Feature #391 AiPackage classes
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# config file
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configure_file ("${CMAKE_CURRENT_SOURCE_DIR}/config.hpp.cmake" "${CMAKE_CURRENT_SOURCE_DIR}/config.hpp")
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# local files
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set(GAME
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main.cpp
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engine.cpp
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)
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set(GAME_HEADER
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engine.hpp
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config.hpp
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)
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source_group(game FILES ${GAME} ${GAME_HEADER})
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add_openmw_dir (mwrender
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renderingmanager debugging sky player animation npcanimation creatureanimation actors objects
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renderinginterface localmap occlusionquery terrain terrainmaterial water shadows
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compositors characterpreview externalrendering globalmap
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)
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add_openmw_dir (mwinput
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inputmanagerimp
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)
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add_openmw_dir (mwgui
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text_input widgets race class birth review windowmanagerimp console dialogue
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dialogue_history window_base stats_window messagebox journalwindow charactercreation
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map_window window_pinnable_base cursorreplace tooltips scrollwindow bookwindow list
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formatting inventorywindow container hud countdialog tradewindow settingswindow
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confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu
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itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog spellcreationdialog
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enchantingdialog trainingwindow travelwindow
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)
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add_openmw_dir (mwdialogue
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dialoguemanagerimp journalimp journalentry quest topic
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)
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add_openmw_dir (mwscript
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locals scriptmanagerimp compilercontext interpretercontext cellextensions miscextensions
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guiextensions soundextensions skyextensions statsextensions containerextensions
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aiextensions controlextensions extensions globalscripts ref dialogueextensions
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animationextensions transformationextensions consoleextensions userextensions
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)
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add_openmw_dir (mwsound
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soundmanagerimp openal_output audiere_decoder mpgsnd_decoder ffmpeg_decoder
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)
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add_openmw_dir (mwworld
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refdata worldimp physicssystem scene globals class action nullaction actionteleport
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containerstore actiontalk actiontake manualref player cellfunctors
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cells localscripts customdata weather inventorystore ptr actionopen actionread
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actionequip timestamp actionalchemy cellstore actionapply actioneat
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esmstore store recordcmp
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)
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add_openmw_dir (mwclass
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classes activator creature npc weapon armor potion apparatus book clothing container door
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ingredient creaturelevlist itemlevlist light lockpick misc probe repair static
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)
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add_openmw_dir (mwmechanics
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mechanicsmanagerimp stat creaturestats magiceffects movement actors drawstate spells
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activespells npcstats aipackage aisequence alchemy aiwander aitravel aifallow aiescort
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)
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add_openmw_dir (mwbase
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environment world scriptmanager dialoguemanager journal soundmanager mechanicsmanager
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inputmanager windowmanager
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)
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# Main executable
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IF(OGRE_STATIC)
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IF(WIN32)
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ADD_DEFINITIONS(-DENABLE_PLUGIN_CgProgramManager -DENABLE_PLUGIN_OctreeSceneManager -DENABLE_PLUGIN_ParticleFX -DENABLE_PLUGIN_-DENABLE_PLUGIN_Direct3D9 -DENABLE_PLUGIN_GL)
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set(OGRE_STATIC_PLUGINS ${OGRE_Plugin_CgProgramManager_LIBRARIES} ${OGRE_Plugin_OctreeSceneManager_LIBRARIES} ${OGRE_Plugin_ParticleFX_LIBRARIES} ${OGRE_RenderSystem_Direct3D9_LIBRARIES} ${OGRE_RenderSystem_GL_LIBRARIES})
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ELSE(WIN32)
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ADD_DEFINITIONS(-DENABLE_PLUGIN_CgProgramManager -DENABLE_PLUGIN_OctreeSceneManager -DENABLE_PLUGIN_ParticleFX -DENABLE_PLUGIN_GL)
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set(OGRE_STATIC_PLUGINS ${OGRE_Plugin_CgProgramManager_LIBRARIES} ${Cg_LIBRARIES} ${OGRE_Plugin_OctreeSceneManager_LIBRARIES} ${OGRE_Plugin_ParticleFX_LIBRARIES} ${OGRE_RenderSystem_GL_LIBRARIES})
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ENDIF(WIN32)
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ENDIF(OGRE_STATIC)
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add_executable(openmw
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${OPENMW_LIBS} ${OPENMW_LIBS_HEADER}
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${OPENMW_FILES}
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${GAME} ${GAME_HEADER}
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${APPLE_BUNDLE_RESOURCES}
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)
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# Sound stuff - here so CMake doesn't stupidly recompile EVERYTHING
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# when we change the backend.
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include_directories(${SOUND_INPUT_INCLUDES} ${BULLET_INCLUDE_DIRS})
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add_definitions(${SOUND_DEFINE})
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target_link_libraries(openmw
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${OGRE_LIBRARIES}
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${OGRE_Terrain_LIBRARY}
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${OGRE_STATIC_PLUGINS}
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${OIS_LIBRARIES}
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${Boost_LIBRARIES}
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${OPENAL_LIBRARY}
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${SOUND_INPUT_LIBRARY}
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${BULLET_LIBRARIES}
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${MYGUI_LIBRARIES}
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${MYGUI_PLATFORM_LIBRARIES}
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"shiny"
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"shiny.OgrePlatform"
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"oics"
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components
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)
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# Fix for not visible pthreads functions for linker with glibc 2.15
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if (UNIX AND NOT APPLE)
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target_link_libraries(openmw ${CMAKE_THREAD_LIBS_INIT})
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endif()
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if(APPLE)
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find_library(CARBON_FRAMEWORK Carbon)
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find_library(COCOA_FRAMEWORK Cocoa)
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find_library(IOKIT_FRAMEWORK IOKit)
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target_link_libraries(openmw ${CARBON_FRAMEWORK} ${COCOA_FRAMEWORK} ${IOKIT_FRAMEWORK})
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endif(APPLE)
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if(DPKG_PROGRAM)
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INSTALL(TARGETS openmw RUNTIME DESTINATION games COMPONENT openmw)
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endif(DPKG_PROGRAM)
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if (BUILD_WITH_CODE_COVERAGE)
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add_definitions (--coverage)
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target_link_libraries(openmw gcov)
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endif()
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