Handle SDL event 0x304 by doing nothing (#3670)

pull/113/head
Leon Krieg 8 years ago
parent eae35af13d
commit c2d6e074c2

@ -108,6 +108,8 @@ InputWrapper::InputWrapper(SDL_Window* window, osg::ref_ptr<osgViewer::Viewer> v
case SDL_TEXTINPUT:
mKeyboardListener->textInput(evt.text);
break;
case SDL_KEYMAPCHANGED:
break;
case SDL_JOYHATMOTION: //As we manage everything with GameController, don't even bother with these.
case SDL_JOYAXISMOTION:
case SDL_JOYBUTTONDOWN:

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