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GLSLES: only the fragment shader needs precision explicitely set.

This commit is contained in:
scrawl 2013-05-25 04:26:40 +02:00
parent cc747d8ae4
commit c2c88acc7b

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@ -64,7 +64,7 @@
@version 120
#if SH_GLSLES == 1
#if SH_GLSLES == 1 && SH_FRAGMENT_SHADER
precision mediump int;
precision mediump float;
#endif