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@ -301,9 +301,9 @@ void CSMWorld::ArmorRefIdAdapter::setData (const RefIdColumn *column, RefIdData&
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}
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}
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CSMWorld::BookRefIdAdapter::BookRefIdAdapter (const EnchantableColumns& columns,
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CSMWorld::BookRefIdAdapter::BookRefIdAdapter (const EnchantableColumns& columns,
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const RefIdColumn *scroll, const RefIdColumn *skill, const RefIdColumn *text)
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const RefIdColumn *bookType, const RefIdColumn *skill, const RefIdColumn *text)
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: EnchantableRefIdAdapter<ESM::Book> (UniversalId::Type_Book, columns),
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: EnchantableRefIdAdapter<ESM::Book> (UniversalId::Type_Book, columns),
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mScroll (scroll), mSkill (skill), mText (text)
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mBookType (bookType), mSkill (skill), mText (text)
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{}
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{}
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QVariant CSMWorld::BookRefIdAdapter::getData (const RefIdColumn *column,
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QVariant CSMWorld::BookRefIdAdapter::getData (const RefIdColumn *column,
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@ -312,8 +312,8 @@ QVariant CSMWorld::BookRefIdAdapter::getData (const RefIdColumn *column,
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const Record<ESM::Book>& record = static_cast<const Record<ESM::Book>&> (
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const Record<ESM::Book>& record = static_cast<const Record<ESM::Book>&> (
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data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Book)));
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data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Book)));
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if (column==mScroll)
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if (column==mBookType)
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return record.get().mData.mIsScroll!=0;
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return record.get().mData.mIsScroll;
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if (column==mSkill)
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if (column==mSkill)
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return record.get().mData.mSkillId;
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return record.get().mData.mSkillId;
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@ -332,7 +332,7 @@ void CSMWorld::BookRefIdAdapter::setData (const RefIdColumn *column, RefIdData&
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ESM::Book book = record.get();
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ESM::Book book = record.get();
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if (column==mScroll)
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if (column==mBookType)
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book.mData.mIsScroll = value.toInt();
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book.mData.mIsScroll = value.toInt();
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else if (column==mSkill)
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else if (column==mSkill)
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book.mData.mSkillId = value.toInt();
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book.mData.mSkillId = value.toInt();
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@ -458,7 +458,8 @@ CSMWorld::CreatureColumns::CreatureColumns (const ActorColumns& actorColumns)
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mOriginal(NULL),
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mOriginal(NULL),
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mAttributes(NULL),
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mAttributes(NULL),
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mAttacks(NULL),
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mAttacks(NULL),
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mMisc(NULL)
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mMisc(NULL),
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mBloodType(NULL)
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{}
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{}
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CSMWorld::CreatureRefIdAdapter::CreatureRefIdAdapter (const CreatureColumns& columns)
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CSMWorld::CreatureRefIdAdapter::CreatureRefIdAdapter (const CreatureColumns& columns)
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@ -489,6 +490,19 @@ QVariant CSMWorld::CreatureRefIdAdapter::getData (const RefIdColumn *column, con
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if (column==mColumns.mMisc)
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if (column==mColumns.mMisc)
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return QVariant::fromValue(ColumnBase::TableEdit_Full);
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return QVariant::fromValue(ColumnBase::TableEdit_Full);
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if (column == mColumns.mBloodType)
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{
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int mask = ESM::Creature::Skeleton | ESM::Creature::Metal;
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if ((record.get().mFlags & mask) == ESM::Creature::Skeleton)
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return 1;
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if ((record.get().mFlags & mask) == ESM::Creature::Metal)
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return 2;
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return 0;
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}
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std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
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std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
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mColumns.mFlags.find (column);
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mColumns.mFlags.find (column);
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@ -512,6 +526,17 @@ void CSMWorld::CreatureRefIdAdapter::setData (const RefIdColumn *column, RefIdDa
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creature.mScale = value.toFloat();
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creature.mScale = value.toFloat();
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else if (column==mColumns.mOriginal)
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else if (column==mColumns.mOriginal)
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creature.mOriginal = value.toString().toUtf8().constData();
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creature.mOriginal = value.toString().toUtf8().constData();
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else if (column == mColumns.mBloodType)
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{
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int mask = ~(ESM::Creature::Skeleton | ESM::Creature::Metal);
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if (value.toInt() == 1)
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creature.mFlags = (creature.mFlags & mask) | ESM::Creature::Skeleton;
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else if (value.toInt() == 2)
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creature.mFlags = (creature.mFlags & mask) | ESM::Creature::Metal;
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else
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creature.mFlags = creature.mFlags & mask;
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}
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else
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else
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{
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{
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std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
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std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
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@ -696,7 +721,8 @@ CSMWorld::NpcColumns::NpcColumns (const ActorColumns& actorColumns)
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mHead(NULL),
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mHead(NULL),
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mAttributes(NULL),
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mAttributes(NULL),
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mSkills(NULL),
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mSkills(NULL),
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mMisc(NULL)
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mMisc(NULL),
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mBloodType(NULL)
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{}
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{}
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CSMWorld::NpcRefIdAdapter::NpcRefIdAdapter (const NpcColumns& columns)
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CSMWorld::NpcRefIdAdapter::NpcRefIdAdapter (const NpcColumns& columns)
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@ -735,6 +761,19 @@ QVariant CSMWorld::NpcRefIdAdapter::getData (const RefIdColumn *column, const Re
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if (column==mColumns.mMisc)
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if (column==mColumns.mMisc)
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return QVariant::fromValue(ColumnBase::TableEdit_Full);
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return QVariant::fromValue(ColumnBase::TableEdit_Full);
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if (column == mColumns.mBloodType)
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{
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int mask = ESM::NPC::Skeleton | ESM::NPC::Metal;
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if ((record.get().mFlags & mask) == ESM::NPC::Skeleton)
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return 1;
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if ((record.get().mFlags & mask) == ESM::NPC::Metal)
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return 2;
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return 0;
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}
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std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
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std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
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mColumns.mFlags.find (column);
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mColumns.mFlags.find (column);
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@ -762,6 +801,17 @@ void CSMWorld::NpcRefIdAdapter::setData (const RefIdColumn *column, RefIdData& d
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npc.mHair = value.toString().toUtf8().constData();
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npc.mHair = value.toString().toUtf8().constData();
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else if (column==mColumns.mHead)
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else if (column==mColumns.mHead)
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npc.mHead = value.toString().toUtf8().constData();
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npc.mHead = value.toString().toUtf8().constData();
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else if (column == mColumns.mBloodType)
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{
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int mask = ~(ESM::NPC::Skeleton | ESM::NPC::Metal);
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if (value.toInt() == 1)
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npc.mFlags = (npc.mFlags & mask) | ESM::NPC::Skeleton;
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else if (value.toInt() == 2)
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npc.mFlags = (npc.mFlags & mask) | ESM::NPC::Metal;
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else
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npc.mFlags = npc.mFlags & mask;
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}
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else
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else
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{
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{
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std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
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std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
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