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Remove boneOffset node after using it

This commit is contained in:
scrawl 2017-02-23 15:08:55 +01:00
parent d75a3fd0fb
commit c231b06320

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@ -121,6 +121,10 @@ namespace SceneUtil
trans->setPosition(boneOffset->getMatrix().getTrans()); trans->setPosition(boneOffset->getMatrix().getTrans());
// The BoneOffset rotation seems to be incorrect // The BoneOffset rotation seems to be incorrect
trans->setAttitude(osg::Quat(osg::DegreesToRadians(-90.f), osg::Vec3f(1,0,0))); trans->setAttitude(osg::Quat(osg::DegreesToRadians(-90.f), osg::Vec3f(1,0,0)));
// Now that we used it, get rid of the redundant node.
if (boneOffset->getNumChildren() == 0 && boneOffset->getNumParents() == 1)
boneOffset->getParent(0)->removeChild(boneOffset);
} }
if (attachNode->getName().find("Left") != std::string::npos) if (attachNode->getName().find("Left") != std::string::npos)