, + D_Next, + D_Prev +}; + +bool KeyboardNavigation::injectKeyPress(MyGUI::KeyCode key, unsigned int text) +{ + switch (key.getValue()) + { + case MyGUI::KeyCode::ArrowLeft: + return switchFocus(D_Left, false); + case MyGUI::KeyCode::ArrowRight: + return switchFocus(D_Right, false); + case MyGUI::KeyCode::ArrowUp: + return switchFocus(D_Up, false); + case MyGUI::KeyCode::ArrowDown: + return switchFocus(D_Down, false); + case MyGUI::KeyCode::Tab: + return switchFocus(MyGUI::InputManager::getInstance().isShiftPressed() ? D_Prev : D_Next, true); + case MyGUI::KeyCode::Return: + case MyGUI::KeyCode::NumpadEnter: + case MyGUI::KeyCode::Space: + return accept(); + default: + return false; + } +} + +bool KeyboardNavigation::switchFocus(int direction, bool wrap) +{ + MyGUI::Widget* focus = MyGUI::InputManager::getInstance().getKeyFocusWidget(); + if (!focus) + return false; + + if (!isButtonFocus() && direction != D_Prev && direction != D_Next) + return false; + + MyGUI::Widget* window = MyGUI::InputManager::getInstance().getKeyFocusWidget(); + while (window->getParent()) + window = window->getParent(); + + MyGUI::VectorWidgetPtr keyFocusList; + getKeyFocusWidgets(window, keyFocusList); + + if (keyFocusList.empty()) + return false; + + MyGUI::VectorWidgetPtr::iterator found = std::find(keyFocusList.begin(), keyFocusList.end(), focus); + if (found == keyFocusList.end()) + return false; + + bool forward = (direction == D_Next || direction == D_Right || direction == D_Down); + + int index = found - keyFocusList.begin(); + index = forward ? (index+1) : (index-1); + if (wrap) + index = (index + keyFocusList.size())%keyFocusList.size(); + else + index = std::min(std::max(0, index), static_cast(keyFocusList.size())-1); + + MyGUI::Widget* next = keyFocusList[index]; + int vertdiff = next->getTop() - focus->getTop(); + int horizdiff = next->getLeft() - focus->getLeft(); + if (direction == D_Right && horizdiff <= 0) + return false; + else if (direction == D_Left && horizdiff >= 0) + return false; + else if (direction == D_Down && vertdiff <= 0) + return false; + else if (direction == D_Up && vertdiff >= 0) + return false; + + MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(keyFocusList[index]); + return true; +} + +bool KeyboardNavigation::accept() +{ + MyGUI::Widget* focus = MyGUI::InputManager::getInstance().getKeyFocusWidget(); + if (!focus) + return false; + //MyGUI::Button* button = focus->castType(false); + //if (button && button->getEnabled()) + if (focus->getTypeName().find("Button") != std::string::npos && focus->getEnabled()) + { + focus->eventMouseButtonClick(focus); + return true; + } + return false; +} + + +} diff --git a/apps/openmw/mwgui/keyboardnavigation.hpp b/apps/openmw/mwgui/keyboardnavigation.hpp new file mode 100644 index 000000000..86cc67962 --- /dev/null +++ b/apps/openmw/mwgui/keyboardnavigation.hpp @@ -0,0 +1,27 @@ +#ifndef OPENMW_MWGUI_KEYBOARDNAVIGATION_H +#define OPENMW_MWGUI_KEYBOARDNAVIGATION_H + +#include + +namespace MWGui +{ + + class KeyboardNavigation + { + public: + KeyboardNavigation(); + ~KeyboardNavigation(); + + /// @return Was the key handled by this class? + bool injectKeyPress(MyGUI::KeyCode key, unsigned int text); + + private: + bool switchFocus(int