mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-19 22:23:51 +00:00
Merge remote branch 'werdanith/soundmanagerrefactor'
This commit is contained in:
commit
c259b25fcf
8 changed files with 527 additions and 289 deletions
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@ -118,8 +118,7 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
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// sound
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// sound
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if (mUseSound)
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if (mUseSound)
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{
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{
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if (!mEnvironment.mSoundManager->isMusicPlaying())
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mEnvironment.mSoundManager->playPlaylist();
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mEnvironment.mSoundManager->startRandomTitle();
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mEnvironment.mSoundManager->update (evt.timeSinceLastFrame);
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mEnvironment.mSoundManager->update (evt.timeSinceLastFrame);
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}
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}
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@ -341,7 +340,6 @@ void OMW::Engine::go()
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// Create sound system
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// Create sound system
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mEnvironment.mSoundManager = new MWSound::SoundManager(mOgre->getRoot(),
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mEnvironment.mSoundManager = new MWSound::SoundManager(mOgre->getRoot(),
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mOgre->getCamera(),
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mOgre->getCamera(),
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mEnvironment.mWorld->getStore(),
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mDataDirs,
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mDataDirs,
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mUseSound, mFSStrict, mEnvironment);
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mUseSound, mFSStrict, mEnvironment);
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@ -390,7 +388,7 @@ void OMW::Engine::go()
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mOgre->getRoot()->addFrameListener (this);
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mOgre->getRoot()->addFrameListener (this);
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// Play some good 'ol tunes
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// Play some good 'ol tunes
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mEnvironment.mSoundManager->startRandomTitle();
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mEnvironment.mSoundManager->playPlaylist(std::string("Explore"));
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// scripts
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// scripts
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if (mCompileAll)
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if (mCompileAll)
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@ -10,10 +10,8 @@
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#include <mangle/sound/clients/ogre_listener_mover.hpp>
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#include <mangle/sound/clients/ogre_listener_mover.hpp>
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#include <mangle/sound/clients/ogre_output_updater.hpp>
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#include <mangle/sound/clients/ogre_output_updater.hpp>
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#include <components/file_finder/file_finder.hpp>
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#include <components/esm_store/store.hpp>
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#include <components/esm_store/store.hpp>
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#include "../mwworld/environment.hpp"
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#include "../mwworld/environment.hpp"
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#include "../mwworld/world.hpp"
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#include "../mwworld/world.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/player.hpp"
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@ -45,7 +43,6 @@
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using namespace Mangle::Sound;
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using namespace Mangle::Sound;
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typedef OEngine::Sound::SoundManager OEManager;
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typedef OEngine::Sound::SoundManager OEManager;
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typedef OEngine::Sound::SoundManagerPtr OEManagerPtr;
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// Set the position on a sound based on a Ptr.
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// Set the position on a sound based on a Ptr.
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static void setPos(SoundPtr &snd, const MWWorld::Ptr ref)
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static void setPos(SoundPtr &snd, const MWWorld::Ptr ref)
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@ -60,175 +57,65 @@ static void setPos(SoundPtr &snd, const MWWorld::Ptr ref)
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namespace MWSound
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namespace MWSound
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{
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{
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struct SoundManager::SoundImpl
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{
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/* This is the sound manager. It loades, stores and deletes
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sounds based on the sound factory it is given.
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*/
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OEManagerPtr mgr;
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SoundPtr music;
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/* This class calls update() on the sound manager each frame
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SoundManager::SoundManager(Ogre::Root *root, Ogre::Camera *camera,
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using and Ogre::FrameListener
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const Files::PathContainer& dataDirs,
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*/
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bool useSound, bool fsstrict, MWWorld::Environment& environment)
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Mangle::Sound::OgreOutputUpdater updater;
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: mFSStrict(fsstrict)
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, mEnvironment(environment)
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/* This class tracks the movement of an Ogre::Camera and moves
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, mgr(new OEManager(SoundFactoryPtr(new SOUND_FACTORY)))
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a sound listener automatically to follow it.
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, updater(mgr)
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*/
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, cameraTracker(mgr)
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Mangle::Sound::OgreListenerMover cameraTracker;
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, mCurrentPlaylist(NULL)
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const ESMS::ESMStore &store;
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typedef std::map<std::string,Mangle::Sound::WSoundPtr> IDMap;
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typedef std::map<MWWorld::Ptr,IDMap> PtrMap;
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PtrMap sounds;
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// This is used for case insensitive and slash-type agnostic file
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// finding. It takes DOS paths (any case, \\ slashes or / slashes)
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// relative to the sound dir, and translates them into full paths
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// of existing files in the filesystem, if they exist.
