added sound manager skeleton and sound script functions

actorid
Marc Zinnschlag 15 years ago
parent f0c492ae22
commit c12752df4d

@ -52,8 +52,17 @@ set(GAMESCRIPT_HEADER
apps/openmw/mwscript/extensions.hpp)
source_group(apps\\openmw\\mwscript FILES ${GAMESCRIPT} ${GAMESCRIPT_HEADER})
set(APPS ${GAME} ${GAMEREND} ${GAMEINPUT} ${GAMESCRIPT})
set(APPS_HEADER ${GAME_HEADER} ${GAMEREND_HEADER} ${GAMEINPUT_HEADER} ${GAMESCRIPT_HEADER})
set(GAMESOUND
apps/openmw/mwsound/soundmanager.cpp
apps/openmw/mwsound/extensions.cpp)
set(GAMESOUND_HEADER
apps/openmw/mwsound/soundmanager.hpp
apps/openmw/mwsound/extensions.hpp)
source_group(apps\\openmw\\mwsound FILES ${GAMESOUND} ${GAMESOUND_HEADER})
set(APPS ${GAME} ${GAMEREND} ${GAMEINPUT} ${GAMESCRIPT} ${GAMESOUND})
set(APPS_HEADER ${GAME_HEADER} ${GAMEREND_HEADER} ${GAMEINPUT_HEADER} ${GAMESCRIPT_HEADER}
${GAMESOUND_HEADER})
# source directory: components

@ -7,6 +7,8 @@
#include <components/interpreter/runtime.hpp>
#include <components/interpreter/opcodes.hpp>
#include "../world.hpp"
#include "interpretercontext.hpp"
namespace MWScript
@ -22,7 +24,7 @@ namespace MWScript
InterpreterContext& context
= static_cast<InterpreterContext&> (runtime.getContext());
runtime.push (context.cellChanged() ? 1 : 0);
runtime.push (context.getWorld().hasCellChanged() ? 1 : 0);
}
};

@ -1,6 +1,8 @@
#include "extensions.hpp"
#include "../mwsound/extensions.hpp"
#include "cellextensions.hpp"
namespace MWScript
@ -8,6 +10,7 @@ namespace MWScript
void registerExtensions (Compiler::Extensions& extensions)
{
Cell::registerExtensions (extensions);
MWSound::registerExtensions (extensions);
}
}

@ -70,9 +70,9 @@ namespace MWScript
std::cerr << "error: message box buttons not supported" << std::endl;
}
bool InterpreterContext::cellChanged()
OMW::World& InterpreterContext::getWorld()
{
return mWorld.hasCellChanged();
return mWorld;
}
}

@ -35,9 +35,9 @@ namespace MWScript
virtual void setLocalFloat (int index, float value);
virtual void messageBox (const std::string& message,
const std::vector<std::string>& buttons);
virtual bool cellChanged();
const std::vector<std::string>& buttons);
OMW::World& getWorld();
};
}

@ -15,6 +15,7 @@
#include <components/interpreter/installopcodes.hpp>
#include <components/interpreter/interpreter.hpp>
#include "../mwsound/extensions.hpp"
namespace MWScript
{
@ -112,7 +113,8 @@ namespace MWScript
void ScriptManager::installOpcodes (Interpreter::Interpreter& interpreter)
{
Interpreter::installOpcodes (interpreter);
Interpreter::installOpcodes (interpreter);
MWSound::installOpcodes (interpreter);
}
}

@ -0,0 +1,76 @@
#include "extensions.hpp"
#include <components/compiler/extensions.hpp>
#include <components/interpreter/interpreter.hpp>
#include <components/interpreter/runtime.hpp>
#include <components/interpreter/opcodes.hpp>
#include "../mwscript/interpretercontext.hpp"
#include "../world.hpp"
namespace MWSound
{
namespace Script
{
class OpSayDone : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWScript::InterpreterContext& context
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
runtime.push (context.getWorld().getSoundManager().sayDone ("", context));
}
};
class OpGetSoundPlaying : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWScript::InterpreterContext& context
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
int index = runtime[0];
runtime.pop();
runtime.push (context.getWorld().getSoundManager().getSoundPlaying (
"", runtime.getStringLiteral (index), context));
}
};
const int opcodeSay = 0x2000001;
const int opcodeSayDone = 0x2000002;
const int opcodeStreamMusic = 0x2000003;
const int opcodePlaySound = 0x2000004;
const int opcodePlaySoundVP = 0x2000005;
const int opcodePlaySound3D = 0x2000006;
const int opcodePlaySound3DVP = 0x2000007;
const int opcodeStopSound = 0x2000008;
const int opcodeGetSoundPlaying = 0x2000009;
}
// TODO opcodeSay, opcodeStreamMusic, opcodePlaySound, opcodePlaySoundVP,
// opcodePlaySound, opcodePlaySound, opcodeStopSound
void registerExtensions (Compiler::Extensions& extensions)
{
extensions.registerFunction ("saydone", 'l', "", Script::opcodeSayDone);
extensions.registerFunction ("getsoundplaying", 'l', "S", Script::opcodeGetSoundPlaying);
}
void installOpcodes (Interpreter::Interpreter& interpreter)
{
interpreter.installSegment5 (Script::opcodeSayDone, new Script::OpSayDone);
interpreter.installSegment5 (Script::opcodeGetSoundPlaying, new Script::OpGetSoundPlaying);
}
}

@ -0,0 +1,24 @@
#ifndef GAME_SOUND_EXTENSIONS_H
#define GAME_SOUND_EXTENSIONS_H
namespace Compiler
{
class Extensions;
}
namespace Interpreter
{
class Interpreter;
}
namespace MWSound
{
// Script-extensions related to sound
void registerExtensions (Compiler::Extensions& extensions);
void installOpcodes (Interpreter::Interpreter& interpreter);
}
#endif

