GLSLES: only the fragment shader needs precision explicitely set.

actorid
scrawl 12 years ago
parent cc747d8ae4
commit c2c88acc7b

@ -64,7 +64,7 @@
@version 120
#if SH_GLSLES == 1
#if SH_GLSLES == 1 && SH_FRAGMENT_SHADER
precision mediump int;
precision mediump float;
#endif

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