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bool FSstrict;
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FileFinder::LessTreeFileFinder files;
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FileFinder::StrictTreeFileFinder strict;
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FileFinder::LessTreeFileFinder musicpath;
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FileFinder::StrictTreeFileFinder musicpathStrict;
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SoundImpl(Ogre::Root *root, Ogre::Camera *camera, const ESMS::ESMStore &str,
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const Files::PathContainer& soundDir,
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const Files::PathContainer& musicDir,
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bool fsstrict)
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: mgr(new OEManager(SoundFactoryPtr(new SOUND_FACTORY)))
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, updater(mgr)
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, cameraTracker(mgr)
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, store(str)
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, FSstrict(fsstrict)
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, files(soundDir)
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, strict(soundDir)
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, musicpath(musicDir)
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, musicpathStrict(musicDir)
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{
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{
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if(useSound)
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{
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// The music library will accept these filetypes
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// If none is given then it will accept all filetypes
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std::vector<std::string> acceptableExtensions;
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acceptableExtensions.push_back(".mp3");
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acceptableExtensions.push_back(".wav");
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acceptableExtensions.push_back(".ogg");
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acceptableExtensions.push_back(".flac");
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std::cout << "Sound output: " << SOUND_OUT << std::endl;
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// Makes a list of all sound files, searches in reverse for priority reasons
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std::cout << "Sound decoder: " << SOUND_IN << std::endl;
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for (Files::PathContainer::const_reverse_iterator it = dataDirs.rbegin(); it != dataDirs.rend(); ++it)
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// Attach the camera to the camera tracker
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{
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cameraTracker.followCamera(camera);
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Files::FileLister(*it / std::string("Sound"), mSoundFiles, true);
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}
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// Tell Ogre to update the sound system each frame
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// Makes a FileLibrary of all music files, searches in reverse for priority reasons
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root->addFrameListener(&updater);
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for (Files::PathContainer::const_reverse_iterator it = dataDirs.rbegin(); it != dataDirs.rend(); ++it)
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}
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{
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mMusicLibrary.add(*it / std::string("Music"), true, mFSStrict, acceptableExtensions);
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}
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~SoundImpl()
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std::string anything = "anything"; // anything is better that a segfault
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mCurrentPlaylist = mMusicLibrary.section(anything, mFSStrict); // now points to an empty path
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std::cout << "Sound output: " << SOUND_OUT << std::endl;
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std::cout << "Sound decoder: " << SOUND_IN << std::endl;
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// Attach the camera to the camera tracker
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cameraTracker.followCamera(camera);
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// Tell Ogre to update the sound system each frame
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root->addFrameListener(&updater);
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}
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}
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SoundManager::~SoundManager()
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{
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{
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Ogre::Root::getSingleton().removeFrameListener(&updater);
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Ogre::Root::getSingleton().removeFrameListener(&updater);
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cameraTracker.unfollowCamera();
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cameraTracker.unfollowCamera();
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}
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}
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static std::string toMp3(std::string str)
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{
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std::string::size_type i = str.rfind('.');
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if(str.find('/', i) == std::string::npos &&
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str.find('\\', i) == std::string::npos)
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str = str.substr(0, i) + ".mp3";
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else
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str += ".mp3";
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return str;
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}
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bool hasFile(const std::string &str, bool music = false)
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{
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bool found = false;
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if(!FSstrict)
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{
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if(music)
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{
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found = musicpath.has(str);
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// Not found? Try with .mp3
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if (!found)
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{
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found = musicpath.has(toMp3(str));
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}
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}
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else
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{
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found = files.has(str);
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if (!found)
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{
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found = files.has(toMp3(str));
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}
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}
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}
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else
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{
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if(music)
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{
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found = musicpathStrict.has(str);
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// Not found? Try with .mp3
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if (!found)
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{
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found = musicpathStrict.has(toMp3(str));
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}
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}
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else
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{
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found = strict.has(str);
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if (!found)
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{
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found = strict.has(toMp3(str));
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}
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}
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}
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return found;
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}
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// Convert a Morrowind sound path (eg. Fx\funny.wav) to full path
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// with proper slash conversion (eg. datadir/Sound/Fx/funny.wav)
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std::string convertPath(const std::string &str, bool music = false)
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{
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if(FSstrict == false)
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{
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// Search and return
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if(music && musicpath.has(str))
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return musicpath.lookup(str);
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else if(files.has(str))
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return files.lookup(str);
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// Try mp3 if the wav wasn't found
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std::string mp3 = toMp3(str);
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if(music && musicpath.has(mp3))
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return musicpath.lookup(mp3);
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else if(files.has(mp3))
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return files.lookup(mp3);
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}
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else
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{
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if(music && musicpathStrict.has(str))
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return musicpathStrict.lookup(str);
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else if(strict.has(str))
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return strict.lookup(str);
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// Try mp3 if the wav wasn't found
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std::string mp3 = toMp3(str);
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if(music && musicpathStrict.has(mp3))
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return musicpathStrict.lookup(mp3);
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else if(strict.has(str))
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return strict.lookup(mp3);
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}
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// Give up
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return "";
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}
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// Convert a soundId to file name, and modify the volume
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// Convert a soundId to file name, and modify the volume
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// according to the sounds local volume setting, minRange and
|
// according to the sounds local volume setting, minRange and
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// maxRange.
|
// maxRange.
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std::string lookup(const std::string &soundId,
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std::string SoundManager::lookup(const std::string &soundId,
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float &volume, float &min, float &max)
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float &volume, float &min, float &max)
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{
|
{
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const ESM::Sound *snd = store.sounds.search(soundId);
|
const ESM::Sound *snd = mEnvironment.mWorld->getStore().sounds.search(soundId);
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if(snd == NULL) return "";
|
if(snd == NULL) return "";
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|
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if(snd->data.volume == 0)
|
if(snd->data.volume == 0)
|
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|
@ -249,11 +136,11 @@ namespace MWSound
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max = std::max(min, max);
|
max = std::max(min, max);
|
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}
|
}
|
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|
|
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return convertPath(snd->sound);
|
return Files::FileListLocator(mSoundFiles, snd->sound, mFSStrict);
|
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}
|
}
|
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|
|
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// Add a sound to the list and play it
|
// Add a sound to the list and play it
|
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void add(const std::string &file,
|
void SoundManager::add(const std::string &file,
|
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MWWorld::Ptr ptr,
|
MWWorld::Ptr ptr,
|
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const std::string &id,
|
const std::string &id,
|
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float volume, float pitch,
|
float volume, float pitch,
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@ -280,7 +167,7 @@ namespace MWSound
|
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|
|
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// Clears all the sub-elements of a given iterator, and then
|
// Clears all the sub-elements of a given iterator, and then
|
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// removes it from 'sounds'.
|
// removes it from 'sounds'.
|
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void clearAll(PtrMap::iterator& it)
|
void SoundManager::clearAll(PtrMap::iterator& it)
|
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{
|
{
|
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IDMap::iterator sit = it->second.begin();
|
IDMap::iterator sit = it->second.begin();
|
||||||
|
|
||||||
|
@ -301,7 +188,7 @@ namespace MWSound
|
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|
|
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// Stop a sound and remove it from the list. If id="" then
|
// Stop a sound and remove it from the list. If id="" then
|
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// remove the entire object and stop all its sounds.
|
// remove the entire object and stop all its sounds.
