mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 19:19:56 +00:00
Joystick Support
This commit is contained in:
parent
6c8a662042
commit
c37881ead1
16 changed files with 894 additions and 837 deletions
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@ -190,7 +190,7 @@ OMW::Engine::Engine(Files::ConfigurationManager& configurationManager)
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std::srand ( std::time(NULL) );
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std::srand ( std::time(NULL) );
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MWClass::registerClasses();
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MWClass::registerClasses();
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Uint32 flags = SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE;
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Uint32 flags = SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE|SDL_INIT_GAMECONTROLLER|SDL_INIT_JOYSTICK;
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if(SDL_WasInit(flags) == 0)
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if(SDL_WasInit(flags) == 0)
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{
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{
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//kindly ask SDL not to trash our OGL context
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//kindly ask SDL not to trash our OGL context
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@ -37,11 +37,19 @@ namespace MWBase
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virtual bool getControlSwitch (const std::string& sw) = 0;
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virtual bool getControlSwitch (const std::string& sw) = 0;
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virtual std::string getActionDescription (int action) = 0;
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virtual std::string getActionDescription (int action) = 0;
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virtual std::string getActionBindingName (int action) = 0;
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virtual std::string getActionKeyBindingName (int action) = 0;
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virtual std::vector<int> getActionSorting () = 0;
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virtual std::string getActionControllerBindingName (int action) = 0;
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virtual std::string sdlControllerAxisToString(int axis) = 0;
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virtual std::string sdlControllerButtonToString(int button) = 0;
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///Actions available for binding to keyboard buttons
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virtual std::vector<int> getActionKeySorting() = 0;
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///Actions available for binding to controller buttons
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virtual std::vector<int> getActionControllerSorting() = 0;
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virtual int getNumActions() = 0;
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virtual int getNumActions() = 0;
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virtual void enableDetectingBindingMode (int action) = 0;
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///If keyboard is true, only pay attention to keyboard events. If false, only pay attention to cntroller events (excluding esc)
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virtual void resetToDefaultBindings() = 0;
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virtual void enableDetectingBindingMode (int action, bool keyboard) = 0;
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virtual void resetToDefaultKeyBindings() = 0;
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virtual void resetToDefaultControllerBindings() = 0;
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};
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};
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}
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}
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@ -156,7 +156,8 @@ namespace MWGui
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}
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}
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SettingsWindow::SettingsWindow() :
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SettingsWindow::SettingsWindow() :
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WindowBase("openmw_settings_window.layout")
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WindowBase("openmw_settings_window.layout"),
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mKeyboardMode(true)
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{
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{
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configureWidgets(mMainWidget);
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configureWidgets(mMainWidget);
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@ -180,6 +181,8 @@ namespace MWGui
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getWidget(mResetControlsButton, "ResetControlsButton");
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getWidget(mResetControlsButton, "ResetControlsButton");
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getWidget(mRefractionButton, "RefractionButton");
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getWidget(mRefractionButton, "RefractionButton");
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getWidget(mDifficultySlider, "DifficultySlider");
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getWidget(mDifficultySlider, "DifficultySlider");
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getWidget(mKeyboardSwitch, "KeyboardButton");
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getWidget(mControllerSwitch, "ControllerButton");
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mMainWidget->castType<MyGUI::Window>()->eventWindowChangeCoord += MyGUI::newDelegate(this, &SettingsWindow::onWindowResize);
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mMainWidget->castType<MyGUI::Window>()->eventWindowChangeCoord += MyGUI::newDelegate(this, &SettingsWindow::onWindowResize);
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@ -191,6 +194,9 @@ namespace MWGui
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mShadowsTextureSize->eventComboChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onShadowTextureSizeChanged);
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mShadowsTextureSize->eventComboChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onShadowTextureSizeChanged);
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mKeyboardSwitch->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onKeyboardSwitchClicked);
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mControllerSwitch->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onControllerSwitchClicked);
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center();
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center();
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mResetControlsButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onResetDefaultBindings);
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mResetControlsButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onResetDefaultBindings);
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@ -436,14 +442,33 @@ namespace MWGui
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MWBase::Environment::get().getInputManager()->processChangedSettings(changed);
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MWBase::Environment::get().getInputManager()->processChangedSettings(changed);
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}
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}
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void SettingsWindow::onKeyboardSwitchClicked(MyGUI::Widget* _sender)
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{
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if(mKeyboardMode)
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return;
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mKeyboardMode = true;
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updateControlsBox();
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}
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void SettingsWindow::onControllerSwitchClicked(MyGUI::Widget* _sender)
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{
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if(!mKeyboardMode)
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return;
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mKeyboardMode = false;
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updateControlsBox();
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}
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void SettingsWindow::updateControlsBox()
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void SettingsWindow::updateControlsBox()
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{
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{
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while (mControlsBox->getChildCount())
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while (mControlsBox->getChildCount())
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MyGUI::Gui::getInstance().destroyWidget(mControlsBox->getChildAt(0));
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MyGUI::Gui::getInstance().destroyWidget(mControlsBox->getChildAt(0));
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MWBase::Environment::get().getWindowManager ()->removeStaticMessageBox();
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MWBase::Environment::get().getWindowManager()->removeStaticMessageBox();
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std::vector<int> actions;
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std::vector<int> actions = MWBase::Environment::get().getInputManager()->getActionSorting ();
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if(mKeyboardMode)
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actions = MWBase::Environment::get().getInputManager()->getActionKeySorting();
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else
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actions = MWBase::Environment::get().getInputManager()->getActionControllerSorting();
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const int h = 18;
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const int h = 18;
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const int w = mControlsBox->getWidth() - 28;
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const int w = mControlsBox->getWidth() - 28;
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@ -454,7 +479,11 @@ namespace MWGui
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if (desc == "")
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if (desc == "")
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continue;
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continue;
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std::string binding = MWBase::Environment::get().getInputManager()->getActionBindingName (*it);
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std::string binding;
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if(mKeyboardMode)
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binding = MWBase::Environment::get().getInputManager()->getActionKeyBindingName(*it);
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else
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binding = MWBase::Environment::get().getInputManager()->getActionControllerBindingName(*it);
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Gui::SharedStateButton* leftText = mControlsBox->createWidget<Gui::SharedStateButton>("SandTextButton", MyGUI::IntCoord(0,curH,w,h), MyGUI::Align::Default);
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Gui::SharedStateButton* leftText = mControlsBox->createWidget<Gui::SharedStateButton>("SandTextButton", MyGUI::IntCoord(0,curH,w,h), MyGUI::Align::Default);
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leftText->setCaptionWithReplacing(desc);
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leftText->setCaptionWithReplacing(desc);
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@ -488,7 +517,7 @@ namespace MWGui
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MWBase::Environment::get().getWindowManager ()->staticMessageBox ("#{sControlsMenu3}");
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MWBase::Environment::get().getWindowManager ()->staticMessageBox ("#{sControlsMenu3}");
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MWBase::Environment::get().getWindowManager ()->disallowMouse();
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MWBase::Environment::get().getWindowManager ()->disallowMouse();
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MWBase::Environment::get().getInputManager ()->enableDetectingBindingMode (actionId);
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MWBase::Environment::get().getInputManager ()->enableDetectingBindingMode (actionId, mKeyboardMode);
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}
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}
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@ -511,7 +540,10 @@ namespace MWGui
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void SettingsWindow::onResetDefaultBindingsAccept()
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void SettingsWindow::onResetDefaultBindingsAccept()
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{
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{
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MWBase::Environment::get().getInputManager ()->resetToDefaultBindings ();
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if(mKeyboardMode)
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MWBase::Environment::get().getInputManager ()->resetToDefaultKeyBindings ();
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else
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MWBase::Environment::get().getInputManager()->resetToDefaultControllerBindings();
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updateControlsBox ();
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updateControlsBox ();
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}
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}
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@ -45,6 +45,9 @@ namespace MWGui
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// controls
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// controls
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MyGUI::ScrollView* mControlsBox;
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MyGUI::ScrollView* mControlsBox;
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MyGUI::Button* mResetControlsButton;
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MyGUI::Button* mResetControlsButton;
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MyGUI::Button* mKeyboardSwitch;
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MyGUI::Button* mControllerSwitch;
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bool mKeyboardMode; //if true, setting up the keyboard. Otherwise, it's controller
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void onOkButtonClicked(MyGUI::Widget* _sender);
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void onOkButtonClicked(MyGUI::Widget* _sender);
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void onFpsToggled(MyGUI::Widget* _sender);
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void onFpsToggled(MyGUI::Widget* _sender);
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@ -62,6 +65,8 @@ namespace MWGui
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void onInputTabMouseWheel(MyGUI::Widget* _sender, int _rel);
