Preload terrain while reading savegame

pull/185/head
scrawl 8 years ago
parent e4e8821902
commit c22fde2bcd

@ -809,6 +809,13 @@ namespace MWWorld
mPreloader->preload(cell, mRendering.getReferenceTime());
}
void Scene::preloadTerrain(const osg::Vec3f &pos)
{
std::vector<osg::Vec3f> vec;
vec.push_back(pos);
mPreloader->setTerrainPreloadPositions(vec);
}
struct ListFastTravelDestinationsVisitor
{
ListFastTravelDestinationsVisitor(float preloadDist, const osg::Vec3f& playerPos)

@ -89,6 +89,7 @@ namespace MWWorld
~Scene();
void preloadCell(MWWorld::CellStore* cell, bool preloadSurrounding=false);
void preloadTerrain(const osg::Vec3f& pos);
void unloadCell (CellStoreCollection::iterator iter);

@ -379,6 +379,7 @@ namespace MWWorld
case ESM::REC_PLAY:
mPlayer->readRecord(reader, type);
mWorldScene->preloadCell(getPlayerPtr().getCell(), true);
mWorldScene->preloadTerrain(getPlayerPtr().getRefData().getPosition().asVec3());
break;
default:
if (!mStore.readRecord (reader, type) &&

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