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void remove(MWWorld::Ptr ptr, const std::string &id = "")
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void SoundManager::remove(MWWorld::Ptr ptr, const std::string &id)
|
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{
|
{
|
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PtrMap::iterator it = sounds.find(ptr);
|
PtrMap::iterator it = sounds.find(ptr);
|
||||||
if(it != sounds.end())
|
if(it != sounds.end())
|
||||||
|
@ -324,7 +211,7 @@ namespace MWSound
|
||||||
}
|
}
|
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}
|
}
|
||||||
|
|
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bool isPlaying(MWWorld::Ptr ptr, const std::string &id) const
|
bool SoundManager::isPlaying(MWWorld::Ptr ptr, const std::string &id) const
|
||||||
{
|
{
|
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PtrMap::const_iterator it = sounds.find(ptr);
|
PtrMap::const_iterator it = sounds.find(ptr);
|
||||||
if(it != sounds.end())
|
if(it != sounds.end())
|
||||||
|
@ -348,7 +235,7 @@ namespace MWSound
|
||||||
}
|
}
|
||||||
|
|
||||||
// Remove all references to objects belonging to a given cell
|
// Remove all references to objects belonging to a given cell
|
||||||
void removeCell(const MWWorld::Ptr::CellStore *cell)
|
void SoundManager::removeCell(const MWWorld::Ptr::CellStore *cell)
|
||||||
{
|
{
|
||||||
PtrMap::iterator it2, it = sounds.begin();
|
PtrMap::iterator it2, it = sounds.begin();
|
||||||
while(it != sounds.end())
|
while(it != sounds.end())
|
||||||
|
@ -360,7 +247,7 @@ namespace MWSound
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void updatePositions(MWWorld::Ptr ptr)
|
void SoundManager::updatePositions(MWWorld::Ptr ptr)
|
||||||
{
|
{
|
||||||
// Find the reference (if any)
|
// Find the reference (if any)
|
||||||
PtrMap::iterator it = sounds.find(ptr);
|
PtrMap::iterator it = sounds.find(ptr);
|
||||||
|
@ -378,85 +265,45 @@ namespace MWSound
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}; /* SoundImpl */
|
|
||||||
|
void SoundManager::stopMusic()
|
||||||
|
{
|
||||||
|
if (music)
|
||||||
|
music->stop();
|
||||||
|
setPlaylist();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
void SoundManager::streamMusicFull(const std::string& filename)
|
void SoundManager::streamMusicFull(const std::string& filename)
|
||||||
{
|
{
|
||||||
if(!mData) return;
|
|
||||||
|
|
||||||
// Play the sound and tell it to stream, if possible. TODO:
|
// Play the sound and tell it to stream, if possible. TODO:
|
||||||
// Store the reference, the jukebox will need to check status,
|
// Store the reference, the jukebox will need to check status,
|
||||||
// control volume etc.
|
// control volume etc.
|
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if (mData->music)
|
if (music)
|
||||||
mData->music->stop();
|
music->stop();
|
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mData->music = mData->mgr->load(filename);
|
music = mgr->load(filename);
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||||||
mData->music->setStreaming(true);
|
music->setStreaming(true);
|
||||||
mData->music->setVolume(0.4);
|
music->setVolume(0.4);
|
||||||
mData->music->play();
|
music->play();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
SoundManager::SoundManager(Ogre::Root *root, Ogre::Camera *camera,
|
|
||||||
const ESMS::ESMStore &store, const Files::PathContainer& dataDirs,
|
|
||||||
bool useSound, bool fsstrict, MWWorld::Environment& environment)
|
|
||||||
: mData(NULL)
|
|
||||||
, fsStrict(fsstrict)
|
|
||||||
, mEnvironment(environment)
|
|
||||||
{
|
|
||||||
for (Files::PathContainer::const_iterator it = dataDirs.begin(); it != dataDirs.end(); ++it)
|
|
||||||
{
|
|
||||||
MP3Lookup((*it) / "Music/Explore/");
|
|
||||||
}
|
|
||||||
|
|
||||||
if(useSound)
|
|
||||||
{
|
|
||||||
Files::PathContainer soundDirs;;
|
|
||||||
for (Files::PathContainer::const_iterator it = dataDirs.begin(); it != dataDirs.end(); ++it)
|
|
||||||
{
|
|
||||||
soundDirs.push_back( *it / std::string("Sound"));
|
|
||||||
}
|
|
||||||
mData = new SoundImpl(root, camera, store, soundDirs /* Sound */, dataDirs /* Music */, fsstrict);
|
|
||||||
}
|
|
||||||
|
|
||||||
test.name = "";
|
|
||||||
total = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
SoundManager::~SoundManager()
|
|
||||||
{
|
|
||||||
if(mData)
|
|
||||||
delete mData;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SoundManager::streamMusic(const std::string& filename)
|
void SoundManager::streamMusic(const std::string& filename)
|
||||||
{
|
{
|
||||||
if(mData->hasFile(filename, true))
|
std::string filePath = mMusicLibrary.locate(filename, mFSStrict).string();
|
||||||
|
if(!filePath.empty())
|
||||||
{
|
{
|
||||||
streamMusicFull(mData->convertPath(filename, true));
|
streamMusicFull(filePath);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SoundManager::MP3Lookup(const boost::filesystem::path& dir)
|
|
||||||
{
|
|
||||||
boost::filesystem::directory_iterator dir_iter(dir), dir_end;
|
|
||||||
|
|
||||||
std::string mp3extension = ".mp3";
|
|
||||||
for(;dir_iter != dir_end; dir_iter++)
|
|
||||||
{
|
|
||||||
if(boost::filesystem::extension(*dir_iter) == mp3extension)
|
|
||||||
{
|
|
||||||
files.push_back(*dir_iter);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void SoundManager::startRandomTitle()
|
void SoundManager::startRandomTitle()
|
||||||
{
|
{
|
||||||
if(!files.empty())
|
if(mCurrentPlaylist && !mCurrentPlaylist->empty())
|
||||||
{
|
{
|
||||||
Files::PathContainer::iterator fileIter = files.begin();
|
Files::PathContainer::const_iterator fileIter = mCurrentPlaylist->begin();
|
||||||
srand( time(NULL) );
|
srand( time(NULL) );
|
||||||
int r = rand() % files.size() + 1; //old random code
|
int r = rand() % mCurrentPlaylist->size() + 1; //old random code
|
||||||
|
|
||||||
std::advance(fileIter, r - 1);
|
std::advance(fileIter, r - 1);
|
||||||
std::string music = fileIter->string();
|
std::string music = fileIter->string();
|
||||||
|