@ -0,0 +1,70 @@
#include "soundmanager.hpp"
#include <iostream> // TODO remove this line, once the real code is in place.
#include <components/interpreter/context.hpp>
namespace MWSound
{
void SoundManager::say (const std::string& handle, const std::string& filename,
const std::string& text, Interpreter::Context& context)
{
std::cout << "sound effect: " << handle << " is speaking" << std::endl;
context.messageBox (text);
}
bool SoundManager::sayDone (const std::string& handle, Interpreter::Context& context) const
{
return false;
}
void SoundManager::streamMusic (const std::string& filename, Interpreter::Context& context)
{
std::cout << "sound effect: playing music" << filename << std::endl;
}
void SoundManager::playSound (const std::string& soundId, float volume, float pitch,
Interpreter::Context& context)
{
std::cout
<< "sound effect: playing sound " << soundId
<< " at volume " << volume << ", at pitch " << pitch
<< std::endl;
}
void SoundManager::playSound3D (const std::string& handle, const std::string& soundId,
float volume, float pitch, Interpreter::Context& context)
{
std::cout
<< "sound effect: playing sound " << soundId
<< " from " << handle
<< " at volume " << volume << ", at pitch " << pitch
<< std::endl;
mSounds[handle] = soundId;
}
void SoundManager::stopSound3D (const std::string& handle, const std::string& soundId,
Interpreter::Context& context)
{
std::cout
<< "sound effect : stop playing sound " << soundId
<< " from " << handle << std::endl;
mSounds[handle] = "";
}
bool SoundManager::getSoundPlaying (const std::string& handle, const std::string& soundId,
Interpreter::Context& context) const
{
std::map<std::string, std::string>::const_iterator iter = mSounds.find (handle);
if (iter==mSounds.end())
return false;
return iter->second==soundId;
}
}

@ -0,0 +1,76 @@
#ifndef GAME_SOUND_SOUNDMANAGER_H
#define GAME_SOUND_SOUNDMANAGER_H
#include <string>
#include <map>
namespace Interpreter
{
class Context;
}
namespace MWSound
{
// Note to the sound implementor (can be removed once the implementation is complete):
//
// - the dummy implementation allows only one sound effect per object at a time. I am
// not sure, if that is what Morrowind does. Beyond the dummy code in this class the script
// system does not make any assumption about the number of sound effects.
//
// - the handle argument below is the ogre handle. Since we can assume, that all objects
// that play a sound are in an active cell, they must have a handle. Sound script instructions
// that reference objects not in an active cell will be taken care of long before the flow
// of control reached this class.
//
// - all text-output (error messages and such) must be directed through the
// context.messageBox interface.
//
// - the -> script syntax is not implemented yet ( script instructions of the type
// npc_x -> say "file", "text"
// aren't working)
class SoundManager
{
std::map<std::string, std::string> mSounds; // object, sound (for testing only)
public:
void say (const std::string& handle, const std::string& filename,
const std::string& text, Interpreter::Context& context);
///< Make an actor say some text.
/// \param handle Handle as returned from render-subsystem
/// \param filename name of a sound file in "Sound/Vo/" in the data directory.
/// \param text Subtitle
bool sayDone (const std::string& handle, Interpreter::Context& context) const;
///< Is actor not speaking?
/// \param handle Handle as returned from render-subsystem
void streamMusic (const std::string& filename, Interpreter::Context& context);
///< Play a soundifle
/// \param filename name of a sound file in "Music/" in the data directory.
void playSound (const std::string& soundId, float volume, float pitch,
Interpreter::Context& context);
///< Play a sound, independently of 3D-position
void playSound3D (const std::string& handle, const std::string& soundId,
float volume, float pitch, Interpreter::Context& context);
///< Play a sound from an object
/// \param handle Handle as returned from render-subsystem
void stopSound3D (const std::string& handle, const std::string& soundId,
Interpreter::Context& context);
///< Stop the given object from playing the given sound.
/// \param handle Handle as returned from render-subsystem
bool getSoundPlaying (const std::string& handle, const std::string& soundId,
Interpreter::Context& context) const;
///< Is the given sound currently playing on the given object?
/// \param handle Handle as returned from render-subsystem
};
}
#endif

@ -1,6 +1,8 @@
#include "world.hpp"
#include <iostream>
#include "components/bsa/bsa_archive.hpp"
#include "components/engine/ogre/renderer.hpp"
@ -121,4 +123,9 @@ namespace OMW
// Cell change not implemented yet.
return false;
}
MWSound::SoundManager& World::getSoundManager()
{
return mSoundManager;
}
}

@ -11,6 +11,8 @@
#include "apps/openmw/mwrender/playerpos.hpp"
#include "apps/openmw/mwrender/mwscene.hpp"
#include "mwsound/soundmanager.hpp"
#include "refdata.hpp"
namespace Render
@ -47,6 +49,7 @@ namespace OMW
ESM::ESMReader mEsm;
ESMS::ESMStore mStore;
std::map<std::string, CellStore> mInteriors;
MWSound::SoundManager mSoundManager;
ScriptList mLocalScripts;
// not implemented
@ -71,6 +74,8 @@ namespace OMW
bool hasCellChanged() const;
///< Has the player moved to a different cell, since the last frame?
MWSound::SoundManager& getSoundManager();
};
}

@ -26,6 +26,12 @@ namespace Interpreter
virtual void messageBox (const std::string& message,
const std::vector<std::string>& buttons) = 0;
void messageBox (const std::string& message)
{
std::vector<std::string> empty;
messageBox (message, empty);
}
};
}

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