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void onInputTabMouseWheel(MyGUI::Widget* _sender, int _rel);
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void onResetDefaultBindings(MyGUI::Widget* _sender);
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void onResetDefaultBindings(MyGUI::Widget* _sender);
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void onResetDefaultBindingsAccept ();
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void onResetDefaultBindingsAccept ();
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void onKeyboardSwitchClicked(MyGUI::Widget* _sender);
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void onControllerSwitchClicked(MyGUI::Widget* _sender);
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void onWindowResize(MyGUI::Window* _sender);
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void onWindowResize(MyGUI::Window* _sender);
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@ -2,6 +2,7 @@
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#include <OgreRoot.h>
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#include <OgreRoot.h>
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#include <OgreRenderWindow.h>
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#include <OgreRenderWindow.h>
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#include <cmath>
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#include <boost/lexical_cast.hpp>
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#include <boost/lexical_cast.hpp>
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@ -32,6 +33,8 @@
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#include "../mwgui/windowbase.hpp"
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#include "../mwgui/windowbase.hpp"
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#include <iostream>
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using namespace ICS;
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using namespace ICS;
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namespace
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namespace
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@ -120,6 +123,7 @@ namespace MWInput
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, mAlwaysRunActive(Settings::Manager::getBool("always run", "Input"))
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, mAlwaysRunActive(Settings::Manager::getBool("always run", "Input"))
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, mAttemptJump(false)
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, mAttemptJump(false)
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, mControlsDisabled(false)
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, mControlsDisabled(false)
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, mJoystickLastUsed(false)
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{
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{
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Ogre::RenderWindow* window = ogre.getWindow ();
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Ogre::RenderWindow* window = ogre.getWindow ();
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@ -128,6 +132,7 @@ namespace MWInput
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mInputManager->setMouseEventCallback (this);
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mInputManager->setMouseEventCallback (this);
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mInputManager->setKeyboardEventCallback (this);
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mInputManager->setKeyboardEventCallback (this);
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mInputManager->setWindowEventCallback(this);
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mInputManager->setWindowEventCallback(this);
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mInputManager->setControllerEventCallback(this);
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std::string file = userFileExists ? userFile : "";
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std::string file = userFileExists ? userFile : "";
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mInputBinder = new ICS::InputControlSystem(file, true, this, NULL, A_Last);
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mInputBinder = new ICS::InputControlSystem(file, true, this, NULL, A_Last);
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@ -135,6 +140,7 @@ namespace MWInput
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adjustMouseRegion (window->getWidth(), window->getHeight());
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adjustMouseRegion (window->getWidth(), window->getHeight());
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loadKeyDefaults();
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loadKeyDefaults();
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loadControllerDefaults();
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for (int i = 0; i < A_Last; ++i)
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for (int i = 0; i < A_Last; ++i)
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{
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{
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@ -190,6 +196,15 @@ namespace MWInput
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int action = channel->getNumber();
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int action = channel->getNumber();
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if(currentValue > .8) currentValue = 1.0;
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else if(currentValue < .6) currentValue = 0.0;
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else return;
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if(previousValue > .8) previousValue = 1.0;
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else if(previousValue < .6) previousValue = 0.0;
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if(currentValue == previousValue) return;
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if (mControlSwitch["playercontrols"])
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if (mControlSwitch["playercontrols"])
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{
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{
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if (action == A_Use)
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if (action == A_Use)
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@ -326,6 +341,47 @@ namespace MWInput
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mInputManager->warpMouse(mMouseX, mMouseY);
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mInputManager->warpMouse(mMouseX, mMouseY);
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}
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}
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if(mJoystickLastUsed)
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{
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if (mGuiCursorEnabled)
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{
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float xAxis = mInputBinder->getChannel(A_MoveLeftRight)->getValue()*2.0f-1.0f;
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float yAxis = mInputBinder->getChannel(A_MoveForwardBackward)->getValue()*2.0f-1.0f;
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float zAxis = mInputBinder->getChannel(A_LookUpDown)->getValue()*2.0f-1.0f;
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const MyGUI::IntSize& viewSize = MyGUI::RenderManager::getInstance().getViewSize();
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// We keep track of our own mouse position, so that moving the mouse while in
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// game mode does not move the position of the GUI cursor
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mMouseX += xAxis * dt * 1500.0f;
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mMouseY += yAxis * dt * 1500.0f;
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mMouseWheel -= zAxis * dt * 1500.0f;
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mMouseX = std::max(0.f, std::min(mMouseX, float(viewSize.width)));
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mMouseY = std::max(0.f, std::min(mMouseY, float(viewSize.height)));
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MyGUI::InputManager::getInstance().injectMouseMove( mMouseX, mMouseY, mMouseWheel);
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mInputManager->warpMouse(mMouseX, mMouseY);
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}
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if (mMouseLookEnabled)
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{
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float xAxis = mInputBinder->getChannel(A_LookLeftRight)->getValue()*2.0f-1.0f;
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float yAxis = mInputBinder->getChannel(A_LookUpDown)->getValue()*2.0f-1.0f;
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resetIdleTime();
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float rot[3];
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rot[0] = yAxis * (dt * 100.0f) * 10.0f * mCameraSensitivity * (1.0f/256.f) * (mInvertY ? -1 : 1) * mCameraYMultiplier;
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rot[1] = 0.0f;
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rot[2] = xAxis * (dt * 100.0f) * 10.0f * mCameraSensitivity * (1.0f/256.f);
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// Only actually turn player when we're not in vanity mode
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if(!MWBase::Environment::get().getWorld()->vanityRotateCamera(rot))
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{
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mPlayer->yaw(rot[2]);
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mPlayer->pitch(rot[0]);
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}
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}
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}
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// Disable movement in Gui mode
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// Disable movement in Gui mode
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if (!(MWBase::Environment::get().getWindowManager()->isGuiMode()
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if (!(MWBase::Environment::get().getWindowManager()->isGuiMode()
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|| MWBase::Environment::get().getStateManager()->getState() != MWBase::StateManager::State_Running))
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|| MWBase::Environment::get().getStateManager()->getState() != MWBase::StateManager::State_Running))
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@ -335,34 +391,74 @@ namespace MWInput
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if (mControlSwitch["playercontrols"])
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if (mControlSwitch["playercontrols"])
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{
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{
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bool triedToMove = false;
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bool triedToMove = false;
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if (actionIsActive(A_MoveLeft))
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bool isRunning = false;
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if(mJoystickLastUsed)
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{
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{
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triedToMove = true;
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float xAxis = mInputBinder->getChannel(A_MoveLeftRight)->getValue();
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mPlayer->setLeftRight (-1);
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float yAxis = mInputBinder->getChannel(A_MoveForwardBackward)->getValue();
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}
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if (xAxis < .5)
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else if (actionIsActive(A_MoveRight))
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{
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{
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triedToMove = true;
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triedToMove = true;
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mPlayer->setLeftRight (-1);
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mPlayer->setLeftRight (1);
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}
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}
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else if (xAxis > .5)
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{
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triedToMove = true;
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mPlayer->setLeftRight (1);
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}
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if (actionIsActive(A_MoveForward))
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if (yAxis < .5)
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{
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{
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triedToMove = true;
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triedToMove = true;
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mPlayer->setAutoMove (false);
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mPlayer->setAutoMove (false);
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mPlayer->setForwardBackward (1);
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mPlayer->setForwardBackward (1);
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}
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}
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else if (actionIsActive(A_MoveBackward))
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else if (yAxis > .5)
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{
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{
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triedToMove = true;
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triedToMove = true;
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mPlayer->setAutoMove (false);
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mPlayer->setAutoMove (false);
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mPlayer->setForwardBackward (-1);
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mPlayer->setForwardBackward (-1);
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}
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}
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else if(mPlayer->getAutoMove())
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else if(mPlayer->getAutoMove())
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{
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triedToMove = true;
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mPlayer->setForwardBackward (1);
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}
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isRunning = xAxis > .75 || xAxis < .25 || yAxis > .75 || yAxis < .25;
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if(triedToMove) resetIdleTime();
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}
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else
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{
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{
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triedToMove = true;
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if (actionIsActive(A_MoveLeft))
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mPlayer->setForwardBackward (1);