@ -476,105 +323,157 @@ namespace MWSound
|
||||||
bool SoundManager::isMusicPlaying()
|
bool SoundManager::isMusicPlaying()
|
||||||
{
|
{
|
||||||
bool test = false;
|
bool test = false;
|
||||||
if(mData && mData->music)
|
if(music)
|
||||||
{
|
{
|
||||||
test = mData->music->isPlaying();
|
test = music->isPlaying();
|
||||||
}
|
}
|
||||||
return test;
|
return test;
|
||||||
}
|
}
|
||||||
|
|
||||||
SoundManager::SoundImpl SoundManager::getMData()
|
bool SoundManager::setPlaylist(std::string playlist)
|
||||||
{
|
{
|
||||||
// bool test = mData->music->isPlaying();
|
const Files::PathContainer* previousPlaylist;
|
||||||
return *mData;
|
previousPlaylist = mCurrentPlaylist;
|
||||||
}
|
if (playlist == "")
|
||||||
|
{
|
||||||
|
mCurrentPlaylist = mMusicLibrary.section(playlist, mFSStrict);
|
||||||
|
}
|
||||||
|
else if(mMusicLibrary.containsSection(playlist, mFSStrict))
|
||||||
|
{
|
||||||
|
mCurrentPlaylist = mMusicLibrary.section(playlist, mFSStrict);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
std::cout << "Warning: playlist named " << playlist << " does not exist.\n";
|
||||||
|
}
|
||||||
|
return previousPlaylist == mCurrentPlaylist;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SoundManager::playPlaylist(std::string playlist)
|
||||||
|
{
|
||||||
|
if (playlist == "")
|
||||||
|
{
|
||||||
|
if(!isMusicPlaying())
|
||||||
|
{
|
||||||
|
startRandomTitle();
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!setPlaylist(playlist))
|
||||||
|
{
|
||||||
|
startRandomTitle();
|
||||||
|
}
|
||||||
|
else if (!isMusicPlaying())
|
||||||
|
{
|
||||||
|
startRandomTitle();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void SoundManager::say (MWWorld::Ptr ptr, const std::string& filename)
|
void SoundManager::say (MWWorld::Ptr ptr, const std::string& filename)
|
||||||
{
|
{
|
||||||
// The range values are not tested
|
// The range values are not tested
|
||||||
if(!mData) return;
|
std::string filePath = Files::FileListLocator(mSoundFiles, filename, mFSStrict);
|
||||||
if(mData->hasFile(filename))
|
if(!filePath.empty())
|
||||||
mData->add(mData->convertPath(filename), ptr, "_say_sound", 1, 1, 100, 20000, false);
|
add(filePath, ptr, "_say_sound", 1, 1, 100, 20000, false);
|
||||||
else
|
else
|
||||||
std::cout << "Sound file " << filename << " not found, skipping.\n";
|
std::cout << "Sound file " << filename << " not found, skipping.\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
bool SoundManager::sayDone (MWWorld::Ptr ptr) const
|
bool SoundManager::sayDone (MWWorld::Ptr ptr) const
|
||||||
{
|
{
|
||||||
if(!mData) return false;
|
return !isPlaying(ptr, "_say_sound");
|
||||||
return !mData->isPlaying(ptr, "_say_sound");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void SoundManager::playSound(const std::string& soundId, float volume, float pitch)
|
void SoundManager::playSound(const std::string& soundId, float volume, float pitch, bool loop)
|
||||||
{
|
{
|
||||||
if(!mData) return;
|
|
||||||
// Play and forget
|
|
||||||
float min, max;
|
float min, max;
|
||||||
const std::string &file = mData->lookup(soundId, volume, min, max);
|
const std::string &file = lookup(soundId, volume, min, max);
|
||||||
if (file != "")
|
if (file != "")
|
||||||
{
|
{
|
||||||
SoundPtr snd = mData->mgr->load(file);
|
SoundPtr snd = mgr->load(file);
|
||||||
|
snd->setRepeat(loop);
|
||||||
snd->setVolume(volume);
|
snd->setVolume(volume);
|
||||||
snd->setRange(min,max);
|
snd->setRange(min,max);
|
||||||
snd->setPitch(pitch);
|
snd->setPitch(pitch);
|
||||||
snd->play();
|
snd->play();
|
||||||
|
|
||||||
|
if (loop)
|
||||||
|
{
|
||||||
|
// Only add the looping sound once
|
||||||
|
IDMap::iterator it = mLoopedSounds.find(soundId);
|
||||||
|
if(it == mLoopedSounds.end())
|
||||||
|
{
|
||||||
|
mLoopedSounds[soundId] = WSoundPtr(snd);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SoundManager::playSound3D (MWWorld::Ptr ptr, const std::string& soundId,
|
void SoundManager::playSound3D (MWWorld::Ptr ptr, const std::string& soundId,
|
||||||
float volume, float pitch, bool loop)
|
float volume, float pitch, bool loop)
|
||||||
{
|
{
|
||||||
if(!mData) return;
|
|
||||||
|
|
||||||
// Look up the sound in the ESM data
|
// Look up the sound in the ESM data
|
||||||
float min, max;
|
float min, max;
|
||||||
const std::string &file = mData->lookup(soundId, volume, min, max);
|
const std::string &file = lookup(soundId, volume, min, max);
|
||||||
if (file != "")
|
if (file != "")
|
||||||
mData->add(file, ptr, soundId, volume, pitch, min, max, loop);
|
add(file, ptr, soundId, volume, pitch, min, max, loop);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SoundManager::stopSound3D (MWWorld::Ptr ptr, const std::string& soundId)
|
void SoundManager::stopSound3D (MWWorld::Ptr ptr, const std::string& soundId)
|
||||||
{
|
{
|
||||||
if(!mData) return;
|
remove(ptr, soundId);
|
||||||
mData->remove(ptr, soundId);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SoundManager::stopSound (MWWorld::Ptr::CellStore *cell)
|
void SoundManager::stopSound (MWWorld::Ptr::CellStore *cell)
|
||||||
{
|
{
|
||||||
if(!mData) return;
|
removeCell(cell);
|
||||||
mData->removeCell(cell);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SoundManager::stopSound(const std::string& soundId)
|
||||||
|
{
|
||||||
|
IDMap::iterator it = mLoopedSounds.find(soundId);
|
||||||
|
if(it != mLoopedSounds.end())
|
||||||
|
{
|
||||||
|
SoundPtr snd = it->second.lock();
|
||||||
|
if(snd) snd->stop();
|
||||||
|
mLoopedSounds.erase(it);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
bool SoundManager::getSoundPlaying (MWWorld::Ptr ptr, const std::string& soundId) const
|
bool SoundManager::getSoundPlaying (MWWorld::Ptr ptr, const std::string& soundId) const
|
||||||
{
|
{
|
||||||
// Mark all sounds as playing, otherwise the scripts will just
|
// Mark all sounds as playing, otherwise the scripts will just
|
||||||
// keep trying to play them every frame.
|
// keep trying to play them every frame.
