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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-02-27 23:39:41 +00:00
[Client] Don't use message box call boolean for regular message boxes
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4f112ba3d7
commit
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2 changed files with 5 additions and 6 deletions
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@ -43,7 +43,7 @@ mwmp::GUIController::GUIController(): mInputBox(0), mListBox(0)
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mChat = nullptr;
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keySay = SDL_SCANCODE_Y;
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keyChatMode = SDL_SCANCODE_F2;
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calledMessageBox = false;
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calledInteractiveMessage = false;
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}
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mwmp::GUIController::~GUIController()
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@ -119,7 +119,6 @@ void mwmp::GUIController::showMessageBox(const BasePlayer::GUIMessageBox &guiMes
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{
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MWBase::WindowManager *windowManager = MWBase::Environment::get().getWindowManager();
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windowManager->messageBox(guiMessageBox.label);
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calledMessageBox = true;
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}
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std::vector<std::string> splitString(const std::string &str, char delim = ';')
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@ -137,7 +136,7 @@ void mwmp::GUIController::showCustomMessageBox(const BasePlayer::GUIMessageBox &
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MWBase::WindowManager *windowManager = MWBase::Environment::get().getWindowManager();
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std::vector<std::string> buttons = splitString(guiMessageBox.buttons);
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windowManager->interactiveMessageBox(guiMessageBox.label, buttons);
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calledMessageBox = true;
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calledInteractiveMessage = true;
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}
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void mwmp::GUIController::showInputBox(const BasePlayer::GUIMessageBox &guiMessageBox)
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@ -205,10 +204,10 @@ void mwmp::GUIController::update(float dt)
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// checked somewhere else
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int pressedButton = MWBase::Environment::get().getWindowManager()->readPressedButton(false);
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if (pressedButton != -1 && calledMessageBox)
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if (pressedButton != -1 && calledInteractiveMessage)
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Pressed: %d", pressedButton);
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calledMessageBox = false;
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calledInteractiveMessage = false;
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Main::get().getLocalPlayer()->guiMessageBox.data = MyGUI::utility::toString(pressedButton);
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Main::get().getNetworking()->getPlayerPacket(ID_GUI_MESSAGEBOX)->setPlayer(Main::get().getLocalPlayer());
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Main::get().getNetworking()->getPlayerPacket(ID_GUI_MESSAGEBOX)->Send();
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@ -69,7 +69,7 @@ namespace mwmp
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int keyChatMode;
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long id;
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bool calledMessageBox;
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bool calledInteractiveMessage;
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TextInputDialog *mInputBox;
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GUIDialogList *mListBox;
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void onInputBoxDone(MWGui::WindowBase* parWindow);
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