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{
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triedToMove = true;
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mPlayer->setLeftRight (-1);
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}
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else if (actionIsActive(A_MoveRight))
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{
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triedToMove = true;
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mPlayer->setLeftRight (1);
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}
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if (actionIsActive(A_MoveForward))
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{
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triedToMove = true;
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mPlayer->setAutoMove (false);
|
||||||
|
mPlayer->setForwardBackward (1);
|
||||||
|
}
|
||||||
|
else if (actionIsActive(A_MoveBackward))
|
||||||
|
{
|
||||||
|
triedToMove = true;
|
||||||
|
mPlayer->setAutoMove (false);
|
||||||
|
mPlayer->setForwardBackward (-1);
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(mPlayer->getAutoMove())
|
||||||
|
{
|
||||||
|
triedToMove = true;
|
||||||
|
mPlayer->setForwardBackward (1);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
mPlayer->setSneak(actionIsActive(A_Sneak));
|
mPlayer->setSneak(actionIsActive(A_Sneak));
|
||||||
|
@ -374,7 +470,7 @@ namespace MWInput
|
||||||
mOverencumberedMessageDelay = 0.f;
|
mOverencumberedMessageDelay = 0.f;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (mAlwaysRunActive)
|
if (mAlwaysRunActive || isRunning)
|
||||||
mPlayer->setRunState(!actionIsActive(A_Run));
|
mPlayer->setRunState(!actionIsActive(A_Run));
|
||||||
else
|
else
|
||||||
mPlayer->setRunState(actionIsActive(A_Run));
|
mPlayer->setRunState(actionIsActive(A_Run));
|
||||||
|
@ -519,6 +615,7 @@ namespace MWInput
|
||||||
}
|
}
|
||||||
if (!mControlsDisabled && !consumed)
|
if (!mControlsDisabled && !consumed)
|
||||||
mInputBinder->keyPressed (arg);
|
mInputBinder->keyPressed (arg);
|
||||||
|
mJoystickLastUsed = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputManager::textInput(const SDL_TextInputEvent &arg)
|
void InputManager::textInput(const SDL_TextInputEvent &arg)
|
||||||
|
@ -531,6 +628,7 @@ namespace MWInput
|
||||||
|
|
||||||
void InputManager::keyReleased(const SDL_KeyboardEvent &arg )
|
void InputManager::keyReleased(const SDL_KeyboardEvent &arg )
|
||||||
{
|
{
|
||||||
|
mJoystickLastUsed = false;
|
||||||
OIS::KeyCode kc = mInputManager->sdl2OISKeyCode(arg.keysym.sym);
|
OIS::KeyCode kc = mInputManager->sdl2OISKeyCode(arg.keysym.sym);
|
||||||
|
|
||||||
setPlayerControlsEnabled(!MyGUI::InputManager::getInstance().injectKeyRelease(MyGUI::KeyCode::Enum(kc)));
|
setPlayerControlsEnabled(!MyGUI::InputManager::getInstance().injectKeyRelease(MyGUI::KeyCode::Enum(kc)));
|
||||||
|
@ -539,6 +637,7 @@ namespace MWInput
|
||||||
|
|
||||||
void InputManager::mousePressed( const SDL_MouseButtonEvent &arg, Uint8 id )
|
void InputManager::mousePressed( const SDL_MouseButtonEvent &arg, Uint8 id )
|
||||||
{
|
{
|
||||||
|
mJoystickLastUsed = false;
|
||||||
bool guiMode = false;
|
bool guiMode = false;
|
||||||
|
|
||||||
if (id == SDL_BUTTON_LEFT || id == SDL_BUTTON_RIGHT) // MyGUI only uses these mouse events
|
if (id == SDL_BUTTON_LEFT || id == SDL_BUTTON_RIGHT) // MyGUI only uses these mouse events
|
||||||
|
@ -564,6 +663,7 @@ namespace MWInput
|
||||||
|
|
||||||
void InputManager::mouseReleased( const SDL_MouseButtonEvent &arg, Uint8 id )
|
void InputManager::mouseReleased( const SDL_MouseButtonEvent &arg, Uint8 id )
|
||||||
{
|
{
|
||||||
|
mJoystickLastUsed = false;
|
||||||
|
|
||||||
if(mInputBinder->detectingBindingState())
|
if(mInputBinder->detectingBindingState())
|
||||||
{
|
{
|
||||||
|
@ -583,6 +683,7 @@ namespace MWInput
|
||||||
{
|
{
|
||||||
mInputBinder->mouseMoved (arg);
|
mInputBinder->mouseMoved (arg);
|
||||||
|
|
||||||
|
mJoystickLastUsed = false;
|
||||||
resetIdleTime ();
|
resetIdleTime ();
|
||||||
|
|
||||||
if (mGuiCursorEnabled)
|
if (mGuiCursorEnabled)
|
||||||
|
@ -631,6 +732,75 @@ namespace MWInput
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void InputManager::buttonPressed( const SDL_ControllerButtonEvent &arg )
|
||||||
|
{
|
||||||
|
mJoystickLastUsed = true;
|
||||||
|
bool guiMode = false;
|
||||||
|
|
||||||
|
if (arg.button == SDL_CONTROLLER_BUTTON_A || arg.button == SDL_CONTROLLER_BUTTON_B) // We'll pretend that A is left click and B is right click
|
||||||
|
{
|
||||||
|
guiMode = MWBase::Environment::get().getWindowManager()->isGuiMode();
|
||||||
|
guiMode = MyGUI::InputManager::getInstance().injectMousePress(mMouseX, mMouseY, sdlButtonToMyGUI((arg.button == SDL_CONTROLLER_BUTTON_B) ? SDL_BUTTON_RIGHT : SDL_BUTTON_LEFT)) && guiMode;
|
||||||
|
if (MyGUI::InputManager::getInstance ().getMouseFocusWidget () != 0)
|
||||||
|
{
|
||||||
|
MyGUI::Button* b = MyGUI::InputManager::getInstance ().getMouseFocusWidget ()->castType<MyGUI::Button>(false);
|
||||||
|
if (b && b->getEnabled())
|
||||||
|
{
|
||||||
|
MWBase::Environment::get().getSoundManager ()->playSound ("Menu Click", 1.f, 1.f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
setPlayerControlsEnabled(!guiMode);
|
||||||
|
|
||||||
|
//esc, to leave inital movie screen
|
||||||
|
OIS::KeyCode kc = mInputManager->sdl2OISKeyCode(SDLK_ESCAPE);
|
||||||
|
bool guiFocus = MyGUI::InputManager::getInstance().injectKeyPress(MyGUI::KeyCode::Enum(kc), 0);
|
||||||
|
setPlayerControlsEnabled(!guiFocus);
|
||||||
|
|
||||||
|
if (!mControlsDisabled)
|
||||||
|
mInputBinder->buttonPressed(arg);
|
||||||
|
}
|
||||||
|
|
||||||
|
void InputManager::buttonReleased( const SDL_ControllerButtonEvent &arg )
|
||||||
|
{
|
||||||
|
mJoystickLastUsed = true;
|
||||||
|
if(mInputBinder->detectingBindingState())
|
||||||
|
mInputBinder->buttonReleased(arg);
|
||||||
|
else if(arg.button == SDL_CONTROLLER_BUTTON_A || arg.button == SDL_CONTROLLER_BUTTON_B)
|
||||||
|
{
|
||||||
|
bool guiMode = MWBase::Environment::get().getWindowManager()->isGuiMode();
|
||||||
|
guiMode = MyGUI::InputManager::getInstance().injectMouseRelease(mMouseX, mMouseY, sdlButtonToMyGUI((arg.button == SDL_CONTROLLER_BUTTON_B) ? SDL_BUTTON_RIGHT : SDL_BUTTON_LEFT)) && guiMode;
|
||||||
|
|
||||||
|
if(mInputBinder->detectingBindingState()) return; // don't allow same mouseup to bind as initiated bind
|
||||||
|
|
||||||
|
setPlayerControlsEnabled(!guiMode);
|
||||||
|
mInputBinder->buttonReleased(arg);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
mInputBinder->buttonReleased(arg);
|
||||||
|
|
||||||
|
//to escape inital movie
|
||||||
|
OIS::KeyCode kc = mInputManager->sdl2OISKeyCode(SDLK_ESCAPE);
|
||||||
|
setPlayerControlsEnabled(!MyGUI::InputManager::getInstance().injectKeyRelease(MyGUI::KeyCode::Enum(kc)));
|
||||||
|
}
|
||||||
|
|
||||||
|
void InputManager::axisMoved( const SDL_ControllerAxisEvent &arg )
|
||||||
|
{
|
||||||
|
mJoystickLastUsed = true;
|
||||||
|
if (!mControlsDisabled)
|
||||||
|
mInputBinder->axisMoved(arg);
|
||||||
|
}
|
||||||
|
|
||||||
|
void InputManager::controllerAdded(const SDL_ControllerDeviceEvent &arg)
|
||||||
|
{
|
||||||
|
mInputBinder->controllerAdded(arg);
|
||||||
|
}
|
||||||
|
void InputManager::controllerRemoved(const SDL_ControllerDeviceEvent &arg)
|
||||||
|
{
|
||||||
|
mInputBinder->controllerRemoved(arg);
|
||||||
|
}
|
||||||
|
|
||||||
void InputManager::windowFocusChange(bool have_focus)
|
void InputManager::windowFocusChange(bool have_focus)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
@ -877,7 +1047,7 @@ namespace MWInput
|
||||||
|
|
||||||
bool InputManager::actionIsActive (int id)
|
bool InputManager::actionIsActive (int id)
|
||||||
{
|
{
|
||||||
return mInputBinder->getChannel (id)->getValue () == 1;
|
return (mInputBinder->getChannel (id)->getValue ()!=0.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputManager::loadKeyDefaults (bool force)
|
void InputManager::loadKeyDefaults (bool force)
|
||||||
|
@ -945,14 +1115,80 @@ namespace MWInput
|
||||||
&& mInputBinder->getMouseButtonBinding (control, ICS::Control::INCREASE) == ICS_MAX_DEVICE_BUTTONS
|
&& mInputBinder->getMouseButtonBinding (control, ICS::Control::INCREASE) == ICS_MAX_DEVICE_BUTTONS
|
||||||
))
|
))
|
||||||
{
|
{
|
||||||
clearAllBindings (control);
|
clearAllKeyBindings(control);
|
||||||
|
|
||||||
if (defaultKeyBindings.find(i) != defaultKeyBindings.end()
|
if (defaultKeyBindings.find(i) != defaultKeyBindings.end()
|
||||||
&& !mInputBinder->isKeyBound(defaultKeyBindings[i]))
|
&& !mInputBinder->isKeyBound(defaultKeyBindings[i]))
|
||||||
|
{
|
||||||
mInputBinder->addKeyBinding(control, defaultKeyBindings[i], ICS::Control::INCREASE);
|
mInputBinder->addKeyBinding(control, defaultKeyBindings[i], ICS::Control::INCREASE);
|
||||||
|
}
|
||||||
else if (defaultMouseButtonBindings.find(i) != defaultMouseButtonBindings.end()
|
else if (defaultMouseButtonBindings.find(i) != defaultMouseButtonBindings.end()
|
||||||
&& !mInputBinder->isMouseButtonBound(defaultMouseButtonBindings[i]))
|
&& !mInputBinder->isMouseButtonBound(defaultMouseButtonBindings[i]))
|
||||||
|
{
|
||||||
mInputBinder->addMouseButtonBinding (control, defaultMouseButtonBindings[i], ICS::Control::INCREASE);
|
mInputBinder->addMouseButtonBinding (control, defaultMouseButtonBindings[i], ICS::Control::INCREASE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void InputManager::loadControllerDefaults(bool force)
|
||||||
|
{
|
||||||
|
// using hardcoded key defaults is inevitable, if we want the configuration files to stay valid
|
||||||
|
// across different versions of OpenMW (in the case where another input action is added)
|
||||||
|
std::map<int, int> defaultButtonBindings;
|
||||||
|
|
||||||
|
defaultButtonBindings[A_Activate] = SDL_CONTROLLER_BUTTON_A;
|
||||||
|
defaultButtonBindings[A_ToggleWeapon] = SDL_CONTROLLER_BUTTON_X;
|
||||||
|
defaultButtonBindings[A_ToggleSpell] = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
|
||||||
|
//defaultButtonBindings[A_QuickButtonsMenu] = SDL_GetButtonFromScancode(SDL_SCANCODE_F1); // Need to implement, should be ToggleSpell(5) AND Wait(9)
|
||||||
|
defaultButtonBindings[A_Sneak] = SDL_CONTROLLER_BUTTON_RIGHTSTICK;
|
||||||
|
defaultButtonBindings[A_Jump] = SDL_CONTROLLER_BUTTON_Y;
|
||||||
|
defaultButtonBindings[A_Journal] = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
|
||||||
|
defaultButtonBindings[A_Rest] = SDL_CONTROLLER_BUTTON_BACK;
|
||||||
|
defaultButtonBindings[A_TogglePOV] = SDL_CONTROLLER_BUTTON_LEFTSTICK;
|
||||||
|
defaultButtonBindings[A_Inventory] = SDL_CONTROLLER_BUTTON_B;
|
||||||
|
defaultButtonBindings[A_GameMenu] = SDL_CONTROLLER_BUTTON_START;
|
||||||
|
defaultButtonBindings[A_QuickSave] = SDL_CONTROLLER_BUTTON_GUIDE;
|
||||||
|
defaultButtonBindings[A_QuickKey1] = SDL_CONTROLLER_BUTTON_DPAD_UP;
|
||||||
|
defaultButtonBindings[A_QuickKey2] = SDL_CONTROLLER_BUTTON_DPAD_LEFT;
|
||||||
|
defaultButtonBindings[A_QuickKey3] = SDL_CONTROLLER_BUTTON_DPAD_DOWN;
|
||||||
|
defaultButtonBindings[A_QuickKey4] = SDL_CONTROLLER_BUTTON_DPAD_RIGHT;
|
||||||
|
|
||||||
|
std::map<int, int> defaultAxisBindings;
|
||||||
|
defaultAxisBindings[A_MoveForwardBackward] = SDL_CONTROLLER_AXIS_LEFTY;
|
||||||
|
defaultAxisBindings[A_MoveLeftRight] = SDL_CONTROLLER_AXIS_LEFTX;
|
||||||
|
defaultAxisBindings[A_LookUpDown] = SDL_CONTROLLER_AXIS_RIGHTY;
|
||||||
|
defaultAxisBindings[A_LookLeftRight] = SDL_CONTROLLER_AXIS_RIGHTX;
|
||||||
|
defaultAxisBindings[A_Use] = SDL_CONTROLLER_AXIS_TRIGGERRIGHT;
|
||||||
|
|
||||||
|
for (int i = 0; i < A_Last; i++)
|
||||||
|
{
|
||||||
|
ICS::Control* control;
|
||||||
|
bool controlExists = mInputBinder->getChannel(i)->getControlsCount () != 0;
|
||||||
|
if (!controlExists)
|
||||||
|
{
|
||||||
|
control = new ICS::Control(boost::lexical_cast<std::string>(i), false, true, 0, ICS::ICS_MAX, ICS::ICS_MAX);
|
||||||
|
mInputBinder->addControl(control);
|
||||||
|
control->attachChannel(mInputBinder->getChannel(i), ICS::Channel::DIRECT);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
control = mInputBinder->getChannel(i)->getAttachedControls ().front().control;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!controlExists || force || ( mInputBinder->getJoystickAxisBinding (control, ICS::Control::INCREASE) == ICS::InputControlSystem::UNASSIGNED && mInputBinder->getJoystickButtonBinding (control, ICS::Control::INCREASE) == ICS_MAX_DEVICE_BUTTONS ))
|
||||||
|
{
|
||||||
|
clearAllControllerBindings(control);
|
||||||
|
|
||||||
|
if (defaultButtonBindings.find(i) != defaultButtonBindings.end())
|
||||||
|
{
|
||||||
|
control->setValue(0.5f);
|
||||||
|
mInputBinder->addJoystickButtonBinding(control, defaultButtonBindings[i], ICS::Control::INCREASE);
|
||||||
|
}
|
||||||
|
else if (defaultAxisBindings.find(i) != defaultAxisBindings.end())
|
||||||
|
{
|
||||||
|
mInputBinder->addJoystickAxisBinding(control, defaultAxisBindings[i], ICS::Control::INCREASE);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1002,7 +1238,7 @@ namespace MWInput
|
||||||
return "#{" + descriptions[action] + "}";
|
return "#{" + descriptions[action] + "}";
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string InputManager::getActionBindingName (int action)
|
std::string InputManager::getActionKeyBindingName (int action)
|
||||||
{
|
{
|
||||||
if (mInputBinder->getChannel (action)->getControlsCount () == 0)
|
if (mInputBinder->getChannel (action)->getControlsCount () == 0)
|
||||||
return "#{sNone}";
|
return "#{sNone}";
|
||||||
|
@ -1017,7 +1253,81 @@ namespace MWInput
|
||||||
return "#{sNone}";
|
return "#{sNone}";
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<int> InputManager::getActionSorting()
|
std::string InputManager::getActionControllerBindingName (int action)
|
||||||
|
{
|
||||||
|
if (mInputBinder->getChannel (action)->getControlsCount () == 0)
|
||||||
|
return "#{sNone}";
|
||||||
|
|
||||||
|
ICS::Control* c = mInputBinder->getChannel (action)->getAttachedControls ().front().control;
|
||||||
|
|
||||||
|
if (mInputBinder->getJoystickAxisBinding (c, ICS::Control::INCREASE) != ICS::InputControlSystem::UNASSIGNED)
|
||||||
|
return sdlControllerAxisToString(mInputBinder->getJoystickAxisBinding (c, ICS::Control::INCREASE));
|
||||||
|
else if (mInputBinder->getJoystickButtonBinding (c, ICS::Control::INCREASE) != ICS_MAX_DEVICE_BUTTONS )
|
||||||
|
return sdlControllerButtonToString(mInputBinder->getJoystickButtonBinding (c, ICS::Control::INCREASE));
|
||||||
|
else
|
||||||
|
return "#{sNone}";
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string InputManager::sdlControllerButtonToString(int button)
|
||||||
|
{
|
||||||
|
switch(button)
|
||||||
|
{
|
||||||
|
case SDL_CONTROLLER_BUTTON_A:
|
||||||
|
return "A Button";
|
||||||
|
case SDL_CONTROLLER_BUTTON_B:
|
||||||
|
return "B Button";
|
||||||
|
case SDL_CONTROLLER_BUTTON_BACK:
|
||||||
|
return "Back Button";
|
||||||
|
case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
|
||||||
|
return "DPad Down";
|
||||||
|
case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
|
||||||
|
return "DPad Left";
|
||||||
|
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
|
||||||
|
return "DPad Right";
|
||||||
|
case SDL_CONTROLLER_BUTTON_DPAD_UP:
|
||||||
|
return "DPad Up";
|
||||||
|
case SDL_CONTROLLER_BUTTON_GUIDE:
|
||||||
|
return "Guide Button";
|
||||||
|
case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
|
||||||
|
return "Left Shoulder";
|
||||||
|
case SDL_CONTROLLER_BUTTON_LEFTSTICK:
|
||||||
|
return "Left Stick Button";
|
||||||
|
case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
|
||||||
|
return "Right Shoulder";
|
||||||
|
case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
|
||||||
|
return "Right Stick Button";
|
||||||
|
case SDL_CONTROLLER_BUTTON_START:
|
||||||
|
return "Start Button";
|
||||||
|
case SDL_CONTROLLER_BUTTON_X:
|
||||||
|
return "X Button";
|
||||||
|
case SDL_CONTROLLER_BUTTON_Y:
|
||||||
|
return "Y Button";