|
||||||
if(!mData) return true;
|
|
||||||
|
|
||||||
return mData->isPlaying(ptr, soundId);
|
return isPlaying(ptr, soundId);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SoundManager::updateObject(MWWorld::Ptr ptr)
|
void SoundManager::updateObject(MWWorld::Ptr ptr)
|
||||||
{
|
{
|
||||||
if (mData != NULL)
|
updatePositions(ptr);
|
||||||
{
|
|
||||||
mData->updatePositions(ptr);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SoundManager::update (float duration)
|
void SoundManager::update (float duration)
|
||||||
{
|
{
|
||||||
MWWorld::Ptr::CellStore *current = mEnvironment.mWorld->getPlayer().getPlayer().getCell();
|
MWWorld::Ptr::CellStore *current = mEnvironment.mWorld->getPlayer().getPlayer().getCell();
|
||||||
|
static int total = 0;
|
||||||
|
static std::string regionName = "";
|
||||||
|
static float timePassed = 0.0;
|
||||||
|
timePassed += duration;
|
||||||
|
|
||||||
//If the region has changed
|
//If the region has changed
|
||||||
if(!(current->cell->data.flags & current->cell->Interior) && timer.elapsed() >= 10)
|
if(!(current->cell->data.flags & current->cell->Interior) && timePassed >= 10)
|
||||||
{
|
{
|
||||||
timer.restart();
|
|
||||||
if (test.name != current->cell->region)
|
ESM::Region test = (ESM::Region) *(mEnvironment.mWorld->getStore().regions.find(current->cell->region));
|
||||||
|
|
||||||
|
timePassed = 0;
|
||||||
|
if (regionName != current->cell->region)
|
||||||
{
|
{
|
||||||
|
regionName = current->cell->region;
|
||||||
total = 0;
|
total = 0;
|
||||||
test = (ESM::Region) *(mEnvironment.mWorld->getStore().regions.find(current->cell->region));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if(test.soundList.size() > 0)
|
if(test.soundList.size() > 0)
|
||||||
|
@ -598,15 +497,15 @@ namespace MWSound
|
||||||
soundIter = test.soundList.begin();
|
soundIter = test.soundList.begin();
|
||||||
while (soundIter != test.soundList.end())
|
while (soundIter != test.soundList.end())
|
||||||
{
|
{
|
||||||
const ESM::NAME32 go = soundIter->sound;
|
const std::string go = soundIter->sound.toString();
|
||||||
int chance = (int) soundIter->chance;
|
int chance = (int) soundIter->chance;
|
||||||
//std::cout << "Sound: " << go.name <<" Chance:" << chance << "\n";
|
//std::cout << "Sound: " << go.name <<" Chance:" << chance << "\n";
|
||||||
soundIter++;
|
soundIter++;
|
||||||
if( r - pos < chance)
|
if( r - pos < chance)
|
||||||
{
|
{
|
||||||
//play sound
|
//play sound
|
||||||
std::cout << "Sound: " << go.name <<" Chance:" << chance << "\n";
|
std::cout << "Sound: " << go <<" Chance:" << chance << "\n";
|
||||||
mEnvironment.mSoundManager->playSound(go.name, 20.0, 1.0);
|
mEnvironment.mSoundManager->playSound(go, 20.0, 1.0);
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -616,7 +515,7 @@ namespace MWSound
|
||||||
}
|
}
|
||||||
else if(current->cell->data.flags & current->cell->Interior)
|
else if(current->cell->data.flags & current->cell->Interior)
|
||||||
{
|
{
|
||||||
test.name = "";
|
regionName = "";
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,13 +3,14 @@
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
#include <boost/filesystem.hpp>
|
#include <mangle/sound/clients/ogre_output_updater.hpp>
|
||||||
#include <boost/timer.hpp>
|
#include <mangle/sound/clients/ogre_listener_mover.hpp>
|
||||||
|
|
||||||
|
#include <openengine/sound/sndmanager.hpp>
|
||||||
|
|
||||||
|
#include <components/files/filelibrary.hpp>
|
||||||
|
|
||||||
#include "../mwworld/ptr.hpp"
|
#include "../mwworld/ptr.hpp"
|
||||||
#include <openengine/sound/sndmanager.hpp>
|
|
||||||
#include <components/files/multidircollection.hpp>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
namespace Ogre
|
namespace Ogre
|
||||||
|
@ -18,11 +19,16 @@ namespace Ogre
|
||||||
class Camera;
|
class Camera;
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace ESMS
|
namespace Mangle
|
||||||
{
|
{
|
||||||
struct ESMStore;
|
namespace Sound
|
||||||
|
{
|
||||||
|
typedef boost::shared_ptr<Sound> SoundPtr;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
typedef OEngine::Sound::SoundManagerPtr OEManagerPtr;
|
||||||
|
|
||||||
namespace MWWorld
|
namespace MWWorld
|
||||||
{
|
{
|
||||||
struct Environment;
|
struct Environment;
|
||||||
|
@ -30,43 +36,94 @@ namespace MWWorld
|
||||||
|
|
||||||
namespace MWSound
|
namespace MWSound
|
||||||
{
|
{
|
||||||
//SoundPtr *music;
|
|
||||||
class SoundManager
|
class SoundManager
|
||||||
{
|
{
|
||||||
// Hide implementation details - engine.cpp is compiling
|
|
||||||
// enough as it is.
|
|
||||||
struct SoundImpl;
|
|
||||||
|
|
||||||
SoundImpl *mData;
|
// This is used for case insensitive and slash-type agnostic file
|
||||||
Files::PathContainer files;
|
// finding. It takes DOS paths (any case, \\ slashes or / slashes)
|
||||||
bool fsStrict;
|
// relative to the sound dir, and translates them into full paths
|
||||||
|
// of existing files in the filesystem, if they exist.
|
||||||
|
bool mFSStrict;
|
||||||
|
|
||||||
MWWorld::Environment& mEnvironment;
|
MWWorld::Environment& mEnvironment;
|
||||||
|
|
||||||
int total;
|
|
||||||
ESM::Region test;
|
|
||||||
boost::timer timer;
|
|
||||||
|
|
||||||
void streamMusicFull (const std::string& filename);
|
void streamMusicFull (const std::string& filename);
|
||||||
///< Play a soundifle
|
///< Play a soundifle
|
||||||
/// \param absolute filename
|
/// \param absolute filename
|
||||||
|
|
||||||
|
/* This is the sound manager. It loades, stores and deletes
|
||||||
|
sounds based on the sound factory it is given.