direction, bool wrap); + + /// Send button press event to focused button + bool accept(); + }; + +} + +#endif diff --git a/apps/openmw/mwgui/windowmanagerimp.cpp b/apps/openmw/mwgui/windowmanagerimp.cpp index 1526949a3..5d7a54735 100644 --- a/apps/openmw/mwgui/windowmanagerimp.cpp +++ b/apps/openmw/mwgui/windowmanagerimp.cpp @@ -112,6 +112,7 @@ #include "controllers.hpp" #include "jailscreen.hpp" #include "itemchargeview.hpp" +#include "keyboardnavigation.hpp" namespace { @@ -248,6 +249,8 @@ namespace MWGui MyGUI::FactoryManager::getInstance().registerFactory("Resource", "ResourceImageSetPointer"); MyGUI::ResourceManager::getInstance().load("core.xml"); + mKeyboardNavigation.reset(new KeyboardNavigation()); + mLoadingScreen = new LoadingScreen(mResourceSystem->getVFS(), mViewer); //set up the hardware cursor manager @@ -433,6 +436,8 @@ namespace MWGui WindowManager::~WindowManager() { + mKeyboardNavigation.reset(); + MyGUI::LanguageManager::getInstance().eventRequestTag.clear(); MyGUI::PointerManager::getInstance().eventChangeMousePointer.clear(); MyGUI::InputManager::getInstance().eventChangeKeyFocus.clear(); @@ -2202,4 +2207,11 @@ namespace MWGui return mTextColours; } + bool WindowManager::injectKeyPress(MyGUI::KeyCode key, unsigned int text) + { + if (!mKeyboardNavigation->injectKeyPress(key, text)) + return MyGUI::InputManager::getInstance().injectKeyPress(key, text); + else + return true; + } } diff --git a/apps/openmw/mwgui/windowmanagerimp.hpp b/apps/openmw/mwgui/windowmanagerimp.hpp index 4f06afb7d..3e17046df 100644 --- a/apps/openmw/mwgui/windowmanagerimp.hpp +++ b/apps/openmw/mwgui/windowmanagerimp.hpp @@ -122,6 +122,7 @@ namespace MWGui class ScreenFader; class DebugWindow; class JailScreen; + class KeyboardNavigation; class WindowManager : public MWBase::WindowManager { @@ -397,6 +398,8 @@ namespace MWGui virtual const MWGui::TextColours& getTextColours(); + virtual bool injectKeyPress(MyGUI::KeyCode key, unsigned int text); + private: const MWWorld::ESMStore* mStore; Resource::ResourceSystem* mResourceSystem; @@ -522,6 +525,8 @@ namespace MWGui MWGui::TextColours mTextColours; + std::unique_ptr mKeyboardNavigation; + /** * Called when MyGUI tries to retrieve a tag's value. Tags must be denoted in #{tag} notation and will be replaced upon setting a user visible text/property. * Supported syntax: diff --git a/apps/openmw/mwinput/inputmanagerimp.cpp b/apps/openmw/mwinput/inputmanagerimp.cpp index cc41b3831..33f1edb6c 100644 --- a/apps/openmw/mwinput/inputmanagerimp.cpp +++ b/apps/openmw/mwinput/inputmanagerimp.cpp @@ -676,7 +676,7 @@ namespace MWInput { consumed = SDL_IsTextInputActive() && ( !(SDLK_SCANCODE_MASK & arg.keysym.sym) && std::isprint(arg.keysym.sym)); // Little trick to check if key is printable - bool guiFocus = MyGUI::InputManager::getInstance().injectKeyPress(MyGUI::KeyCode::Enum(kc), 0); + bool guiFocus = MWBase::Environment::get().getWindowManager()->injectKeyPress(MyGUI::KeyCode::Enum(kc), 0); setPlayerControlsEnabled(!guiFocus); } if (arg.repeat) diff --git a/files/mygui/openmw_button.skin.xml b/files/mygui/openmw_button.skin.xml index 5aee8de7a..ac9bf042d 100644 --- a/files/mygui/openmw_button.skin.xml +++ b/files/mygui/openmw_button.skin.xml @@ -71,6 +71,7 @@ +