|
||||||
|
default:
|
||||||
|
return "Button " + boost::lexical_cast<std::string>(button);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
std::string InputManager::sdlControllerAxisToString(int axis)
|
||||||
|
{
|
||||||
|
switch(axis)
|
||||||
|
{
|
||||||
|
case SDL_CONTROLLER_AXIS_LEFTX:
|
||||||
|
return "Left Stick X";
|
||||||
|
case SDL_CONTROLLER_AXIS_LEFTY:
|
||||||
|
return "Left Stick Y";
|
||||||
|
case SDL_CONTROLLER_AXIS_RIGHTX:
|
||||||
|
return "Right Stick X";
|
||||||
|
case SDL_CONTROLLER_AXIS_RIGHTY:
|
||||||
|
return "Right Stick Y";
|
||||||
|
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
|
||||||
|
return "Left Trigger";
|
||||||
|
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
|
||||||
|
return "Right Trigger";
|
||||||
|
default:
|
||||||
|
return "Axis " + boost::lexical_cast<std::string>(axis);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<int> InputManager::getActionKeySorting()
|
||||||
{
|
{
|
||||||
std::vector<int> ret;
|
std::vector<int> ret;
|
||||||
ret.push_back(A_MoveForward);
|
ret.push_back(A_MoveForward);
|
||||||
|
@ -1055,11 +1365,42 @@ namespace MWInput
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
std::vector<int> InputManager::getActionControllerSorting()
|
||||||
void InputManager::enableDetectingBindingMode (int action)
|
|
||||||
{
|
{
|
||||||
ICS::Control* c = mInputBinder->getChannel (action)->getAttachedControls ().front().control;
|
std::vector<int> ret;
|
||||||
|
ret.push_back(A_TogglePOV);
|
||||||
|
ret.push_back(A_Sneak);
|
||||||
|
ret.push_back(A_Activate);
|
||||||
|
ret.push_back(A_Use);
|
||||||
|
ret.push_back(A_ToggleWeapon);
|
||||||
|
ret.push_back(A_ToggleSpell);
|
||||||
|
ret.push_back(A_AutoMove);
|
||||||
|
ret.push_back(A_Jump);
|
||||||
|
ret.push_back(A_Inventory);
|
||||||
|
ret.push_back(A_Journal);
|
||||||
|
ret.push_back(A_Rest);
|
||||||
|
ret.push_back(A_QuickSave);
|
||||||
|
ret.push_back(A_QuickLoad);
|
||||||
|
ret.push_back(A_Screenshot);
|
||||||
|
ret.push_back(A_QuickKeysMenu);
|
||||||
|
ret.push_back(A_QuickKey1);
|
||||||
|
ret.push_back(A_QuickKey2);
|
||||||
|
ret.push_back(A_QuickKey3);
|
||||||
|
ret.push_back(A_QuickKey4);
|
||||||
|
ret.push_back(A_QuickKey5);
|
||||||
|
ret.push_back(A_QuickKey6);
|
||||||
|
ret.push_back(A_QuickKey7);
|
||||||
|
ret.push_back(A_QuickKey8);
|
||||||
|
ret.push_back(A_QuickKey9);
|
||||||
|
ret.push_back(A_QuickKey10);
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
void InputManager::enableDetectingBindingMode (int action, bool keyboard)
|
||||||
|
{
|
||||||
|
mDetectingKeyboard = keyboard;
|
||||||
|
ICS::Control* c = mInputBinder->getChannel (action)->getAttachedControls ().front().control;
|
||||||
mInputBinder->enableDetectingBindingState (c, ICS::Control::INCREASE);
|
mInputBinder->enableDetectingBindingState (c, ICS::Control::INCREASE);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1075,9 +1416,16 @@ namespace MWInput
|
||||||
{
|
{
|
||||||
//Disallow binding escape key
|
//Disallow binding escape key
|
||||||
if(key==SDL_SCANCODE_ESCAPE)
|
if(key==SDL_SCANCODE_ESCAPE)
|
||||||
|
{
|
||||||
|
//Stop binding if esc pressed
|
||||||
|
mInputBinder->cancelDetectingBindingState();
|
||||||
|
MWBase::Environment::get().getWindowManager ()->notifyInputActionBound ();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(!mDetectingKeyboard)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
clearAllBindings(control);
|
clearAllKeyBindings(control);
|
||||||
ICS::DetectingBindingListener::keyBindingDetected (ICS, control, key, direction);
|
ICS::DetectingBindingListener::keyBindingDetected (ICS, control, key, direction);
|
||||||
MWBase::Environment::get().getWindowManager ()->notifyInputActionBound ();
|
MWBase::Environment::get().getWindowManager ()->notifyInputActionBound ();
|
||||||
}
|
}
|
||||||
|
@ -1085,59 +1433,66 @@ namespace MWInput
|
||||||
void InputManager::mouseButtonBindingDetected(ICS::InputControlSystem* ICS, ICS::Control* control
|
void InputManager::mouseButtonBindingDetected(ICS::InputControlSystem* ICS, ICS::Control* control
|
||||||
, unsigned int button, ICS::Control::ControlChangingDirection direction)
|
, unsigned int button, ICS::Control::ControlChangingDirection direction)
|
||||||
{
|
{
|
||||||
clearAllBindings(control);
|
if(!mDetectingKeyboard)
|
||||||
|
return;
|
||||||
|
clearAllKeyBindings(control);
|
||||||
ICS::DetectingBindingListener::mouseButtonBindingDetected (ICS, control, button, direction);
|
ICS::DetectingBindingListener::mouseButtonBindingDetected (ICS, control, button, direction);
|
||||||
MWBase::Environment::get().getWindowManager ()->notifyInputActionBound ();
|
MWBase::Environment::get().getWindowManager ()->notifyInputActionBound ();
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputManager::joystickAxisBindingDetected(ICS::InputControlSystem* ICS, ICS::Control* control
|
void InputManager::joystickAxisBindingDetected(ICS::InputControlSystem* ICS, ICS::Control* control
|
||||||
, int deviceId, int axis, ICS::Control::ControlChangingDirection direction)
|
, int axis, ICS::Control::ControlChangingDirection direction)
|
||||||
{
|
{
|
||||||
clearAllBindings(control);
|
//only allow binding to the trigers
|
||||||
ICS::DetectingBindingListener::joystickAxisBindingDetected (ICS, control, deviceId, axis, direction);
|
if(axis != SDL_CONTROLLER_AXIS_TRIGGERLEFT && axis != SDL_CONTROLLER_AXIS_TRIGGERRIGHT)
|
||||||
|
return;
|
||||||
|
if(mDetectingKeyboard)
|
||||||
|
return;
|
||||||
|
|
||||||
|
clearAllControllerBindings(control);
|
||||||
|
control->setValue(0.5f); //axis bindings must start at 0.5
|
||||||
|
ICS::DetectingBindingListener::joystickAxisBindingDetected (ICS, control, axis, direction);
|
||||||
MWBase::Environment::get().getWindowManager ()->notifyInputActionBound ();
|
MWBase::Environment::get().getWindowManager ()->notifyInputActionBound ();
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputManager::joystickButtonBindingDetected(ICS::InputControlSystem* ICS, ICS::Control* control
|
void InputManager::joystickButtonBindingDetected(ICS::InputControlSystem* ICS, ICS::Control* control
|
||||||
, int deviceId, unsigned int button, ICS::Control::ControlChangingDirection direction)
|
, unsigned int button, ICS::Control::ControlChangingDirection direction)
|
||||||
{
|
{
|
||||||
clearAllBindings(control);
|
if(mDetectingKeyboard)
|
||||||
ICS::DetectingBindingListener::joystickButtonBindingDetected (ICS, control, deviceId, button, direction);
|
return;
|
||||||
|
clearAllControllerBindings(control);
|
||||||
|
ICS::DetectingBindingListener::joystickButtonBindingDetected (ICS, control, button, direction);
|
||||||
MWBase::Environment::get().getWindowManager ()->notifyInputActionBound ();
|
MWBase::Environment::get().getWindowManager ()->notifyInputActionBound ();
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputManager::joystickPOVBindingDetected(ICS::InputControlSystem* ICS, ICS::Control* control
|
void InputManager::clearAllKeyBindings (ICS::Control* control)
|
||||||
, int deviceId, int pov,ICS:: InputControlSystem::POVAxis axis, ICS::Control::ControlChangingDirection direction)
|
|
||||||
{
|
|
||||||
clearAllBindings(control);
|
|
||||||
ICS::DetectingBindingListener::joystickPOVBindingDetected (ICS, control, deviceId, pov, axis, direction);
|
|
||||||
MWBase::Environment::get().getWindowManager ()->notifyInputActionBound ();
|
|
||||||
}
|
|
||||||
|
|
||||||
void InputManager::joystickSliderBindingDetected(ICS::InputControlSystem* ICS, ICS::Control* control
|
|
||||||
, int deviceId, int slider, ICS::Control::ControlChangingDirection direction)
|
|
||||||
{
|
|
||||||
clearAllBindings(control);
|
|
||||||
ICS::DetectingBindingListener::joystickSliderBindingDetected (ICS, control, deviceId, slider, direction);
|
|
||||||
MWBase::Environment::get().getWindowManager ()->notifyInputActionBound ();
|
|
||||||
}
|
|
||||||
|
|
||||||
void InputManager::clearAllBindings (ICS::Control* control)
|
|
||||||
{
|
{
|
||||||
// right now we don't really need multiple bindings for the same action, so remove all others first
|
// right now we don't really need multiple bindings for the same action, so remove all others first
|
||||||
if (mInputBinder->getKeyBinding (control, ICS::Control::INCREASE) != SDL_SCANCODE_UNKNOWN)
|
if (mInputBinder->getKeyBinding (control, ICS::Control::INCREASE) != SDL_SCANCODE_UNKNOWN)
|
||||||
mInputBinder->removeKeyBinding (mInputBinder->getKeyBinding (control, ICS::Control::INCREASE));
|
mInputBinder->removeKeyBinding (mInputBinder->getKeyBinding (control, ICS::Control::INCREASE));
|
||||||
if (mInputBinder->getMouseButtonBinding (control, ICS::Control::INCREASE) != ICS_MAX_DEVICE_BUTTONS)
|
if (mInputBinder->getMouseButtonBinding (control, ICS::Control::INCREASE) != ICS_MAX_DEVICE_BUTTONS)
|
||||||
mInputBinder->removeMouseButtonBinding (mInputBinder->getMouseButtonBinding (control, ICS::Control::INCREASE));
|
mInputBinder->removeMouseButtonBinding (mInputBinder->getMouseButtonBinding (control, ICS::Control::INCREASE));
|
||||||
|
|
||||||
/// \todo add joysticks here once they are added
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputManager::resetToDefaultBindings()
|
void InputManager::clearAllControllerBindings (ICS::Control* control)
|
||||||
|
{
|
||||||
|
// right now we don't really need multiple bindings for the same action, so remove all others first
|
||||||
|
if (mInputBinder->getJoystickAxisBinding (control, ICS::Control::INCREASE) != SDL_SCANCODE_UNKNOWN)
|
||||||
|
mInputBinder->removeJoystickAxisBinding (mInputBinder->getJoystickAxisBinding (control, ICS::Control::INCREASE));
|
||||||
|
if (mInputBinder->getJoystickButtonBinding (control, ICS::Control::INCREASE) != ICS_MAX_DEVICE_BUTTONS)
|
||||||
|
mInputBinder->removeJoystickButtonBinding (mInputBinder->getJoystickButtonBinding (control, ICS::Control::INCREASE));
|
||||||
|
}
|
||||||
|
|
||||||
|
void InputManager::resetToDefaultKeyBindings()
|
||||||
{
|
{
|
||||||
loadKeyDefaults(true);
|
loadKeyDefaults(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void InputManager::resetToDefaultControllerBindings()
|
||||||
|
{
|
||||||
|
loadControllerDefaults(true);
|
||||||
|
}
|
||||||
|
|
||||||
MyGUI::MouseButton InputManager::sdlButtonToMyGUI(Uint8 button)
|
MyGUI::MouseButton InputManager::sdlButtonToMyGUI(Uint8 button)
|
||||||
{
|
{
|
||||||
//The right button is the second button, according to MyGUI
|
//The right button is the second button, according to MyGUI
|
||||||
|
|
|
@ -55,6 +55,7 @@ namespace MWInput
|
||||||
public SFO::KeyListener,
|
public SFO::KeyListener,
|
||||||
public SFO::MouseListener,
|
public SFO::MouseListener,
|
||||||
public SFO::WindowListener,
|
public SFO::WindowListener,
|
||||||
|
public SFO::ControllerListener,
|
||||||
public ICS::ChannelListener,
|
public ICS::ChannelListener,
|
||||||
public ICS::DetectingBindingListener
|
public ICS::DetectingBindingListener
|
||||||
{
|
{
|
||||||
|
@ -82,11 +83,16 @@ namespace MWInput
|
||||||
virtual bool getControlSwitch (const std::string& sw);
|
virtual bool getControlSwitch (const std::string& sw);
|
||||||
|
|
||||||
virtual std::string getActionDescription (int action);
|
virtual std::string getActionDescription (int action);
|
||||||
virtual std::string getActionBindingName (int action);
|
virtual std::string getActionKeyBindingName (int action);
|
||||||
|
virtual std::string getActionControllerBindingName (int action);
|
||||||
|
virtual std::string sdlControllerAxisToString(int axis);
|
||||||
|
virtual std::string sdlControllerButtonToString(int button);
|
||||||
virtual int getNumActions() { return A_Last; }
|
virtual int getNumActions() { return A_Last; }
|
||||||
virtual std::vector<int> getActionSorting ();
|
virtual std::vector<int> getActionKeySorting();
|
||||||
virtual void enableDetectingBindingMode (int action);
|
virtual std::vector<int> getActionControllerSorting();
|
||||||
virtual void resetToDefaultBindings();
|
virtual void enableDetectingBindingMode (int action, bool keyboard);
|
||||||
|
virtual void resetToDefaultKeyBindings();
|
||||||
|
virtual void resetToDefaultControllerBindings();
|
||||||
|
|
||||||
public:
|
public:
|
||||||
virtual void keyPressed(const SDL_KeyboardEvent &arg );
|
virtual void keyPressed(const SDL_KeyboardEvent &arg );
|
||||||
|
@ -97,6 +103,12 @@ namespace MWInput
|
||||||
virtual void mouseReleased( const SDL_MouseButtonEvent &arg, Uint8 id );
|
virtual void mouseReleased( const SDL_MouseButtonEvent &arg, Uint8 id );
|
||||||
virtual void mouseMoved( const SFO::MouseMotionEvent &arg );
|
virtual void mouseMoved( const SFO::MouseMotionEvent &arg );
|
||||||
|
|
||||||
|
virtual void buttonPressed( const SDL_ControllerButtonEvent &arg);
|
||||||
|
virtual void buttonReleased( const SDL_ControllerButtonEvent &arg);
|
||||||
|
virtual void axisMoved( const SDL_ControllerAxisEvent &arg);
|
||||||
|
virtual void controllerAdded( const SDL_ControllerDeviceEvent &arg);
|
||||||
|
virtual void controllerRemoved( const SDL_ControllerDeviceEvent &arg);
|
||||||
|
|
||||||
virtual void windowVisibilityChange( bool visible );
|
virtual void windowVisibilityChange( bool visible );
|
||||||
virtual void windowFocusChange( bool have_focus );
|
virtual void windowFocusChange( bool have_focus );
|
||||||
virtual void windowResized (int x, int y);
|
virtual void windowResized (int x, int y);
|
||||||
|
@ -114,20 +126,16 @@ namespace MWInput
|
||||||
, unsigned int button, ICS::Control::ControlChangingDirection direction);
|
, unsigned int button, ICS::Control::ControlChangingDirection direction);
|
||||||
|
|
||||||
virtual void joystickAxisBindingDetected(ICS::InputControlSystem* ICS, ICS::Control* control
|
virtual void joystickAxisBindingDetected(ICS::InputControlSystem* ICS, ICS::Control* control
|
||||||
, int deviceId, int axis, ICS::Control::ControlChangingDirection direction);
|
, int axis, ICS::Control::ControlChangingDirection direction);
|
||||||
|
|
||||||
virtual void joystickButtonBindingDetected(ICS::InputControlSystem* ICS, ICS::Control* control
|
virtual void joystickButtonBindingDetected(ICS::InputControlSystem* ICS, ICS::Control* control
|
||||||
, int deviceId, unsigned int button, ICS::Control::ControlChangingDirection direction);
|
, unsigned int button, ICS::Control::ControlChangingDirection direction);
|
||||||
|
|
||||||
virtual void joystickPOVBindingDetected(ICS::InputControlSystem* ICS, ICS::Control* control
|
void clearAllKeyBindings (ICS::Control* control);
|
||||||
, int deviceId, int pov,ICS:: InputControlSystem::POVAxis axis, ICS::Control::ControlChangingDirection direction);
|
void clearAllControllerBindings (ICS::Control* control);
|
||||||
|
|
||||||
virtual void joystickSliderBindingDetected(ICS::InputControlSystem* ICS, ICS::Control* control
|
|
||||||
, int deviceId, int slider, ICS::Control::ControlChangingDirection direction);
|
|
||||||
|
|
||||||
void clearAllBindings (ICS::Control* control);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
bool mJoystickLastUsed;
|
||||||
OEngine::Render::OgreRenderer &mOgre;
|
OEngine::Render::OgreRenderer &mOgre;
|
||||||
MWWorld::Player* mPlayer;
|
MWWorld::Player* mPlayer;
|
||||||
OMW::Engine& mEngine;
|
OMW::Engine& mEngine;
|
||||||
|
@ -156,6 +164,8 @@ namespace MWInput
|
||||||
bool mMouseLookEnabled;
|
bool mMouseLookEnabled;
|
||||||
bool mGuiCursorEnabled;
|
bool mGuiCursorEnabled;
|
||||||
|
|
||||||
|
bool mDetectingKeyboard;
|
||||||
|
|
||||||
float mOverencumberedMessageDelay;
|
float mOverencumberedMessageDelay;
|
||||||
|
|
||||||
float mMouseX;
|
float mMouseX;
|
||||||
|
@ -191,12 +201,15 @@ namespace MWInput
|
||||||
void quickLoad();
|
void quickLoad();
|
||||||
void quickSave();
|
void quickSave();
|
||||||
|
|
||||||
|
bool isAReverse(int action);
|
||||||
|
|
||||||
void quickKey (int index);
|
void quickKey (int index);
|
||||||
void showQuickKeysMenu();
|
void showQuickKeysMenu();
|
||||||
|
|
||||||
bool actionIsActive (int id);
|
bool actionIsActive (int id);
|
||||||
|
|
||||||
void loadKeyDefaults(bool force = false);
|
void loadKeyDefaults(bool force = false);
|
||||||
|