|
||||||
|
*/
|
||||||
|
OEManagerPtr mgr;
|
||||||
|
Mangle::Sound::SoundPtr music;
|
||||||
|
|
||||||
|
/* This class calls update() on the sound manager each frame
|
||||||
|
using and Ogre::FrameListener
|
||||||
|
*/
|
||||||
|
Mangle::Sound::OgreOutputUpdater updater;
|
||||||
|
|
||||||
|
/* This class tracks the movement of an Ogre::Camera and moves
|
||||||
|
a sound listener automatically to follow it.
|
||||||
|
*/
|
||||||
|
Mangle::Sound::OgreListenerMover cameraTracker;
|
||||||
|
|
||||||
|
typedef std::map<std::string,Mangle::Sound::WSoundPtr> IDMap;
|
||||||
|
typedef std::map<MWWorld::Ptr,IDMap> PtrMap;
|
||||||
|
PtrMap sounds;
|
||||||
|
|
||||||
|
// A list of all sound files used to lookup paths
|
||||||
|
Files::PathContainer mSoundFiles;
|
||||||
|
|
||||||
|
// A library of all Music file paths stored by the folder they are contained in
|
||||||
|
Files::FileLibrary mMusicLibrary;
|
||||||
|
|
||||||
|
// Points to the current playlist of music files stored in the music library
|
||||||
|
const Files::PathContainer* mCurrentPlaylist;
|
||||||
|
|
||||||
|
IDMap mLoopedSounds;
|
||||||
|
|
||||||
|
std::string lookup(const std::string &soundId,
|
||||||
|
float &volume, float &min, float &max);
|
||||||
|
void add(const std::string &file,
|
||||||
|
MWWorld::Ptr ptr, const std::string &id,
|
||||||
|
float volume, float pitch, float min, float max,
|
||||||
|
bool loop);
|
||||||
|
void clearAll(PtrMap::iterator& it);
|
||||||
|
void remove(MWWorld::Ptr ptr, const std::string &id = "");
|
||||||
|
bool isPlaying(MWWorld::Ptr ptr, const std::string &id) const;
|
||||||
|
void removeCell(const MWWorld::Ptr::CellStore *cell);
|
||||||
|
void updatePositions(MWWorld::Ptr ptr);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
SoundManager(Ogre::Root*, Ogre::Camera*, const ESMS::ESMStore &store,
|
SoundManager(Ogre::Root*, Ogre::Camera*,
|
||||||
const Files::PathContainer& dataDir, bool useSound, bool fsstrict,
|
const Files::PathContainer& dataDir, bool useSound, bool fsstrict,
|
||||||
MWWorld::Environment& environment);
|
MWWorld::Environment& environment);
|
||||||
~SoundManager();
|
~SoundManager();
|
||||||
|
|
||||||
|
void stopMusic();
|
||||||
|
///< Stops music if it's playing
|
||||||
|
|
||||||
void streamMusic(const std::string& filename);
|
void streamMusic(const std::string& filename);
|
||||||
///< Play a soundifle
|
///< Play a soundifle
|
||||||
/// \param filename name of a sound file in "Music/" in the data directory.
|
/// \param filename name of a sound file in "Music/" in the data directory.
|
||||||
|
|
||||||
void startRandomTitle();
|
void startRandomTitle();
|
||||||
void MP3Lookup(const boost::filesystem::path& dir);
|
///< Starts a random track from the current playlist
|
||||||
|
|
||||||
bool isMusicPlaying();
|
bool isMusicPlaying();
|
||||||
|
///< Returns true if music is playing
|
||||||
|
|
||||||
SoundImpl getMData();
|
bool setPlaylist(std::string playlist="");
|
||||||
|
///< Set the playlist to an existing folder
|
||||||
|
/// \param name of the folder that contains the playlist
|
||||||
|
/// if none is set then it is set to an empty playlist
|
||||||
|
/// \return Return true if the previous playlist was the same
|
||||||
|
|
||||||
|
void playPlaylist(std::string playlist="");
|
||||||
|
///< Start playing music from the selected folder
|
||||||
|
/// \param name of the folder that contains the playlist
|
||||||
|
/// if none is set then it plays from the current playlist
|
||||||
|
|
||||||
void say (MWWorld::Ptr reference, const std::string& filename);
|
void say (MWWorld::Ptr reference, const std::string& filename);
|
||||||
///< Make an actor say some text.
|
///< Make an actor say some text.
|
||||||
|
@ -75,7 +132,7 @@ namespace MWSound
|
||||||
bool sayDone (MWWorld::Ptr reference) const;
|
bool sayDone (MWWorld::Ptr reference) const;
|
||||||
///< Is actor not speaking?
|
///< Is actor not speaking?
|
||||||
|
|
||||||
void playSound (const std::string& soundId, float volume, float pitch);
|
void playSound (const std::string& soundId, float volume, float pitch, bool loop=false);
|
||||||
///< Play a sound, independently of 3D-position
|
///< Play a sound, independently of 3D-position
|
||||||
|
|
||||||
void playSound3D (MWWorld::Ptr reference, const std::string& soundId,
|
void playSound3D (MWWorld::Ptr reference, const std::string& soundId,
|
||||||
|
@ -89,6 +146,9 @@ namespace MWSound
|
||||||
void stopSound (MWWorld::Ptr::CellStore *cell);
|
void stopSound (MWWorld::Ptr::CellStore *cell);
|
||||||
///< Stop all sounds for the given cell.
|
///< Stop all sounds for the given cell.
|
||||||
|
|
||||||
|
void stopSound(const std::string& soundId);
|
||||||
|
///< Stop a non-3d looping sound
|
||||||
|
|
||||||
bool getSoundPlaying (MWWorld::Ptr reference, const std::string& soundId) const;
|
bool getSoundPlaying (MWWorld::Ptr reference, const std::string& soundId) const;
|
||||||
///< Is the given sound currently playing on the given object?
|
///< Is the given sound currently playing on the given object?
