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Merge pull request #1949 from akortunov/revert
Revert fix for skinning transformations
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commit
c19905d0a8
4 changed files with 1 additions and 17 deletions
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@ -70,7 +70,6 @@
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Bug #4431: "Lock 0" console command is a no-op
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Bug #4432: Guards behaviour is incorrect if they do not have AI packages
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Bug #4433: Guard behaviour is incorrect with Alarm = 0
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Bug #4437: Transformations for NiSkinInstance are ignored
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Bug #4451: Script fails to compile when using "Begin, [ScriptName]" syntax
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Bug #4452: Default terrain texture bleeds through texture transitions
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Bug #4453: Quick keys behaviour is invalid for equipment
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@ -1082,10 +1082,7 @@ namespace NifOsg
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// Assign bone weights
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osg::ref_ptr<SceneUtil::RigGeometry::InfluenceMap> map (new SceneUtil::RigGeometry::InfluenceMap);
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// We should take in account transformation of NiTriShape and NiSkinData
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const Nif::NiSkinData *data = skin->data.getPtr();
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osg::Matrixf shapeTransforms = triShape->trafo.toMatrix() * data->trafo.toMatrix();
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const Nif::NodeList &bones = skin->bones;
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for(size_t i = 0;i < bones.length();i++)
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{
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@ -1099,12 +1096,11 @@ namespace NifOsg
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influence.mWeights.insert(indexWeight);
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}
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influence.mInvBindMatrix = data->bones[i].trafo.toMatrix();
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influence.mBoundSphere = osg::BoundingSpheref(shapeTransforms * data->bones[i].boundSphereCenter, data->bones[i].boundSphereRadius);
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influence.mBoundSphere = osg::BoundingSpheref(data->bones[i].boundSphereCenter, data->bones[i].boundSphereRadius);
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map->mMap.insert(std::make_pair(boneName, influence));
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}
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rig->setInfluenceMap(map);
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rig->setRigTransforms(*&shapeTransforms);
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parentNode->addChild(rig);
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}
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@ -49,7 +49,6 @@ RigGeometry::RigGeometry(const RigGeometry ©, const osg::CopyOp ©op)
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: Drawable(copy, copyop)
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, mSkeleton(NULL)
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, mInfluenceMap(copy.mInfluenceMap)
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, mRigTransforms(copy.mRigTransforms)
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, mLastFrameNumber(0)
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, mBoundsFirstFrame(true)
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{
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@ -215,9 +214,6 @@ void RigGeometry::cull(osg::NodeVisitor* nv)
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if (mGeomToSkelMatrix)
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resultMat *= (*mGeomToSkelMatrix);
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if (!mRigTransforms.isIdentity())
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resultMat *= mRigTransforms;
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for (auto &vertex : pair.second)
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{
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(*positionDst)[vertex] = resultMat.preMult((*positionSrc)[vertex]);
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@ -313,11 +309,6 @@ void RigGeometry::setInfluenceMap(osg::ref_ptr<InfluenceMap> influenceMap)
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mInfluenceMap = influenceMap;
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}
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void RigGeometry::setRigTransforms(osg::Matrixf& transform)
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{
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mRigTransforms = transform;
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}
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void RigGeometry::accept(osg::NodeVisitor &nv)
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{
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if (!nv.validNodeMask(*this))
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@ -40,7 +40,6 @@ namespace SceneUtil
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};
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void setInfluenceMap(osg::ref_ptr<InfluenceMap> influenceMap);
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void setRigTransforms(osg::Matrixf& transform);
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/// Initialize this geometry from the source geometry.
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/// @note The source geometry will not be modified.
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@ -66,7 +65,6 @@ namespace SceneUtil
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osg::ref_ptr<osg::RefMatrix> mGeomToSkelMatrix;
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osg::ref_ptr<InfluenceMap> mInfluenceMap;
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osg::Matrixf mRigTransforms;
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typedef std::pair<Bone*, osg::Matrixf> BoneBindMatrixPair;
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