void loadControllerDefaults(bool force = false);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
enum Actions
|
enum Actions
|
||||||
|
@ -261,6 +274,11 @@ namespace MWInput
|
||||||
|
|
||||||
A_ToggleDebug,
|
A_ToggleDebug,
|
||||||
|
|
||||||
|
A_LookUpDown, //Joystick look
|
||||||
|
A_LookLeftRight,
|
||||||
|
A_MoveForwardBackward,
|
||||||
|
A_MoveLeftRight,
|
||||||
|
|
||||||
A_Last // Marker for the last item
|
A_Last // Marker for the last item
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
|
@ -268,7 +268,7 @@ namespace MWScript
|
||||||
|
|
||||||
std::string InterpreterContext::getActionBinding(const std::string& action) const
|
std::string InterpreterContext::getActionBinding(const std::string& action) const
|
||||||
{
|
{
|
||||||
std::vector<int> actions = MWBase::Environment::get().getInputManager()->getActionSorting ();
|
std::vector<int> actions = MWBase::Environment::get().getInputManager()->getActionKeySorting ();
|
||||||
for (std::vector<int>::const_iterator it = actions.begin(); it != actions.end(); ++it)
|
for (std::vector<int>::const_iterator it = actions.begin(); it != actions.end(); ++it)
|
||||||
{
|
{
|
||||||
std::string desc = MWBase::Environment::get().getInputManager()->getActionDescription (*it);
|
std::string desc = MWBase::Environment::get().getInputManager()->getActionDescription (*it);
|
||||||
|
@ -276,7 +276,7 @@ namespace MWScript
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if(desc == action)
|
if(desc == action)
|
||||||
return MWBase::Environment::get().getInputManager()->getActionBindingName (*it);
|
return MWBase::Environment::get().getInputManager()->getActionKeyBindingName (*it);
|
||||||
}
|
}
|
||||||
|
|
||||||
return "None";
|
return "None";
|
||||||
|
|
218
extern/oics/ICSInputControlSystem.cpp
vendored
218
extern/oics/ICSInputControlSystem.cpp
vendored
|
@ -221,10 +221,6 @@ namespace ICS
|
||||||
|
|
||||||
loadJoystickButtonBinders(xmlControl);
|
loadJoystickButtonBinders(xmlControl);
|
||||||
|
|
||||||
loadJoystickPOVBinders(xmlControl);
|
|
||||||
|
|
||||||
loadJoystickSliderBinders(xmlControl);
|
|
||||||
|
|
||||||
// Attach controls to channels
|
// Attach controls to channels
|
||||||
TiXmlElement* xmlChannel = xmlControl->FirstChildElement("Channel");
|
TiXmlElement* xmlChannel = xmlControl->FirstChildElement("Channel");
|
||||||
while(xmlChannel)
|
while(xmlChannel)
|
||||||
|
@ -279,6 +275,35 @@ namespace ICS
|
||||||
delete xmlDoc;
|
delete xmlDoc;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* Joystick Init */
|
||||||
|
|
||||||
|
//Load controller mappings
|
||||||
|
int res = SDL_GameControllerAddMappingsFromFile("resources/gamecontrollerdb.txt");
|
||||||
|
if(res == -1)
|
||||||
|
{
|
||||||
|
ICS_LOG(std::string("Error loading controller bindings: ")+SDL_GetError());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ICS_LOG(std::string("Loaded ")+boost::lexical_cast<std::string>(res)+" Game controller bindings");
|
||||||
|
}
|
||||||
|
|
||||||
|
//Open all presently connected sticks
|
||||||
|
int numSticks = SDL_NumJoysticks();
|
||||||
|
for(int i = 0; i < numSticks; i++)
|
||||||
|
{
|
||||||
|
if(SDL_IsGameController(i))
|
||||||
|
{
|
||||||
|
SDL_ControllerDeviceEvent evt;
|
||||||
|
evt.which = i;
|
||||||
|
controllerAdded(evt);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ICS_LOG(std::string("Unusable controller plugged in: ")+SDL_JoystickNameForIndex(i));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
ICS_LOG(" - InputControlSystem Created - ");
|
ICS_LOG(" - InputControlSystem Created - ");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -541,152 +566,57 @@ namespace ICS
|
||||||
binder.SetAttribute( "direction", "DECREASE" );
|
binder.SetAttribute( "direction", "DECREASE" );
|
||||||
control.InsertEndChild(binder);
|
control.InsertEndChild(binder);
|
||||||
}
|
}
|
||||||
|
if(getJoystickAxisBinding(*o, Control/*::ControlChangingDirection*/::INCREASE)
|
||||||
|
!= /*NamedAxis::*/UNASSIGNED)
|
||||||
|
{
|
||||||
|
TiXmlElement binder( "JoystickAxisBinder" );
|
||||||
|
|
||||||
JoystickIDList::const_iterator it = mJoystickIDList.begin();
|
binder.SetAttribute( "axis", ToString<int>(
|
||||||
while(it != mJoystickIDList.end())
|
getJoystickAxisBinding(*o, Control/*::ControlChangingDirection*/::INCREASE)).c_str() );
|
||||||
{
|
|
||||||
int deviceId = *it;
|
|
||||||
|
|
||||||
if(getJoystickAxisBinding(*o, deviceId, Control/*::ControlChangingDirection*/::INCREASE)
|
binder.SetAttribute( "direction", "INCREASE" );
|
||||||
!= /*NamedAxis::*/UNASSIGNED)
|
|
||||||
{
|
|
||||||
TiXmlElement binder( "JoystickAxisBinder" );
|
|
||||||
|
|
||||||
binder.SetAttribute( "axis", ToString<int>(
|
control.InsertEndChild(binder);
|
||||||
getJoystickAxisBinding(*o, deviceId, Control/*::ControlChangingDirection*/::INCREASE)).c_str() );
|
}
|
||||||
|
|
||||||
binder.SetAttribute( "direction", "INCREASE" );
|
if(getJoystickAxisBinding(*o, Control/*::ControlChangingDirection*/::DECREASE)
|
||||||
|
!= /*NamedAxis::*/UNASSIGNED)
|
||||||
|
{
|
||||||
|
TiXmlElement binder( "JoystickAxisBinder" );
|
||||||
|
|
||||||
binder.SetAttribute( "deviceId", ToString<int>(deviceId).c_str() );
|
binder.SetAttribute( "axis", ToString<int>(
|
||||||
|
getJoystickAxisBinding(*o, Control/*::ControlChangingDirection*/::DECREASE)).c_str() );
|
||||||
|
|
||||||
control.InsertEndChild(binder);
|
binder.SetAttribute( "direction", "DECREASE" );
|
||||||
}
|
|
||||||
|
|
||||||
if(getJoystickAxisBinding(*o, deviceId, Control/*::ControlChangingDirection*/::DECREASE)
|
control.InsertEndChild(binder);
|
||||||
!= /*NamedAxis::*/UNASSIGNED)
|
}
|
||||||
{
|
|
||||||
TiXmlElement binder( "JoystickAxisBinder" );
|
|
||||||
|
|
||||||
binder.SetAttribute( "axis", ToString<int>(
|
if(getJoystickButtonBinding(*o, Control/*::ControlChangingDirection*/::INCREASE)
|
||||||
getJoystickAxisBinding(*o, deviceId, Control/*::ControlChangingDirection*/::DECREASE)).c_str() );
|
!= ICS_MAX_DEVICE_BUTTONS)
|
||||||
|
{
|
||||||
|
TiXmlElement binder( "JoystickButtonBinder" );
|
||||||
|
|
||||||
binder.SetAttribute( "direction", "DECREASE" );
|
binder.SetAttribute( "button", ToString<unsigned int>(
|
||||||
|
getJoystickButtonBinding(*o, Control/*::ControlChangingDirection*/::INCREASE)).c_str() );
|
||||||
|
|
||||||
binder.SetAttribute( "deviceId", ToString<int>(deviceId).c_str() );
|
binder.SetAttribute( "direction", "INCREASE" );
|
||||||
|
|
||||||
control.InsertEndChild(binder);
|
control.InsertEndChild(binder);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(getJoystickButtonBinding(*o, deviceId, Control/*::ControlChangingDirection*/::INCREASE)
|
if(getJoystickButtonBinding(*o, Control/*::ControlChangingDirection*/::DECREASE)
|
||||||
!= ICS_MAX_DEVICE_BUTTONS)
|
!= ICS_MAX_DEVICE_BUTTONS)
|
||||||
{
|
{
|
||||||
TiXmlElement binder( "JoystickButtonBinder" );
|
TiXmlElement binder( "JoystickButtonBinder" );
|
||||||
|
|
||||||
binder.SetAttribute( "button", ToString<unsigned int>(
|
binder.SetAttribute( "button", ToString<unsigned int>(
|
||||||
getJoystickButtonBinding(*o, deviceId, Control/*::ControlChangingDirection*/::INCREASE)).c_str() );
|
getJoystickButtonBinding(*o, Control/*::ControlChangingDirection*/::DECREASE)).c_str() );
|
||||||
|
|
||||||
binder.SetAttribute( "direction", "INCREASE" );
|
binder.SetAttribute( "direction", "DECREASE" );
|
||||||
|
|
||||||
binder.SetAttribute( "deviceId", ToString<int>(deviceId).c_str() );
|
control.InsertEndChild(binder);
|
||||||
|
}
|
||||||
control.InsertEndChild(binder);
|
|
||||||
}
|
|
||||||
|
|
||||||
if(getJoystickButtonBinding(*o, deviceId, Control/*::ControlChangingDirection*/::DECREASE)
|
|
||||||
!= ICS_MAX_DEVICE_BUTTONS)
|
|
||||||
{
|
|
||||||
TiXmlElement binder( "JoystickButtonBinder" );
|
|
||||||
|
|
||||||
binder.SetAttribute( "button", ToString<unsigned int>(
|
|
||||||
getJoystickButtonBinding(*o, *it, Control/*::ControlChangingDirection*/::DECREASE)).c_str() );
|
|
||||||
|
|
||||||
binder.SetAttribute( "direction", "DECREASE" );
|
|
||||||
|
|
||||||
binder.SetAttribute( "deviceId", ToString<int>(deviceId).c_str() );
|
|
||||||
|
|
||||||
control.InsertEndChild(binder);
|
|
||||||
}
|
|
||||||
|
|
||||||
if(getJoystickPOVBinding(*o, deviceId, Control/*::ControlChangingDirection*/::INCREASE).index >= 0)
|
|
||||||
{
|
|
||||||
TiXmlElement binder( "JoystickPOVBinder" );
|
|
||||||
|
|
||||||
POVBindingPair POVPair = getJoystickPOVBinding(*o, deviceId, Control/*::ControlChangingDirection*/::INCREASE);
|
|
||||||
|
|
||||||
binder.SetAttribute( "pov", ToString<int>(POVPair.index).c_str() );
|
|
||||||
|
|
||||||
binder.SetAttribute( "direction", "INCREASE" );
|
|
||||||
|
|
||||||
binder.SetAttribute( "deviceId", ToString<int>(deviceId).c_str() );
|
|
||||||
|
|
||||||
if(POVPair.axis == ICS::InputControlSystem::EastWest)
|
|
||||||
{
|
|
||||||
binder.SetAttribute( "axis", "EastWest" );
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
binder.SetAttribute( "axis", "NorthSouth" );
|
|
||||||
}
|
|
||||||
|
|
||||||
control.InsertEndChild(binder);
|
|
||||||
}
|
|
||||||
|
|
||||||
if(getJoystickPOVBinding(*o, deviceId, Control/*::ControlChangingDirection*/::DECREASE).index >= 0)
|
|
||||||
{
|
|
||||||
TiXmlElement binder( "JoystickPOVBinder" );
|
|
||||||
|
|
||||||
POVBindingPair POVPair = getJoystickPOVBinding(*o, deviceId, Control/*::ControlChangingDirection*/::DECREASE);
|
|
||||||
|
|
||||||
binder.SetAttribute( "pov", ToString<int>(POVPair.index).c_str() );
|
|
||||||
|
|
||||||
binder.SetAttribute( "direction", "DECREASE" );
|
|
||||||
|
|
||||||
binder.SetAttribute( "deviceId", ToString<int>(deviceId).c_str() );
|
|
||||||
|
|
||||||
if(POVPair.axis == ICS::InputControlSystem::EastWest)
|
|
||||||
{
|
|
||||||
binder.SetAttribute( "axis", "EastWest" );
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
binder.SetAttribute( "axis", "NorthSouth" );
|
|
||||||
}
|
|
||||||
|
|
||||||
control.InsertEndChild(binder);
|
|
||||||
}
|
|
||||||
|
|
||||||
if(getJoystickSliderBinding(*o, deviceId, Control/*::ControlChangingDirection*/::INCREASE)
|
|
||||||
!= /*NamedAxis::*/UNASSIGNED)
|
|
||||||
{
|
|
||||||
TiXmlElement binder( "JoystickSliderBinder" );
|
|
||||||
|
|
||||||
binder.SetAttribute( "slider", ToString<int>(
|
|
||||||
getJoystickSliderBinding(*o, deviceId, Control/*::ControlChangingDirection*/::INCREASE)).c_str() );
|
|
||||||
|
|
||||||
binder.SetAttribute( "direction", "INCREASE" );
|
|
||||||
|
|
||||||
binder.SetAttribute( "deviceId", ToString<int>(deviceId).c_str() );
|
|
||||||
|
|
||||||
control.InsertEndChild(binder);
|
|
||||||
}
|
|
||||||
|
|
||||||
if(getJoystickSliderBinding(*o, deviceId, Control/*::ControlChangingDirection*/::DECREASE)
|
|
||||||
!= /*NamedAxis::*/UNASSIGNED)
|
|
||||||
{
|
|
||||||
TiXmlElement binder( "JoystickSliderBinder" );
|
|
||||||
|
|
||||||
binder.SetAttribute( "slider", ToString<int>(
|
|
||||||
getJoystickSliderBinding(*o, deviceId, Control/*::ControlChangingDirection*/::DECREASE)).c_str() );
|
|
||||||
|
|
||||||
binder.SetAttribute( "direction", "DECREASE" );
|
|
||||||
|
|
||||||
binder.SetAttribute( "deviceId", ToString<int>(deviceId).c_str() );
|
|
||||||
|
|
||||||
control.InsertEndChild(binder);
|
|
||||||
}
|
|
||||||
|
|
||||||
++it;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
std::list<Channel*> channels = (*o)->getAttachedChannels();
|
std::list<Channel*> channels = (*o)->getAttachedChannels();
|
||||||
|
@ -745,24 +675,6 @@ namespace ICS
|
||||||
return mControls[i]->getValue();
|
return mControls[i]->getValue();
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputControlSystem::addJoystick(int deviceId)
|
|
||||||
{
|
|
||||||
ICS_LOG("Adding joystick (device id: " + ToString<int>(deviceId) + ")");
|
|
||||||
|
|
||||||
for(int j = 0 ; j < ICS_MAX_JOYSTICK_AXIS ; j++)
|
|
||||||
{
|
|
||||||
if(mControlsJoystickAxisBinderMap[deviceId].find(j) == mControlsJoystickAxisBinderMap[deviceId].end())
|
|
||||||
{
|
|
||||||
ControlAxisBinderItem controlJoystickBinderItem;
|
|
||||||
controlJoystickBinderItem.direction = Control::STOP;
|
|
||||||
controlJoystickBinderItem.control = NULL;
|
|
||||||
mControlsJoystickAxisBinderMap[deviceId][j] = controlJoystickBinderItem;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
mJoystickIDList.push_back(deviceId);
|
|
||||||
}
|
|
||||||
|
|
||||||
Control* InputControlSystem::findControl(std::string name)
|
Control* InputControlSystem::findControl(std::string name)
|
||||||
{
|
{
|
||||||
if(mActive)
|
if(mActive)
|
||||||
|
|
58
extern/oics/ICSInputControlSystem.h
vendored
58
extern/oics/ICSInputControlSystem.h
vendored
|
@ -34,6 +34,8 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||||
|
|
||||||
#include "../sdl4ogre/events.h"
|
#include "../sdl4ogre/events.h"
|
||||||
|
|
||||||
|
#include "boost/lexical_cast.hpp"
|
||||||
|
|
||||||
#define ICS_LOG(text) if(mLog) mLog->logMessage( ("ICS: " + std::string(text)).c_str() );
|
#define ICS_LOG(text) if(mLog) mLog->logMessage( ("ICS: " + std::string(text)).c_str() );
|
||||||
#define ICS_MAX_JOYSTICK_AXIS 16
|
#define ICS_MAX_JOYSTICK_AXIS 16
|
||||||
#define ICS_MOUSE_BINDING_MARGIN 30
|
#define ICS_MOUSE_BINDING_MARGIN 30
|
||||||
|
@ -52,7 +54,7 @@ namespace ICS
|
||||||
class DllExport InputControlSystem :
|
class DllExport InputControlSystem :
|
||||||
public SFO::MouseListener,
|
public SFO::MouseListener,
|
||||||
public SFO::KeyListener,
|
public SFO::KeyListener,
|
||||||
public SFO::JoyListener
|
public SFO::ControllerListener
|
||||||
{
|
{
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
@ -62,7 +64,7 @@ namespace ICS
|
||||||
|
|
||||||
typedef NamedAxis MouseAxis; // MouseAxis is deprecated. It will be removed in future versions
|
typedef NamedAxis MouseAxis; // MouseAxis is deprecated. It will be removed in future versions
|
||||||
|
|
||||||
typedef std::list<int> JoystickIDList;
|
typedef std::map<int, SDL_GameController*> JoystickIDList;
|
||||||
|
|
||||||
typedef struct
|
typedef struct
|
||||||
{
|
{
|
||||||
|
@ -98,7 +100,8 @@ namespace ICS
|
||||||
inline void activate(){ this->mActive = true; };
|
inline void activate(){ this->mActive = true; };
|
||||||
inline void deactivate(){ this->mActive = false; };
|
inline void deactivate(){ this->mActive = false; };
|
||||||
|
|
||||||
void addJoystick(int deviceId);
|
void controllerAdded (const SDL_ControllerDeviceEvent &args);
|
||||||
|
void controllerRemoved(const SDL_ControllerDeviceEvent &args);
|
||||||
JoystickIDList& getJoystickIdList(){ return mJoystickIDList; };
|
JoystickIDList& getJoystickIdList(){ return mJoystickIDList; };
|
||||||
|
|
||||||
// MouseListener
|
// MouseListener
|
||||||
|
@ -110,38 +113,29 @@ namespace ICS
|
||||||
void keyPressed(const SDL_KeyboardEvent &evt);
|
void keyPressed(const SDL_KeyboardEvent &evt);
|
||||||
void keyReleased(const SDL_KeyboardEvent &evt);
|
void keyReleased(const SDL_KeyboardEvent &evt);
|
||||||
|
|
||||||
// JoyStickListener
|
// ControllerListener
|
||||||
void buttonPressed(const SDL_JoyButtonEvent &evt, int button);
|
void buttonPressed(const SDL_ControllerButtonEvent &evt);
|
||||||
void buttonReleased(const SDL_JoyButtonEvent &evt, int button);
|
void buttonReleased(const SDL_ControllerButtonEvent &evt);
|
||||||
void axisMoved(const SDL_JoyAxisEvent &evt, int axis);
|
void axisMoved(const SDL_ControllerAxisEvent &evt);
|
||||||
void povMoved(const SDL_JoyHatEvent &evt, int index);
|
|
||||||
//TODO: does this have an SDL equivalent?
|
|
||||||
//bool sliderMoved(const OIS::JoyStickEvent &evt, int index);
|
|
||||||
|
|
||||||
void addKeyBinding(Control* control, SDL_Scancode key, Control::ControlChangingDirection direction);
|
void addKeyBinding(Control* control, SDL_Scancode key, Control::ControlChangingDirection direction);
|
||||||
bool isKeyBound(SDL_Scancode key) const;
|
bool isKeyBound(SDL_Scancode key) const;
|
||||||
void addMouseAxisBinding(Control* control, NamedAxis axis, Control::ControlChangingDirection direction);
|
void addMouseAxisBinding(Control* control, NamedAxis axis, Control::ControlChangingDirection direction);
|
||||||
void addMouseButtonBinding(Control* control, unsigned int button, Control::ControlChangingDirection direction);