|
||||||
|
|
||||||
|
|
|
@ -44,6 +44,7 @@ add_component_dir (misc
|
||||||
|
|
||||||
add_component_dir (files
|
add_component_dir (files
|
||||||
linuxpath windowspath macospath fixedpath multidircollection collections fileops configurationmanager
|
linuxpath windowspath macospath fixedpath multidircollection collections fileops configurationmanager
|
||||||
|
filelibrary
|
||||||
)
|
)
|
||||||
|
|
||||||
add_component_dir (compiler
|
add_component_dir (compiler
|
||||||
|
|
120
components/files/filelibrary.cpp
Normal file
120
components/files/filelibrary.cpp
Normal file
|
@ -0,0 +1,120 @@
|
||||||
|
#include "filelibrary.hpp"
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
#include <boost/filesystem.hpp>
|
||||||
|
#include <boost/algorithm/string.hpp>
|
||||||
|
|
||||||
|
namespace Files
|
||||||
|
{
|
||||||
|
// Looks for a string in a vector of strings
|
||||||
|
bool containsVectorString(const StringVector& list, const std::string& str)
|
||||||
|
{
|
||||||
|
for (StringVector::const_iterator iter = list.begin();
|
||||||
|
iter != list.end(); iter++)
|
||||||
|
{
|
||||||
|
if (*iter == str)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Searches a path and adds the results to the library
|
||||||
|
void FileLibrary::add(const boost::filesystem::path &root, bool recursive, bool strict,
|
||||||
|
const StringVector &acceptableExtensions)
|
||||||
|
{
|
||||||
|
if (!boost::filesystem::exists(root))
|
||||||
|
{
|
||||||
|
std::cout << "Warning " << root.string() << " does not exist.\n";
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string fileExtension;
|
||||||
|
std::string type;
|
||||||
|
|
||||||
|
// remember the last location of the priority list when listing new items
|
||||||
|
int length = mPriorityList.size();
|
||||||
|
|
||||||
|
// First makes a list of all candidate files
|
||||||
|
FileLister(root, mPriorityList, recursive);
|
||||||
|
|
||||||
|
// Then sort these files into sections according to the folder they belong to
|
||||||
|
for (PathContainer::iterator listIter = mPriorityList.begin() + length;
|
||||||
|
listIter != mPriorityList.end(); ++listIter)
|
||||||
|
{
|
||||||
|
if( !acceptableExtensions.empty() )
|
||||||
|
{
|
||||||
|
fileExtension = listIter->extension().string();
|
||||||
|
boost::algorithm::to_lower(fileExtension);
|
||||||
|
if(!containsVectorString(acceptableExtensions, fileExtension))
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
type = listIter->parent_path().leaf().string();
|
||||||
|
if (!strict)
|
||||||
|
boost::algorithm::to_lower(type);
|
||||||
|
|
||||||
|
mMap[type].push_back(*listIter);
|
||||||
|
// std::cout << "Added path: " << listIter->string() << " in section "<< type <<std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returns true if the named section exists
|
||||||
|
bool FileLibrary::containsSection(std::string sectionName, bool strict)
|
||||||
|
{
|
||||||
|
if (!strict)
|
||||||
|
boost::algorithm::to_lower(sectionName);
|
||||||
|
StringPathContMap::const_iterator mapIter = mMap.find(sectionName);
|
||||||
|
if (mapIter == mMap.end())
|
||||||
|
return false;
|
||||||
|
else
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returns a pointer to const for a section of the library
|
||||||
|
const PathContainer* FileLibrary::section(std::string sectionName, bool strict)
|
||||||
|
{
|
||||||
|
if (!strict)
|
||||||
|
boost::algorithm::to_lower(sectionName);
|
||||||
|
StringPathContMap::const_iterator mapIter = mMap.find(sectionName);
|
||||||
|
if (mapIter == mMap.end())
|
||||||
|
{
|
||||||
|
//std::cout << "Empty\n";
|
||||||
|
return &mEmptyPath;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return &(mapIter->second);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Searches the library for an item and returns a boost path to it
|
||||||
|
boost::filesystem::path FileLibrary::locate(std::string item, bool strict, std::string sectionName)
|
||||||
|
{
|
||||||
|
boost::filesystem::path result("");
|
||||||
|
if (sectionName == "")
|
||||||
|
{
|
||||||
|
return FileListLocator(mPriorityList, boost::filesystem::path(item), strict);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (!containsSection(sectionName, strict))
|
||||||
|
{
|
||||||
|
std::cout << "Warning: There is no section named " << sectionName << "\n";
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
result = FileListLocator(mMap[sectionName], boost::filesystem::path(item), strict);
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Prints all the available sections, used for debugging
|
||||||
|
void FileLibrary::printSections()
|
||||||
|
{
|
||||||
|
for(StringPathContMap::const_iterator mapIter = mMap.begin();
|
||||||
|
mapIter != mMap.end(); mapIter++)
|
||||||
|
{
|
||||||
|
std::cout << mapIter->first <<std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
49
components/files/filelibrary.hpp
Normal file
49
components/files/filelibrary.hpp
Normal file
|
@ -0,0 +1,49 @@
|
||||||
|
#ifndef COMPONENTS_FILES_FILELIBRARY_HPP
|
||||||
|
#define COMPONENTS_FILES_FILELIBRARY_HPP
|
||||||
|
|
||||||
|
#include <components/files/fileops.hpp>
|
||||||
|
|
||||||
|
namespace Files
|
||||||
|
{
|
||||||
|
typedef std::map<std::string, PathContainer> StringPathContMap;
|
||||||
|
typedef std::vector<std::string> StringVector;
|
||||||
|
|
||||||
|
/// Looks for a string in a vector of strings
|
||||||
|
bool containsVectorString(const StringVector& list, const std::string& str);
|
||||||
|
|
||||||
|
/// \brief Searches directories and makes lists of files according to folder name
|
||||||
|
class FileLibrary
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
StringPathContMap mMap;
|
||||||
|
PathContainer mEmptyPath;
|
||||||
|
PathContainer mPriorityList;
|
||||||
|
|
||||||
|
public:
|
||||||
|
/// Searches a path and adds the results to the library
|
||||||
|
/// Recursive search and fs strict options are available
|
||||||
|
/// Takes a vector of acceptable files extensions, if none is given it lists everything.
|
||||||
|
void add(const boost::filesystem::path &root, bool recursive, bool strict,
|
||||||
|
const StringVector &acceptableExtensions);
|
||||||
|
|
||||||
|
/// Returns true if the named section exists
|
||||||
|
/// You can run this check before running section()
|
||||||
|
bool containsSection(std::string sectionName, bool strict);
|
||||||
|
|
||||||
|
/// Returns a pointer to const for a section of the library
|
||||||
|
/// which is essentially a PathContainer.
|
||||||
|
/// If the section does not exists it returns a pointer to an empty path.
