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Tidying up

This commit is contained in:
mrohrlach 2016-12-04 16:31:11 -07:00
parent ef5cf76ad8
commit c2e5f24e98

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@ -169,7 +169,7 @@ namespace MWWorld
if (createLight) if (createLight)
{ {
// Combine colors of individual effects // Case: magical effects (combine colors of individual effects)
osg::Vec4 lightDiffuseColor; osg::Vec4 lightDiffuseColor;
if (state.mIdMagic.size() > 0) if (state.mIdMagic.size() > 0)
{ {
@ -189,14 +189,14 @@ namespace MWWorld
, lightDiffuseGreen / numberOfEffects , lightDiffuseGreen / numberOfEffects
, lightDiffuseBlue / numberOfEffects , lightDiffuseBlue / numberOfEffects
, 1.0f); , 1.0f);
printf("%f, %f, %f", (lightDiffuseRed / numberOfEffects), (lightDiffuseGreen / numberOfEffects), (lightDiffuseBlue / numberOfEffects));
} }
else else
{ {
// Case: no magical effects, but still creating light
lightDiffuseColor = osg::Vec4(0.814f, 0.682f, 0.652f, 1.0f); lightDiffuseColor = osg::Vec4(0.814f, 0.682f, 0.652f, 1.0f);
} }
// Add magic bolt light // Add light
osg::ref_ptr<osg::Light> projectileLight(new osg::Light); osg::ref_ptr<osg::Light> projectileLight(new osg::Light);
projectileLight->setAmbient(osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); projectileLight->setAmbient(osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
projectileLight->setDiffuse(lightDiffuseColor); projectileLight->setDiffuse(lightDiffuseColor);
@ -206,7 +206,7 @@ namespace MWWorld
projectileLight->setQuadraticAttenuation(0.f); projectileLight->setQuadraticAttenuation(0.f);
projectileLight->setPosition(osg::Vec4(pos, 1.0)); projectileLight->setPosition(osg::Vec4(pos, 1.0));
// Add magic bolt light source // Add light source
SceneUtil::LightSource* projectileLightSource = new SceneUtil::LightSource; SceneUtil::LightSource* projectileLightSource = new SceneUtil::LightSource;
projectileLightSource->setNodeMask(MWRender::Mask_Lighting); projectileLightSource->setNodeMask(MWRender::Mask_Lighting);
projectileLightSource->setRadius(66.f); projectileLightSource->setRadius(66.f);