|
void addMouseButtonBinding(Control* control, unsigned int button, Control::ControlChangingDirection direction);
|
||||||
bool isMouseButtonBound(unsigned int button) const;
|
bool isMouseButtonBound(unsigned int button) const;
|
||||||
void addJoystickAxisBinding(Control* control, int deviceId, int axis, Control::ControlChangingDirection direction);
|
void addJoystickAxisBinding(Control* control, int axis, Control::ControlChangingDirection direction);
|
||||||
void addJoystickButtonBinding(Control* control, int deviceId, unsigned int button, Control::ControlChangingDirection direction);
|
void addJoystickButtonBinding(Control* control, unsigned int button, Control::ControlChangingDirection direction);
|
||||||
void addJoystickPOVBinding(Control* control, int deviceId, int index, POVAxis axis, Control::ControlChangingDirection direction);
|
|
||||||
void addJoystickSliderBinding(Control* control, int deviceId, int index, Control::ControlChangingDirection direction);
|
|
||||||
void removeKeyBinding(SDL_Scancode key);
|
void removeKeyBinding(SDL_Scancode key);
|
||||||
void removeMouseAxisBinding(NamedAxis axis);
|
void removeMouseAxisBinding(NamedAxis axis);
|
||||||
void removeMouseButtonBinding(unsigned int button);
|
void removeMouseButtonBinding(unsigned int button);
|
||||||
void removeJoystickAxisBinding(int deviceId, int axis);
|
void removeJoystickAxisBinding(int axis);
|
||||||
void removeJoystickButtonBinding(int deviceId, unsigned int button);
|
void removeJoystickButtonBinding(unsigned int button);
|
||||||
void removeJoystickPOVBinding(int deviceId, int index, POVAxis axis);
|
|
||||||
void removeJoystickSliderBinding(int deviceId, int index);
|
|
||||||
|
|
||||||
SDL_Scancode getKeyBinding(Control* control, ICS::Control::ControlChangingDirection direction);
|
SDL_Scancode getKeyBinding(Control* control, ICS::Control::ControlChangingDirection direction);
|
||||||
NamedAxis getMouseAxisBinding(Control* control, ICS::Control::ControlChangingDirection direction);
|
NamedAxis getMouseAxisBinding(Control* control, ICS::Control::ControlChangingDirection direction);
|
||||||
unsigned int getMouseButtonBinding(Control* control, ICS::Control::ControlChangingDirection direction);
|
unsigned int getMouseButtonBinding(Control* control, ICS::Control::ControlChangingDirection direction);
|
||||||
int getJoystickAxisBinding(Control* control, int deviceId, ICS::Control::ControlChangingDirection direction);
|
int getJoystickAxisBinding(Control* control, ICS::Control::ControlChangingDirection direction);
|
||||||
unsigned int getJoystickButtonBinding(Control* control, int deviceId, ICS::Control::ControlChangingDirection direction);
|
unsigned int getJoystickButtonBinding(Control* control, ICS::Control::ControlChangingDirection direction);
|
||||||
POVBindingPair getJoystickPOVBinding(Control* control, int deviceId, ICS::Control::ControlChangingDirection direction);
|
|
||||||
int getJoystickSliderBinding(Control* control, int deviceId, ICS::Control::ControlChangingDirection direction);
|
|
||||||
|
|
||||||
std::string scancodeToString(SDL_Scancode key);
|
std::string scancodeToString(SDL_Scancode key);
|
||||||
|
|
||||||
|
@ -193,17 +187,10 @@ namespace ICS
|
||||||
typedef std::map<int, ControlPOVBinderItem> ControlsPOVBinderMapType; // <index, [direction, control]>
|
typedef std::map<int, ControlPOVBinderItem> ControlsPOVBinderMapType; // <index, [direction, control]>
|
||||||
typedef std::map<int, ControlSliderBinderItem> ControlsSliderBinderMapType; // <index, [direction, control]>
|
typedef std::map<int, ControlSliderBinderItem> ControlsSliderBinderMapType; // <index, [direction, control]>
|
||||||
|
|
||||||
typedef std::map<int, ControlsAxisBinderMapType> JoystickAxisBinderMapType; // <joystick_id, <axis, [direction, control]> >
|
|
||||||
typedef std::map<int, ControlsButtonBinderMapType> JoystickButtonBinderMapType; // <joystick_id, <button, [direction, control]> >
|
|
||||||
typedef std::map<int, std::map<int, ControlsPOVBinderMapType> > JoystickPOVBinderMapType; // <joystick_id, <index, <axis, [direction, control]> > >
|
|
||||||
typedef std::map<int, ControlsSliderBinderMapType> JoystickSliderBinderMapType; // <joystick_id, <index, [direction, control]> >
|
|
||||||
|
|
||||||
ControlsAxisBinderMapType mControlsMouseAxisBinderMap; // <axis, [direction, control]>
|
ControlsAxisBinderMapType mControlsMouseAxisBinderMap; // <axis, [direction, control]>
|
||||||
ControlsButtonBinderMapType mControlsMouseButtonBinderMap; // <int, [direction, control]>
|
ControlsButtonBinderMapType mControlsMouseButtonBinderMap; // <int, [direction, control]>
|
||||||
JoystickAxisBinderMapType mControlsJoystickAxisBinderMap; // <joystick_id, <axis, [direction, control]> >
|
ControlsAxisBinderMapType mControlsJoystickAxisBinderMap; // <axis, [direction, control]>
|
||||||
JoystickButtonBinderMapType mControlsJoystickButtonBinderMap; // <joystick_id, <button, [direction, control]> >
|
ControlsButtonBinderMapType mControlsJoystickButtonBinderMap; // <button, [direction, control]>
|
||||||
JoystickPOVBinderMapType mControlsJoystickPOVBinderMap; // <joystick_id, <index, <axis, [direction, control]> > >
|
|
||||||
JoystickSliderBinderMapType mControlsJoystickSliderBinderMap; // <joystick_id, <index, [direction, control]> >
|
|
||||||
|
|
||||||
std::vector<Control *> mControls;
|
std::vector<Control *> mControls;
|
||||||
std::vector<Channel *> mChannels;
|
std::vector<Channel *> mChannels;
|
||||||
|
@ -243,16 +230,11 @@ namespace ICS
|
||||||
, unsigned int button, Control::ControlChangingDirection direction);
|
, unsigned int button, Control::ControlChangingDirection direction);
|
||||||
|
|
||||||
virtual void joystickAxisBindingDetected(InputControlSystem* ICS, Control* control
|
virtual void joystickAxisBindingDetected(InputControlSystem* ICS, Control* control
|
||||||
, int deviceId, int axis, Control::ControlChangingDirection direction);
|
, int axis, Control::ControlChangingDirection direction);
|
||||||
|
|
||||||
virtual void joystickButtonBindingDetected(InputControlSystem* ICS, Control* control
|
virtual void joystickButtonBindingDetected(InputControlSystem* ICS, Control* control
|
||||||
, int deviceId, unsigned int button, Control::ControlChangingDirection direction);
|
, unsigned int button, Control::ControlChangingDirection direction);
|
||||||
|
|
||||||
virtual void joystickPOVBindingDetected(InputControlSystem* ICS, Control* control
|
|
||||||
, int deviceId, int pov, InputControlSystem::POVAxis axis, Control::ControlChangingDirection direction);
|
|
||||||
|
|
||||||
virtual void joystickSliderBindingDetected(InputControlSystem* ICS, Control* control
|
|
||||||
, int deviceId, int slider, Control::ControlChangingDirection direction);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
static const float ICS_MAX = std::numeric_limits<float>::max();
|
static const float ICS_MAX = std::numeric_limits<float>::max();
|
||||||
|
|
604
extern/oics/ICSInputControlSystem_joystick.cpp
vendored
604
extern/oics/ICSInputControlSystem_joystick.cpp
vendored
|
@ -28,6 +28,7 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||||
|
|
||||||
#define SDL_JOY_AXIS_MIN -32768
|
#define SDL_JOY_AXIS_MIN -32768
|
||||||
#define SDL_JOY_AXIS_MAX 32767
|
#define SDL_JOY_AXIS_MAX 32767
|
||||||
|
#define DEADZONE 0.1f
|
||||||
|
|
||||||
namespace ICS
|
namespace ICS
|
||||||
{
|
{
|
||||||
|
@ -47,8 +48,7 @@ namespace ICS
|
||||||
dir = Control::DECREASE;
|
dir = Control::DECREASE;
|
||||||
}
|
}
|
||||||
|
|
||||||
addJoystickAxisBinding(mControls.back(), FromString<int>(xmlJoystickBinder->Attribute("deviceId"))
|
addJoystickAxisBinding(mControls.back(), FromString<int>(xmlJoystickBinder->Attribute("axis")), dir);
|
||||||
, FromString<int>(xmlJoystickBinder->Attribute("axis")), dir);
|
|
||||||
|
|
||||||
xmlJoystickBinder = xmlJoystickBinder->NextSiblingElement("JoystickAxisBinder");
|
xmlJoystickBinder = xmlJoystickBinder->NextSiblingElement("JoystickAxisBinder");
|
||||||
}
|
}
|
||||||
|
@ -69,335 +69,168 @@ namespace ICS
|
||||||
dir = Control::DECREASE;
|
dir = Control::DECREASE;
|
||||||
}
|
}
|
||||||
|
|
||||||
addJoystickButtonBinding(mControls.back(), FromString<int>(xmlJoystickButtonBinder->Attribute("deviceId"))
|
addJoystickButtonBinding(mControls.back(), FromString<int>(xmlJoystickButtonBinder->Attribute("button")), dir);
|
||||||
, FromString<int>(xmlJoystickButtonBinder->Attribute("button")), dir);
|
|
||||||
|
|
||||||
xmlJoystickButtonBinder = xmlJoystickButtonBinder->NextSiblingElement("JoystickButtonBinder");
|
xmlJoystickButtonBinder = xmlJoystickButtonBinder->NextSiblingElement("JoystickButtonBinder");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputControlSystem::loadJoystickPOVBinders(TiXmlElement* xmlControlNode)
|
|
||||||
{
|
|
||||||
TiXmlElement* xmlJoystickPOVBinder = xmlControlNode->FirstChildElement("JoystickPOVBinder");
|
|
||||||
while(xmlJoystickPOVBinder)
|
|
||||||
{
|
|
||||||
Control::ControlChangingDirection dir = Control::STOP;
|
|
||||||
if(std::string(xmlJoystickPOVBinder->Attribute("direction")) == "INCREASE")
|
|
||||||
{
|
|
||||||
dir = Control::INCREASE;
|
|
||||||
}
|
|
||||||
else if(std::string(xmlJoystickPOVBinder->Attribute("direction")) == "DECREASE")
|
|
||||||
{
|
|
||||||
dir = Control::DECREASE;
|
|
||||||
}
|
|
||||||
|
|
||||||
InputControlSystem::POVAxis axis = /*POVAxis::*/NorthSouth;
|
|
||||||
if(std::string(xmlJoystickPOVBinder->Attribute("axis")) == "EastWest")
|
|
||||||
{
|
|
||||||
axis = /*POVAxis::*/EastWest;
|
|
||||||
}
|
|
||||||
|
|
||||||
addJoystickPOVBinding(mControls.back(), FromString<int>(xmlJoystickPOVBinder->Attribute("deviceId"))
|
|
||||||
, FromString<int>(xmlJoystickPOVBinder->Attribute("pov")), axis, dir);
|
|
||||||
|
|
||||||
xmlJoystickPOVBinder = xmlJoystickPOVBinder->NextSiblingElement("JoystickPOVBinder");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void InputControlSystem::loadJoystickSliderBinders(TiXmlElement* xmlControlNode)
|
|
||||||
{
|
|
||||||
TiXmlElement* xmlJoystickSliderBinder = xmlControlNode->FirstChildElement("JoystickSliderBinder");
|
|
||||||
while(xmlJoystickSliderBinder)
|
|
||||||
{
|
|
||||||
Control::ControlChangingDirection dir = Control::STOP;
|
|
||||||
if(std::string(xmlJoystickSliderBinder->Attribute("direction")) == "INCREASE")
|
|
||||||
{
|
|
||||||
dir = Control::INCREASE;
|
|
||||||
}
|
|
||||||
else if(std::string(xmlJoystickSliderBinder->Attribute("direction")) == "DECREASE")
|
|
||||||
{
|
|
||||||
dir = Control::DECREASE;
|
|
||||||
}
|
|
||||||
|
|
||||||
addJoystickSliderBinding(mControls.back(), FromString<int>(xmlJoystickSliderBinder->Attribute("deviceId"))
|
|
||||||
, FromString<int>(xmlJoystickSliderBinder->Attribute("slider")), dir);
|
|
||||||
|
|
||||||
xmlJoystickSliderBinder = xmlJoystickSliderBinder->NextSiblingElement("JoystickSliderBinder");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// add bindings
|
// add bindings
|
||||||
void InputControlSystem::addJoystickAxisBinding(Control* control, int deviceId, int axis, Control::ControlChangingDirection direction)
|
void InputControlSystem::addJoystickAxisBinding(Control* control, int axis, Control::ControlChangingDirection direction)
|
||||||
{
|
{
|
||||||
ICS_LOG("\tAdding AxisBinder [deviceid="
|
ICS_LOG("\tAdding AxisBinder [axis="
|
||||||
+ ToString<int>(deviceId) + ", axis="
|
|
||||||
+ ToString<int>(axis) + ", direction="
|
+ ToString<int>(axis) + ", direction="
|
||||||
+ ToString<int>(direction) + "]");
|
+ ToString<int>(direction) + "]");
|
||||||
|
|
||||||
|
control->setValue(0.5f); //all joystick axis start at .5, so do that
|
||||||
|
|
||||||
ControlAxisBinderItem controlAxisBinderItem;
|
ControlAxisBinderItem controlAxisBinderItem;
|
||||||
controlAxisBinderItem.control = control;
|
controlAxisBinderItem.control = control;
|
||||||
controlAxisBinderItem.direction = direction;
|
controlAxisBinderItem.direction = direction;
|
||||||
mControlsJoystickAxisBinderMap[ deviceId ][ axis ] = controlAxisBinderItem;
|
mControlsJoystickAxisBinderMap[ axis ] = controlAxisBinderItem;
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputControlSystem::addJoystickButtonBinding(Control* control, int deviceId, unsigned int button, Control::ControlChangingDirection direction)
|
void InputControlSystem::addJoystickButtonBinding(Control* control, unsigned int button, Control::ControlChangingDirection direction)
|
||||||
{
|
{
|
||||||
ICS_LOG("\tAdding JoystickButtonBinder [deviceId="
|
ICS_LOG("\tAdding JoystickButtonBinder [button="
|
||||||
+ ToString<int>(deviceId) + ", button="
|
|
||||||
+ ToString<int>(button) + ", direction="
|
+ ToString<int>(button) + ", direction="
|
||||||
+ ToString<int>(direction) + "]");
|
+ ToString<int>(direction) + "]");
|
||||||
|
|
||||||
ControlButtonBinderItem controlJoystickButtonBinderItem;
|
ControlButtonBinderItem controlJoystickButtonBinderItem;
|
||||||
controlJoystickButtonBinderItem.direction = direction;
|
controlJoystickButtonBinderItem.direction = direction;
|
||||||
controlJoystickButtonBinderItem.control = control;
|
controlJoystickButtonBinderItem.control = control;
|
||||||
mControlsJoystickButtonBinderMap[ deviceId ][ button ] = controlJoystickButtonBinderItem;
|
mControlsJoystickButtonBinderMap[ button ] = controlJoystickButtonBinderItem;
|
||||||
}
|
|
||||||
|
|
||||||
void InputControlSystem::addJoystickPOVBinding(Control* control, int deviceId, int index, InputControlSystem::POVAxis axis, Control::ControlChangingDirection direction)
|
|
||||||
{
|
|
||||||
ICS_LOG("\tAdding JoystickPOVBinder [deviceId="
|
|
||||||
+ ToString<int>(deviceId) + ", pov="
|
|
||||||
+ ToString<int>(index) + ", axis="
|
|
||||||
+ ToString<int>(axis) + ", direction="
|
|
||||||
+ ToString<int>(direction) + "]");
|
|
||||||
|
|
||||||
ControlPOVBinderItem ControlPOVBinderItem;
|
|
||||||
ControlPOVBinderItem.direction = direction;
|
|
||||||
ControlPOVBinderItem.control = control;
|
|
||||||
mControlsJoystickPOVBinderMap[ deviceId ][ index ][ axis ] = ControlPOVBinderItem;
|
|
||||||
}
|
|
||||||
|
|
||||||
void InputControlSystem::addJoystickSliderBinding(Control* control, int deviceId, int index, Control::ControlChangingDirection direction)
|
|
||||||
{
|
|
||||||
ICS_LOG("\tAdding JoystickSliderBinder [deviceId="
|
|
||||||
+ ToString<int>(deviceId) + ", direction="
|
|
||||||
+ ToString<int>(index) + ", direction="
|
|
||||||
+ ToString<int>(direction) + "]");
|
|
||||||
|
|
||||||
ControlSliderBinderItem ControlSliderBinderItem;
|
|
||||||
ControlSliderBinderItem.direction = direction;
|
|
||||||
ControlSliderBinderItem.control = control;
|
|
||||||
mControlsJoystickSliderBinderMap[ deviceId ][ index ] = ControlSliderBinderItem;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// get bindings
|
// get bindings
|
||||||
int InputControlSystem::getJoystickAxisBinding(Control* control, int deviceId, ICS::Control::ControlChangingDirection direction)
|
int InputControlSystem::getJoystickAxisBinding(Control* control, ICS::Control::ControlChangingDirection direction)
|
||||||
{
|
{
|
||||||
if(mControlsJoystickAxisBinderMap.find(deviceId) != mControlsJoystickAxisBinderMap.end())
|
ControlsAxisBinderMapType::iterator it = mControlsJoystickAxisBinderMap.begin();
|
||||||
{
|
while(it != mControlsJoystickAxisBinderMap.end())
|
||||||
ControlsAxisBinderMapType::iterator it = mControlsJoystickAxisBinderMap[deviceId].begin();
|
{
|
||||||
while(it != mControlsJoystickAxisBinderMap[deviceId].end())
|
if(it->first >= 0 && it->second.control == control && it->second.direction == direction)
|
||||||
{
|
{
|
||||||
if(it->first >= 0 && it->second.control == control && it->second.direction == direction)
|
return it->first;
|
||||||
{
|
}
|
||||||
return it->first;
|
++it;
|
||||||
}
|
}
|
||||||
++it;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return /*NamedAxis::*/UNASSIGNED;
|
return /*NamedAxis::*/UNASSIGNED;
|
||||||
}
|
}
|
||||||
|
|
||||||
unsigned int InputControlSystem::getJoystickButtonBinding(Control* control, int deviceId, ICS::Control::ControlChangingDirection direction)
|