|
||||||
|
const PathContainer* section(std::string sectionName, bool strict);
|
||||||
|
|
||||||
|
/// Searches the library for an item and returns a boost path to it
|
||||||
|
/// Optionally you can provide a specific section
|
||||||
|
/// The result is the first that comes up according to alphabetical
|
||||||
|
/// section naming
|
||||||
|
boost::filesystem::path locate(std::string item, bool strict, std::string sectionName="");
|
||||||
|
|
||||||
|
/// Prints all the available sections, used for debugging
|
||||||
|
void printSections();
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
|
@ -1,5 +1,6 @@
|
||||||
#include "fileops.hpp"
|
#include "fileops.hpp"
|
||||||
#include <boost/filesystem.hpp>
|
#include <boost/filesystem.hpp>
|
||||||
|
#include <boost/algorithm/string.hpp>
|
||||||
|
|
||||||
namespace Files
|
namespace Files
|
||||||
{
|
{
|
||||||
|
@ -9,4 +10,90 @@ bool isFile(const char *name)
|
||||||
return boost::filesystem::exists(boost::filesystem::path(name));
|
return boost::filesystem::exists(boost::filesystem::path(name));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Makes a list of files from a directory
|
||||||
|
void FileLister( boost::filesystem::path currentPath, Files::PathContainer& list, bool recursive)
|
||||||
|
{
|
||||||
|
if (!boost::filesystem::exists(currentPath))
|
||||||
|
{
|
||||||
|
std::cout << "WARNING: " << currentPath.string() << " does not exist.\n";
|
||||||
|
return ;
|
||||||
|
}
|
||||||
|
if (recursive)
|
||||||
|
{
|
||||||
|
for ( boost::filesystem::recursive_directory_iterator end, itr(currentPath.string());
|
||||||
|
itr != end; ++itr )
|
||||||
|
{
|
||||||
|
if ( boost::filesystem::is_regular_file(*itr))
|
||||||
|
list.push_back(itr->path());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for ( boost::filesystem::directory_iterator end, itr(currentPath.string());
|
||||||
|
itr != end; ++itr )
|
||||||
|
{
|
||||||
|
if ( boost::filesystem::is_regular_file(*itr))
|
||||||
|
list.push_back(itr->path());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Locates path in path container
|
||||||
|
boost::filesystem::path FileListLocator (const Files::PathContainer& list, const boost::filesystem::path& toFind, bool strict)
|
||||||
|
{
|
||||||
|
boost::filesystem::path result("");
|
||||||
|
if (list.empty())
|
||||||
|
return result;
|
||||||
|
|
||||||
|
std::string toFindStr = toFind.string();
|
||||||
|
|
||||||
|
std::string fullPath;
|
||||||
|
|
||||||
|
// The filesystems slash sets the default slash
|
||||||
|
std::string slash;
|
||||||
|
std::string wrongslash;
|
||||||
|
if(list[0].string().find("\\") != std::string::npos)
|
||||||
|
{
|
||||||
|
slash = "\\";
|
||||||
|
wrongslash = "/";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
slash = "/";
|
||||||
|
wrongslash = "\\";
|
||||||
|
}
|
||||||
|
|
||||||
|
// The file being looked for is converted to the new slash
|
||||||
|
if(toFindStr.find(wrongslash) != std::string::npos )
|
||||||
|
{
|
||||||
|
boost::replace_all(toFindStr, wrongslash, slash);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!strict)
|
||||||
|
{
|
||||||
|
boost::algorithm::to_lower(toFindStr);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (Files::PathContainer::const_iterator it = list.begin(); it != list.end(); ++it)
|
||||||
|
{
|
||||||
|
fullPath = it->string();
|
||||||
|
if (!strict)
|
||||||
|
{
|
||||||
|
boost::algorithm::to_lower(fullPath);
|
||||||
|
}
|
||||||
|
if(fullPath.find(toFindStr) != std::string::npos)
|
||||||
|
{
|
||||||
|
result = *it;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Overloaded form of the locator that takes a string and returns a string
|
||||||
|
std::string FileListLocator (const Files::PathContainer& list,const std::string& toFind, bool strict)
|
||||||
|
{
|
||||||
|
return FileListLocator(list, boost::filesystem::path(toFind), strict).string();
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,6 +1,12 @@
|
||||||
#ifndef COMPONENTS_FILES_FILEOPS_HPP
|
#ifndef COMPONENTS_FILES_FILEOPS_HPP
|
||||||
#define COMPONENTS_FILES_FILEOPS_HPP
|
#define COMPONENTS_FILES_FILEOPS_HPP
|
||||||
|
|
||||||
|
#include <map>
|
||||||
|
#include <vector>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
#include <boost/filesystem/path.hpp>
|
||||||
|
|
||||||
namespace Files
|
namespace Files
|
||||||
{
|
{
|
||||||
|
|
||||||
|
@ -8,6 +14,24 @@ namespace Files
|
||||||
///\param [in] name - filename
|
///\param [in] name - filename
|
||||||
bool isFile(const char *name);
|
bool isFile(const char *name);
|
||||||
|
|
||||||
|
/// A vector of Boost Paths, very handy
|
||||||
|
typedef std::vector<boost::filesystem::path> PathContainer;
|
||||||
|
|
||||||
|
/// Makes a list of files from a directory by taking a boost
|
||||||
|
/// path and a Path Container and adds to the Path container
|
||||||
|
/// all files in the path. It has a recursive option.
|
||||||
|
void FileLister( boost::filesystem::path currentPath, Files::PathContainer& list, bool recursive);
|
||||||
|
|
||||||
|
/// Locates boost path in path container
|
||||||
|
/// returns the path from the container
|
||||||
|
/// that contains the searched path.
|
||||||
|
/// If it's not found it returns and empty path
|
||||||
|
/// Takes care of slashes, backslashes and it has a strict option.
|
||||||
|
boost::filesystem::path FileListLocator (const Files::PathContainer& list, const boost::filesystem::path& toFind, bool strict);
|
||||||
|
|
||||||
|
/// Overloaded form of the locator that takes a string and returns a string
|
||||||
|
std::string FileListLocator (const Files::PathContainer& list,const std::string& toFind, bool strict);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif /* COMPONENTS_FILES_FILEOPS_HPP */
|
#endif /* COMPONENTS_FILES_FILEOPS_HPP */
|
||||||
|
|
Loading…
Reference in a new issue