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@ -1145,14 +1145,24 @@ bool OpenAL_Output::playSound(Sound *sound, Sound_Handle data, float offset)
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initCommon2D(source, sound->getPosition(), sound->getRealVolume(), sound->getPitch(),
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sound->getIsLooping(), sound->getUseEnv());
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alSourcei(source, AL_BUFFER, GET_PTRID(data));
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alSourcef(source, AL_SEC_OFFSET, offset);
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if(getALError() != AL_NO_ERROR)
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{
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alSourceRewind(source);
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alSourcei(source, AL_BUFFER, 0);
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alGetError();
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return false;
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}
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alSourcei(source, AL_BUFFER, GET_PTRID(data));
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alSourcePlay(source);
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if(getALError() != AL_NO_ERROR)
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{
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alSourceRewind(source);
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alSourcei(source, AL_BUFFER, 0);
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alGetError();
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return false;
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}
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mFreeSources.pop_front();
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sound->mHandle = MAKE_PTRID(source);
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@ -1175,14 +1185,24 @@ bool OpenAL_Output::playSound3D(Sound *sound, Sound_Handle data, float offset)
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initCommon3D(source, sound->getPosition(), sound->getMinDistance(), sound->getMaxDistance(),
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sound->getRealVolume(), sound->getPitch(), sound->getIsLooping(),
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sound->getUseEnv());
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alSourcei(source, AL_BUFFER, GET_PTRID(data));
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alSourcef(source, AL_SEC_OFFSET, offset);
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if(getALError() != AL_NO_ERROR)
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{
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alSourceRewind(source);
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alSourcei(source, AL_BUFFER, 0);
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alGetError();
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return false;
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}
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alSourcei(source, AL_BUFFER, GET_PTRID(data));
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alSourcePlay(source);
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if(getALError() != AL_NO_ERROR)
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{
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alSourceRewind(source);
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alSourcei(source, AL_BUFFER, 0);
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alGetError();
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return false;
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}
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mFreeSources.pop_front();
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sound->mHandle = MAKE_PTRID(source);
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@ -1197,9 +1217,8 @@ void OpenAL_Output::finishSound(Sound *sound)
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ALuint source = GET_PTRID(sound->mHandle);
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sound->mHandle = 0;
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// Rewind the stream instead of stopping it, this puts the source into an AL_INITIAL state,
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// which works around a bug in the MacOS OpenAL implementation which would otherwise think
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// the initial queue already played when it hasn't.
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// Rewind the stream to put the source back into an AL_INITIAL state, for
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// the next time it's used.
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alSourceRewind(source);
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alSourcei(source, AL_BUFFER, 0);
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getALError();
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@ -1302,9 +1321,8 @@ void OpenAL_Output::finishStream(Stream *sound)
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sound->mHandle = 0;
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mStreamThread->remove(stream);
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// Rewind the stream instead of stopping it, this puts the source into an AL_INITIAL state,
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// which works around a bug in the MacOS OpenAL implementation which would otherwise think
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// the initial queue already played when it hasn't.
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// Rewind the stream to put the source back into an AL_INITIAL state, for
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// the next time it's used.
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alSourceRewind(source);
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alSourcei(source, AL_BUFFER, 0);
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getALError();
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