unsigned int InputControlSystem::getJoystickButtonBinding(Control* control, ICS::Control::ControlChangingDirection direction)
|
||||||
{
|
{
|
||||||
if(mControlsJoystickButtonBinderMap.find(deviceId) != mControlsJoystickButtonBinderMap.end())
|
ControlsButtonBinderMapType::iterator it = mControlsJoystickButtonBinderMap.begin();
|
||||||
{
|
while(it != mControlsJoystickButtonBinderMap.end())
|
||||||
ControlsButtonBinderMapType::iterator it = mControlsJoystickButtonBinderMap[deviceId].begin();
|
{
|
||||||
while(it != mControlsJoystickButtonBinderMap[deviceId].end())
|
if(it->second.control == control && it->second.direction == direction)
|
||||||
{
|
{
|
||||||
if(it->second.control == control && it->second.direction == direction)
|
return it->first;
|
||||||
{
|
}
|
||||||
return it->first;
|
++it;
|
||||||
}
|
}
|
||||||
++it;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return ICS_MAX_DEVICE_BUTTONS;
|
return ICS_MAX_DEVICE_BUTTONS;
|
||||||
}
|
}
|
||||||
|
|
||||||
InputControlSystem::POVBindingPair InputControlSystem::getJoystickPOVBinding(Control* control, int deviceId, ICS::Control::ControlChangingDirection direction)
|
|
||||||
{
|
|
||||||
POVBindingPair result;
|
|
||||||
result.index = -1;
|
|
||||||
|
|
||||||
if(mControlsJoystickPOVBinderMap.find(deviceId) != mControlsJoystickPOVBinderMap.end())
|
|
||||||
{
|
|
||||||
//ControlsAxisBinderMapType::iterator it = mControlsJoystickPOVBinderMap[deviceId].begin();
|
|
||||||
std::map<int, ControlsPOVBinderMapType>::iterator it = mControlsJoystickPOVBinderMap[deviceId].begin();
|
|
||||||
while(it != mControlsJoystickPOVBinderMap[deviceId].end())
|
|
||||||
{
|
|
||||||
ControlsPOVBinderMapType::const_iterator it2 = it->second.begin();
|
|
||||||
while(it2 != it->second.end())
|
|
||||||
{
|
|
||||||
if(it2->second.control == control && it2->second.direction == direction)
|
|
||||||
{
|
|
||||||
result.index = it->first;
|
|
||||||
result.axis = (POVAxis)it2->first;
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
it2++;
|
|
||||||
}
|
|
||||||
|
|
||||||
it++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
int InputControlSystem::getJoystickSliderBinding(Control* control, int deviceId, ICS::Control::ControlChangingDirection direction)
|
|
||||||
{
|
|
||||||
if(mControlsJoystickSliderBinderMap.find(deviceId) != mControlsJoystickSliderBinderMap.end())
|
|
||||||
{
|
|
||||||
ControlsButtonBinderMapType::iterator it = mControlsJoystickSliderBinderMap[deviceId].begin();
|
|
||||||
while(it != mControlsJoystickSliderBinderMap[deviceId].end())
|
|
||||||
{
|
|
||||||
if(it->second.control == control && it->second.direction == direction)
|
|
||||||
{
|
|
||||||
return it->first;
|
|
||||||
}
|
|
||||||
it++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return /*NamedAxis::*/UNASSIGNED;
|
|
||||||
}
|
|
||||||
|
|
||||||
// remove bindings
|
// remove bindings
|
||||||
void InputControlSystem::removeJoystickAxisBinding(int deviceId, int axis)
|
void InputControlSystem::removeJoystickAxisBinding(int axis)
|
||||||
{
|
{
|
||||||
if(mControlsJoystickAxisBinderMap.find(deviceId) != mControlsJoystickAxisBinderMap.end())
|
ControlsButtonBinderMapType::iterator it = mControlsJoystickAxisBinderMap.find(axis);
|
||||||
{
|
if(it != mControlsJoystickAxisBinderMap.end())
|
||||||
ControlsButtonBinderMapType::iterator it = mControlsJoystickAxisBinderMap[deviceId].find(axis);
|
{
|
||||||
if(it != mControlsJoystickAxisBinderMap[deviceId].end())
|
mControlsJoystickAxisBinderMap.erase(it);
|
||||||
{
|
}
|
||||||
mControlsJoystickAxisBinderMap[deviceId].erase(it);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputControlSystem::removeJoystickButtonBinding(int deviceId, unsigned int button)
|
void InputControlSystem::removeJoystickButtonBinding(unsigned int button)
|
||||||
{
|
{
|
||||||
if(mControlsJoystickButtonBinderMap.find(deviceId) != mControlsJoystickButtonBinderMap.end())
|
ControlsButtonBinderMapType::iterator it = mControlsJoystickButtonBinderMap.find(button);
|
||||||
{
|
if(it != mControlsJoystickButtonBinderMap.end())
|
||||||
ControlsButtonBinderMapType::iterator it = mControlsJoystickButtonBinderMap[deviceId].find(button);
|
{
|
||||||
if(it != mControlsJoystickButtonBinderMap[deviceId].end())
|
mControlsJoystickButtonBinderMap.erase(it);
|
||||||
{
|
}
|
||||||
mControlsJoystickButtonBinderMap[deviceId].erase(it);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void InputControlSystem::removeJoystickPOVBinding(int deviceId, int index, POVAxis axis)
|
|
||||||
{
|
|
||||||
if(mControlsJoystickPOVBinderMap.find(deviceId) != mControlsJoystickPOVBinderMap.end())
|
|
||||||
{
|
|
||||||
std::map<int, ControlsPOVBinderMapType>::iterator it = mControlsJoystickPOVBinderMap[deviceId].find(index);
|
|
||||||
if(it != mControlsJoystickPOVBinderMap[deviceId].end())
|
|
||||||
{
|
|
||||||
if(it->second.find(axis) != it->second.end())
|
|
||||||
{
|
|
||||||
mControlsJoystickPOVBinderMap[deviceId].find(index)->second.erase( it->second.find(axis) );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void InputControlSystem::removeJoystickSliderBinding(int deviceId, int index)
|
|
||||||
{
|
|
||||||
if(mControlsJoystickSliderBinderMap.find(deviceId) != mControlsJoystickSliderBinderMap.end())
|
|
||||||
{
|
|
||||||
ControlsButtonBinderMapType::iterator it = mControlsJoystickSliderBinderMap[deviceId].find(index);
|
|
||||||
if(it != mControlsJoystickSliderBinderMap[deviceId].end())
|
|
||||||
{
|
|
||||||
mControlsJoystickSliderBinderMap[deviceId].erase(it);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// joyStick listeners
|
// joyStick listeners
|
||||||
void InputControlSystem::buttonPressed(const SDL_JoyButtonEvent &evt, int button)
|
void InputControlSystem::buttonPressed(const SDL_ControllerButtonEvent &evt)
|
||||||
{
|
{
|
||||||
if(mActive)
|
if(mActive)
|
||||||
{
|
{
|
||||||
if(!mDetectingBindingControl)
|
if(!mDetectingBindingControl)
|
||||||
{
|
{
|
||||||
if(mControlsJoystickButtonBinderMap.find(evt.which) != mControlsJoystickButtonBinderMap.end())
|
ControlsButtonBinderMapType::const_iterator it = mControlsJoystickButtonBinderMap.find(evt.button);
|
||||||
{
|
if(it != mControlsJoystickButtonBinderMap.end())
|
||||||
ControlsButtonBinderMapType::const_iterator it = mControlsJoystickButtonBinderMap[evt.which].find(button);
|
{
|
||||||
if(it != mControlsJoystickButtonBinderMap[evt.which].end())
|
it->second.control->setIgnoreAutoReverse(false);
|
||||||
{
|
if(!it->second.control->getAutoChangeDirectionOnLimitsAfterStop())
|
||||||
it->second.control->setIgnoreAutoReverse(false);
|
{
|
||||||
if(!it->second.control->getAutoChangeDirectionOnLimitsAfterStop())
|
it->second.control->setChangingDirection(it->second.direction);
|
||||||
{
|
}
|
||||||
it->second.control->setChangingDirection(it->second.direction);
|
else
|
||||||
}
|
{
|
||||||
else
|
if(it->second.control->getValue() == 1)
|
||||||
{
|
{
|
||||||
if(it->second.control->getValue() == 1)
|
it->second.control->setChangingDirection(Control::DECREASE);
|
||||||
{
|
}
|
||||||
it->second.control->setChangingDirection(Control::DECREASE);
|
else if(it->second.control->getValue() == 0)
|
||||||
}
|
{
|
||||||
else if(it->second.control->getValue() == 0)
|
it->second.control->setChangingDirection(Control::INCREASE);
|
||||||
{
|
}
|
||||||
it->second.control->setChangingDirection(Control::INCREASE);
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else if(mDetectingBindingListener)
|
else if(mDetectingBindingListener)
|
||||||
{
|
{
|
||||||
mDetectingBindingListener->joystickButtonBindingDetected(this,
|
mDetectingBindingListener->joystickButtonBindingDetected(this,
|
||||||
mDetectingBindingControl, evt.which, button, mDetectingBindingDirection);
|
mDetectingBindingControl, evt.button, mDetectingBindingDirection);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputControlSystem::buttonReleased(const SDL_JoyButtonEvent &evt, int button)
|
void InputControlSystem::buttonReleased(const SDL_ControllerButtonEvent &evt)
|
||||||
{
|
{
|
||||||
if(mActive)
|
if(mActive)
|
||||||
{
|
{
|
||||||
if(mControlsJoystickButtonBinderMap.find(evt.which) != mControlsJoystickButtonBinderMap.end())
|
ControlsButtonBinderMapType::const_iterator it = mControlsJoystickButtonBinderMap.find(evt.button);
|
||||||
{
|
if(it != mControlsJoystickButtonBinderMap.end())
|
||||||
ControlsButtonBinderMapType::const_iterator it = mControlsJoystickButtonBinderMap[evt.which].find(button);
|
{
|
||||||
if(it != mControlsJoystickButtonBinderMap[evt.which].end())
|
it->second.control->setChangingDirection(Control::STOP);
|
||||||
{
|
}
|
||||||
it->second.control->setChangingDirection(Control::STOP);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void InputControlSystem::axisMoved(const SDL_JoyAxisEvent &evt, int axis)
|
void InputControlSystem::axisMoved(const SDL_ControllerAxisEvent &evt)
|
||||||
{
|
{
|
||||||
if(mActive)
|
if(mActive)
|
||||||
{
|
{
|
||||||
if(!mDetectingBindingControl)
|
if(!mDetectingBindingControl)
|
||||||
{
|
{
|
||||||
if(mControlsJoystickAxisBinderMap.find(evt.which) != mControlsJoystickAxisBinderMap.end())
|
ControlAxisBinderItem joystickBinderItem = mControlsJoystickAxisBinderMap[evt.axis]; // joystic axis start at 0 index
|
||||||
{
|
Control* ctrl = joystickBinderItem.control;
|
||||||
ControlAxisBinderItem joystickBinderItem = mControlsJoystickAxisBinderMap[ evt.which ][ axis ]; // joystic axis start at 0 index
|
if(ctrl)
|
||||||
Control* ctrl = joystickBinderItem.control;
|
{
|
||||||
if(ctrl)
|
ctrl->setIgnoreAutoReverse(true);
|
||||||
{
|
|
||||||
ctrl->setIgnoreAutoReverse(true);
|
|
||||||
|
|
||||||
float axisRange = SDL_JOY_AXIS_MAX - SDL_JOY_AXIS_MIN;
|
float axisRange = SDL_JOY_AXIS_MAX - SDL_JOY_AXIS_MIN;
|
||||||
float valDisplaced = (float)(evt.value - SDL_JOY_AXIS_MIN);
|
float valDisplaced = (float)(evt.value - SDL_JOY_AXIS_MIN);
|
||||||
|
float percent = valDisplaced / axisRange * (1+DEADZONE*2) - DEADZONE; //Assures all values, 0 through 1, are seen
|
||||||
|
if(percent > .5-DEADZONE && percent < .5+DEADZONE) //close enough to center
|
||||||
|
percent = .5;
|
||||||
|
else if(percent > .5)
|
||||||
|
percent -= DEADZONE;
|
||||||
|
else
|
||||||
|
percent += DEADZONE;
|
||||||
|
|
||||||
if(joystickBinderItem.direction == Control::INCREASE)
|
if(joystickBinderItem.direction == Control::INCREASE)
|
||||||
{
|
{
|
||||||
ctrl->setValue( valDisplaced / axisRange );
|
ctrl->setValue( percent );
|
||||||
}
|
}
|
||||||
else if(joystickBinderItem.direction == Control::DECREASE)
|
else if(joystickBinderItem.direction == Control::DECREASE)
|
||||||
{
|
{
|
||||||
ctrl->setValue( 1 - ( valDisplaced / axisRange ) );
|
ctrl->setValue( 1 - ( percent ) );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else if(mDetectingBindingListener)
|
else if(mDetectingBindingListener)
|
||||||
{
|
{
|
||||||
|
@ -409,249 +242,74 @@ namespace ICS
|
||||||
if( abs( evt.value ) > ICS_JOYSTICK_AXIS_BINDING_MARGIN)
|
if( abs( evt.value ) > ICS_JOYSTICK_AXIS_BINDING_MARGIN)
|
||||||
{
|
{
|
||||||
mDetectingBindingListener->joystickAxisBindingDetected(this,
|
mDetectingBindingListener->joystickAxisBindingDetected(this,
|
||||||
mDetectingBindingControl, evt.which, axis, mDetectingBindingDirection);
|
mDetectingBindingControl, evt.axis, mDetectingBindingDirection);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//Here be dragons, apparently
|
void InputControlSystem::controllerAdded(const SDL_ControllerDeviceEvent &args)
|
||||||
void InputControlSystem::povMoved(const SDL_JoyHatEvent &evt, int index)
|
|
||||||
{
|
{
|
||||||
if(mActive)
|
ICS_LOG("Adding joystick (index: " + ToString<int>(args.which) + ")");
|
||||||
{
|
SDL_GameController* cntrl = SDL_GameControllerOpen(args.which);
|
||||||
if(!mDetectingBindingControl)
|
int instanceID = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(cntrl));
|
||||||
{
|
if(mJoystickIDList.empty()) //
|
||||||
if(mControlsJoystickPOVBinderMap.find(evt.which) != mControlsJoystickPOVBinderMap.end())
|
{
|
||||||
{
|
for(int j = 0 ; j < ICS_MAX_JOYSTICK_AXIS ; j++)
|
||||||
std::map<int, ControlsPOVBinderMapType>::const_iterator i = mControlsJoystickPOVBinderMap[ evt.which ].find(index);
|
{
|
||||||
if(i != mControlsJoystickPOVBinderMap[ evt.which ].end())
|
if(mControlsJoystickAxisBinderMap.find(j) == mControlsJoystickAxisBinderMap.end())
|
||||||
{
|
{
|
||||||
if(evt.value != SDL_HAT_LEFT
|
ControlAxisBinderItem controlJoystickBinderItem;
|
||||||
&& evt.value != SDL_HAT_RIGHT
|
controlJoystickBinderItem.direction = Control::STOP;
|
||||||
&& evt.value != SDL_HAT_CENTERED)
|
controlJoystickBinderItem.control = NULL;
|
||||||
{
|
mControlsJoystickAxisBinderMap[j] = controlJoystickBinderItem;
|
||||||
ControlsPOVBinderMapType::const_iterator it = i->second.find( /*POVAxis::*/NorthSouth );
|
}
|
||||||
if(it != i->second.end())
|
}
|
||||||
{
|
|
||||||
it->second.control->setIgnoreAutoReverse(false);
|
|
||||||
if(!it->second.control->getAutoChangeDirectionOnLimitsAfterStop())
|
|
||||||
{
|
|
||||||
if(evt.value == SDL_HAT_UP
|
|
||||||
|| evt.value == SDL_HAT_LEFTUP
|
|
||||||
|| evt.value == SDL_HAT_RIGHTUP)
|
|
||||||
{
|
|
||||||
it->second.control->setChangingDirection(it->second.direction);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
it->second.control->setChangingDirection((Control::ControlChangingDirection)(-1 * it->second.direction));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if(it->second.control->getValue() == 1)
|
|
||||||
{
|
|
||||||
it->second.control->setChangingDirection(Control::DECREASE);
|
|
||||||
}
|
|
||||||
else if(it->second.control->getValue() == 0)
|
|
||||||
{
|
|
||||||
it->second.control->setChangingDirection(Control::INCREASE);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if(evt.value != SDL_HAT_UP
|
|
||||||
&& evt.value != SDL_HAT_DOWN
|
|
||||||
&& evt.value != SDL_HAT_CENTERED)
|
|
||||||
{
|
|
||||||
ControlsPOVBinderMapType::const_iterator it = i->second.find( /*POVAxis::*/EastWest );
|
|
||||||
if(it != i->second.end())
|
|
||||||
{
|
|
||||||
it->second.control->setIgnoreAutoReverse(false);
|
|
||||||
if(!it->second.control->getAutoChangeDirectionOnLimitsAfterStop())
|
|
||||||
{
|
|
||||||
if(evt.value == SDL_HAT_RIGHT
|
|
||||||
|| evt.value == SDL_HAT_RIGHTUP
|
|
||||||
|| evt.value == SDL_HAT_RIGHTDOWN)
|
|
||||||
{
|
|
||||||
it->second.control->setChangingDirection(it->second.direction);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
it->second.control->setChangingDirection((Control::ControlChangingDirection)(-1 * it->second.direction));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if(it->second.control->getValue() == 1)
|
|
||||||
{
|
|
||||||
it->second.control->setChangingDirection(Control::DECREASE);
|
|
||||||
}
|
|
||||||
else if(it->second.control->getValue() == 0)
|
|
||||||
{
|
|
||||||
it->second.control->setChangingDirection(Control::INCREASE);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if(evt.value == SDL_HAT_CENTERED)
|
|
||||||
{
|
|
||||||
ControlsPOVBinderMapType::const_iterator it = i->second.find( /*POVAxis::*/NorthSouth );
|
|
||||||
if(it != i->second.end())
|
|
||||||
{
|
|
||||||
it->second.control->setChangingDirection(Control::STOP);
|
|
||||||
}
|
|
||||||
|
|
||||||
it = i->second.find( /*POVAxis::*/EastWest );
|
|
||||||
if(it != i->second.end())
|
|
||||||
{
|
|
||||||
it->second.control->setChangingDirection(Control::STOP);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if(mDetectingBindingListener)
|
|
||||||
{
|
|
||||||
if(mDetectingBindingControl && mDetectingBindingControl->isAxisBindable())
|
|
||||||
{
|
|
||||||
if(evt.value == SDL_HAT_LEFT
|
|
||||||
|| evt.value == SDL_HAT_RIGHT
|
|
||||||
|| evt.value == SDL_HAT_UP
|
|
||||||
|| evt.value == SDL_HAT_DOWN)
|
|
||||||
{
|
|
||||||
POVAxis povAxis = NorthSouth;
|
|
||||||
if(evt.value == SDL_HAT_LEFT
|
|
||||||
|| evt.value == SDL_HAT_RIGHT)
|
|
||||||
{
|
|
||||||
povAxis = EastWest;
|
|
||||||
}
|
|
||||||
|
|
||||||
mDetectingBindingListener->joystickPOVBindingDetected(this,
|
|
||||||
mDetectingBindingControl, evt.which, index, povAxis, mDetectingBindingDirection);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
//TODO: does this have an SDL equivalent?
