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fix indent in cmake

This commit is contained in:
root 2014-08-06 07:59:39 +04:00
parent 32ebc90ba4
commit c15902487d

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@ -1,15 +1,15 @@
# local files # local files
if (NOT ANDROID) if (NOT ANDROID)
set(GAME set(GAME
main.cpp main.cpp
engine.cpp engine.cpp
) )
else() else()
set(GAME set(GAME
main.cpp main.cpp
android_main.c android_main.c
engine.cpp engine.cpp
) )
endif() endif()
if(NOT WIN32 AND NOT ANDROID) if(NOT WIN32 AND NOT ANDROID)
set(GAME ${GAME} crashcatcher.cpp) set(GAME ${GAME} crashcatcher.cpp)
@ -103,19 +103,19 @@ endif(WIN32)
find_package(Boost REQUIRED COMPONENTS ${BOOST_COMPONENTS}) find_package(Boost REQUIRED COMPONENTS ${BOOST_COMPONENTS})
if (NOT ANDROID) if (NOT ANDROID)
add_executable(openmw add_executable(openmw
${OPENMW_LIBS} ${OPENMW_LIBS_HEADER} ${OPENMW_LIBS} ${OPENMW_LIBS_HEADER}
${OPENMW_FILES} ${OPENMW_FILES}
${GAME} ${GAME_HEADER} ${GAME} ${GAME_HEADER}
${APPLE_BUNDLE_RESOURCES} ${APPLE_BUNDLE_RESOURCES}
) )
else () else ()
add_library(openmw add_library(openmw
SHARED SHARED
${OPENMW_LIBS} ${OPENMW_LIBS_HEADER} ${OPENMW_LIBS} ${OPENMW_LIBS_HEADER}
${OPENMW_FILES} ${OPENMW_FILES}
${GAME} ${GAME_HEADER} ${GAME} ${GAME_HEADER}
) )
endif () endif ()
# Sound stuff - here so CMake doesn't stupidly recompile EVERYTHING # Sound stuff - here so CMake doesn't stupidly recompile EVERYTHING
@ -137,21 +137,22 @@ target_link_libraries(openmw
"sdl4ogre" "sdl4ogre"
components components
) )
if (ANDROID) if (ANDROID)
target_link_libraries(openmw target_link_libraries(openmw
${OGRE_STATIC_PLUGINS} ${OGRE_STATIC_PLUGINS}
EGL EGL
android android
log log
dl dl
MyGUI.OgrePlatform MyGUI.OgrePlatform
MyGUIEngineStatic MyGUIEngineStatic
Plugin_StrangeButtonStatic Plugin_StrangeButtonStatic
cpufeatures cpufeatures
BulletCollision BulletCollision
BulletDynamics BulletDynamics
LinearMath LinearMath
) )
endif (ANDROID) endif (ANDROID)
if (USE_SYSTEM_TINYXML) if (USE_SYSTEM_TINYXML)