Remove an unused struct

pull/593/head
jvoisin 4 years ago
parent 8a315b01ae
commit c1e3869f25

@ -106,16 +106,6 @@ namespace
return actorData.mPosition * interpolationFactor + actorData.mActorRaw->getPreviousPosition() * (1.f - interpolationFactor);
}
struct WorldFrameData
{
WorldFrameData() : mIsInStorm(MWBase::Environment::get().getWorld()->isInStorm())
, mStormDirection(MWBase::Environment::get().getWorld()->getStormDirection())
{}
bool mIsInStorm;
osg::Vec3f mStormDirection;
};
namespace Config
{
/// @return either the number of thread as configured by the user, or 1 if Bullet doesn't support multithreading

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