|
mJoystickIDList[instanceID] = cntrl;
|
||||||
/*
|
}
|
||||||
void InputControlSystem::sliderMoved(const OIS::JoyStickEvent &evt, int index)
|
void InputControlSystem::controllerRemoved(const SDL_ControllerDeviceEvent &args)
|
||||||
{
|
{
|
||||||
if(mActive)
|
ICS_LOG("Removing joystick (instance id: " + ToString<int>(args.which) + ")");
|
||||||
{
|
if(mJoystickIDList.count(args.which)!=0)
|
||||||
if(!mDetectingBindingControl)
|
{
|
||||||
{
|
SDL_GameControllerClose(mJoystickIDList.at(args.which));
|
||||||
if(mControlsJoystickSliderBinderMap.find(evt.device->getID()) != mControlsJoystickSliderBinderMap.end())
|
mJoystickIDList.erase(args.which);
|
||||||
{
|
}
|
||||||
ControlSliderBinderItem joystickBinderItem = mControlsJoystickSliderBinderMap[ evt.device->getID() ][ index ];
|
|
||||||
Control* ctrl = joystickBinderItem.control;
|
|
||||||
if(ctrl)
|
|
||||||
{
|
|
||||||
ctrl->setIgnoreAutoReverse(true);
|
|
||||||
if(joystickBinderItem.direction == Control::INCREASE)
|
|
||||||
{
|
|
||||||
float axisRange = OIS::JoyStick::MAX_AXIS - OIS::JoyStick::MIN_AXIS;
|
|
||||||
float valDisplaced = (float)( evt.state.mSliders[index].abX - OIS::JoyStick::MIN_AXIS);
|
|
||||||
|
|
||||||
ctrl->setValue( valDisplaced / axisRange );
|
|
||||||
}
|
|
||||||
else if(joystickBinderItem.direction == Control::DECREASE)
|
|
||||||
{
|
|
||||||
float axisRange = OIS::JoyStick::MAX_AXIS - OIS::JoyStick::MIN_AXIS;
|
|
||||||
float valDisplaced = (float)(evt.state.mSliders[index].abX - OIS::JoyStick::MIN_AXIS);
|
|
||||||
|
|
||||||
ctrl->setValue( 1 - ( valDisplaced / axisRange ) );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if(mDetectingBindingListener)
|
|
||||||
{
|
|
||||||
if(mDetectingBindingControl && mDetectingBindingControl->isAxisBindable())
|
|
||||||
{
|
|
||||||
if( abs( evt.state.mSliders[index].abX ) > ICS_JOYSTICK_SLIDER_BINDING_MARGIN)
|
|
||||||
{
|
|
||||||
mDetectingBindingListener->joystickSliderBindingDetected(this,
|
|
||||||
mDetectingBindingControl, evt.device->getID(), index, mDetectingBindingDirection);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
*/
|
|
||||||
|
|
||||||
// joystick auto bindings
|
// joystick auto bindings
|
||||||
void DetectingBindingListener::joystickAxisBindingDetected(InputControlSystem* ICS, Control* control
|
void DetectingBindingListener::joystickAxisBindingDetected(InputControlSystem* ICS, Control* control, int axis, Control::ControlChangingDirection direction)
|
||||||
, int deviceId, int axis, Control::ControlChangingDirection direction)
|
|
||||||
{
|
{
|
||||||
// if the joystick axis is used by another control, remove it
|
// if the joystick axis is used by another control, remove it
|
||||||
ICS->removeJoystickAxisBinding(deviceId, axis);
|
ICS->removeJoystickAxisBinding(axis);
|
||||||
|
|
||||||
// if the control has an axis assigned, remove it
|
// if the control has an axis assigned, remove it
|
||||||
int oldAxis = ICS->getJoystickAxisBinding(control, deviceId, direction);
|
int oldAxis = ICS->getJoystickAxisBinding(control, direction);
|
||||||
if(oldAxis != InputControlSystem::UNASSIGNED)
|
if(oldAxis != InputControlSystem::UNASSIGNED)
|
||||||
{
|
{
|
||||||
ICS->removeJoystickAxisBinding(deviceId, oldAxis);
|
ICS->removeJoystickAxisBinding(oldAxis);
|
||||||
}
|
}
|
||||||
|
|
||||||
ICS->addJoystickAxisBinding(control, deviceId, axis, direction);
|
ICS->addJoystickAxisBinding(control, axis, direction);
|
||||||
ICS->cancelDetectingBindingState();
|
ICS->cancelDetectingBindingState();
|
||||||
}
|
}
|
||||||
void DetectingBindingListener::joystickButtonBindingDetected(InputControlSystem* ICS, Control* control
|
void DetectingBindingListener::joystickButtonBindingDetected(InputControlSystem* ICS, Control* control
|
||||||
, int deviceId, unsigned int button, Control::ControlChangingDirection direction)
|
, unsigned int button, Control::ControlChangingDirection direction)
|
||||||
{
|
{
|
||||||
// if the joystick button is used by another control, remove it
|
// if the joystick button is used by another control, remove it
|
||||||
ICS->removeJoystickButtonBinding(deviceId, button);
|
ICS->removeJoystickButtonBinding(button);
|
||||||
|
|
||||||
// if the control has a joystick button assigned, remove it
|
// if the control has a joystick button assigned, remove it
|
||||||
unsigned int oldButton = ICS->getJoystickButtonBinding(control, deviceId, direction);
|
unsigned int oldButton = ICS->getJoystickButtonBinding(control, direction);
|
||||||
if(oldButton != ICS_MAX_DEVICE_BUTTONS)
|
if(oldButton != ICS_MAX_DEVICE_BUTTONS)
|
||||||
{
|
{
|
||||||
ICS->removeJoystickButtonBinding(deviceId, oldButton);
|
ICS->removeJoystickButtonBinding(oldButton);
|
||||||
}
|
}
|
||||||
|
|
||||||
ICS->addJoystickButtonBinding(control, deviceId, button, direction);
|
ICS->addJoystickButtonBinding(control, button, direction);
|
||||||
ICS->cancelDetectingBindingState();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void DetectingBindingListener::joystickPOVBindingDetected(InputControlSystem* ICS, Control* control
|
|
||||||
, int deviceId, int pov, InputControlSystem::POVAxis axis, Control::ControlChangingDirection direction)
|
|
||||||
{
|
|
||||||
// if the joystick slider is used by another control, remove it
|
|
||||||
ICS->removeJoystickPOVBinding(deviceId, pov, axis);
|
|
||||||
|
|
||||||
// if the control has a joystick button assigned, remove it
|
|
||||||
ICS::InputControlSystem::POVBindingPair oldPOV = ICS->getJoystickPOVBinding(control, deviceId, direction);
|
|
||||||
if(oldPOV.index >= 0 && oldPOV.axis == axis)
|
|
||||||
{
|
|
||||||
ICS->removeJoystickPOVBinding(deviceId, oldPOV.index, oldPOV.axis);
|
|
||||||
}
|
|
||||||
|
|
||||||
ICS->addJoystickPOVBinding(control, deviceId, pov, axis, direction);
|
|
||||||
ICS->cancelDetectingBindingState();
|
|
||||||
}
|
|
||||||
|
|
||||||
void DetectingBindingListener::joystickSliderBindingDetected(InputControlSystem* ICS, Control* control
|
|
||||||
, int deviceId, int slider, Control::ControlChangingDirection direction)
|
|
||||||
{
|
|
||||||
// if the joystick slider is used by another control, remove it
|
|
||||||
ICS->removeJoystickSliderBinding(deviceId, slider);
|
|
||||||
|
|
||||||
// if the control has a joystick slider assigned, remove it
|
|
||||||
int oldSlider = ICS->getJoystickSliderBinding(control, deviceId, direction);
|
|
||||||
if(oldSlider != InputControlSystem::/*NamedAxis::*/UNASSIGNED)
|
|
||||||
{
|
|
||||||
ICS->removeJoystickSliderBinding(deviceId, oldSlider);
|
|
||||||
}
|
|
||||||
|
|
||||||
ICS->addJoystickSliderBinding(control, deviceId, slider, direction);
|
|
||||||
ICS->cancelDetectingBindingState();
|
ICS->cancelDetectingBindingState();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
18
extern/sdl4ogre/events.h
vendored
18
extern/sdl4ogre/events.h
vendored
|
@ -40,23 +40,25 @@ public:
|
||||||
virtual void keyReleased(const SDL_KeyboardEvent &arg) = 0;
|
virtual void keyReleased(const SDL_KeyboardEvent &arg) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
class JoyListener
|
class ControllerListener
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
virtual ~JoyListener() {}
|
virtual ~ControllerListener() {}
|
||||||
/** @remarks Joystick button down event */
|
/** @remarks Joystick button down event */
|
||||||
virtual void buttonPressed( const SDL_JoyButtonEvent &evt, int button ) = 0;
|
virtual void buttonPressed( const SDL_ControllerButtonEvent &evt) = 0;
|
||||||
|
|
||||||
/** @remarks Joystick button up event */
|
/** @remarks Joystick button up event */
|
||||||
virtual void buttonReleased( const SDL_JoyButtonEvent &evt, int button ) = 0;
|
virtual void buttonReleased( const SDL_ControllerButtonEvent &evt) = 0;
|
||||||
|
|
||||||
/** @remarks Joystick axis moved event */
|
/** @remarks Joystick axis moved event */
|
||||||
virtual void axisMoved( const SDL_JoyAxisEvent &arg, int axis ) = 0;
|
virtual void axisMoved( const SDL_ControllerAxisEvent &arg) = 0;
|
||||||
|
|
||||||
//-- Not so common control events, so are not required --//
|
/** @remarks Joystick Added **/
|
||||||
|
virtual void controllerAdded( const SDL_ControllerDeviceEvent &arg) = 0;
|
||||||
|
|
||||||
|
/** @remarks Joystick Removed **/
|
||||||
|
virtual void controllerRemoved( const SDL_ControllerDeviceEvent &arg) = 0;
|
||||||
|
|
||||||
//! Joystick Event, and povID
|
|
||||||
virtual void povMoved( const SDL_JoyHatEvent &arg, int index) {}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class WindowListener
|
class WindowListener
|
||||||
|
|
36
extern/sdl4ogre/sdlinputwrapper.cpp
vendored
36
extern/sdl4ogre/sdlinputwrapper.cpp
vendored
|
@ -20,7 +20,7 @@ namespace SFO
|
||||||
mMouseY(0),
|
mMouseY(0),
|
||||||
mMouseX(0),
|
mMouseX(0),
|
||||||
mMouseInWindow(true),
|
mMouseInWindow(true),
|
||||||
mJoyListener(NULL),
|
mConListener(NULL),
|
||||||
mKeyboardListener(NULL),
|
mKeyboardListener(NULL),
|
||||||
mMouseListener(NULL),
|
mMouseListener(NULL),
|
||||||
mWindowListener(NULL),
|
mWindowListener(NULL),
|
||||||
|
@ -88,24 +88,32 @@ namespace SFO
|
||||||
case SDL_TEXTINPUT:
|
case SDL_TEXTINPUT:
|
||||||
mKeyboardListener->textInput(evt.text);
|
mKeyboardListener->textInput(evt.text);
|
||||||
break;
|
break;
|
||||||
|
case SDL_JOYHATMOTION: //As we manage everything with GameController, don't even bother with these.
|
||||||
case SDL_JOYAXISMOTION:
|
case SDL_JOYAXISMOTION:
|
||||||
if (mJoyListener)
|
|
||||||
mJoyListener->axisMoved(evt.jaxis, evt.jaxis.axis);
|
|
||||||
break;
|
|
||||||
case SDL_JOYBUTTONDOWN:
|
case SDL_JOYBUTTONDOWN:
|
||||||
if (mJoyListener)
|
|
||||||
mJoyListener->buttonPressed(evt.jbutton, evt.jbutton.button);
|
|
||||||
break;
|
|
||||||
case SDL_JOYBUTTONUP:
|
case SDL_JOYBUTTONUP:
|
||||||
if (mJoyListener)
|
|
||||||
mJoyListener->buttonReleased(evt.jbutton, evt.jbutton.button);
|
|
||||||
break;
|
|
||||||
case SDL_JOYDEVICEADDED:
|
case SDL_JOYDEVICEADDED:
|
||||||
//SDL_JoystickOpen(evt.jdevice.which);
|
|
||||||
//std::cout << "Detected a new joystick: " << SDL_JoystickNameForIndex(evt.jdevice.which) << std::endl;
|
|
||||||
break;
|
|
||||||
case SDL_JOYDEVICEREMOVED:
|
case SDL_JOYDEVICEREMOVED:
|
||||||
//std::cout << "A joystick has been removed" << std::endl;
|
break;
|
||||||
|
case SDL_CONTROLLERDEVICEADDED:
|
||||||
|
if(mConListener)
|
||||||
|
mConListener->controllerAdded(evt.cdevice);
|
||||||
|
break;
|
||||||
|
case SDL_CONTROLLERDEVICEREMOVED:
|
||||||
|
if(mConListener)
|
||||||
|
mConListener->controllerRemoved(evt.cdevice);
|
||||||
|
break;
|
||||||
|
case SDL_CONTROLLERBUTTONDOWN:
|
||||||
|
if(mConListener)
|
||||||
|
mConListener->buttonPressed(evt.cbutton);
|
||||||
|
break;
|
||||||
|
case SDL_CONTROLLERBUTTONUP:
|
||||||
|
if(mConListener)
|
||||||
|
mConListener->buttonReleased(evt.cbutton);
|
||||||
|
break;
|
||||||
|
case SDL_CONTROLLERAXISMOTION:
|
||||||
|
if(mConListener)
|
||||||
|
mConListener->axisMoved(evt.caxis);
|
||||||
break;
|
break;
|
||||||
case SDL_WINDOWEVENT:
|
case SDL_WINDOWEVENT:
|
||||||
handleWindowEvent(evt);
|
handleWindowEvent(evt);
|
||||||
|
|
4
extern/sdl4ogre/sdlinputwrapper.hpp
vendored
4
extern/sdl4ogre/sdlinputwrapper.hpp
vendored
|
@ -24,7 +24,7 @@ namespace SFO
|
||||||
void setMouseEventCallback(MouseListener* listen) { mMouseListener = listen; }
|
void setMouseEventCallback(MouseListener* listen) { mMouseListener = listen; }
|
||||||
void setKeyboardEventCallback(KeyListener* listen) { mKeyboardListener = listen; }
|
void setKeyboardEventCallback(KeyListener* listen) { mKeyboardListener = listen; }
|
||||||
void setWindowEventCallback(WindowListener* listen) { mWindowListener = listen; }
|
void setWindowEventCallback(WindowListener* listen) { mWindowListener = listen; }
|
||||||
void setJoyEventCallback(JoyListener* listen) { mJoyListener = listen; }
|
void setControllerEventCallback(ControllerListener* listen) { mConListener = listen; }
|
||||||
|
|
||||||
void capture(bool windowEventsOnly);
|
void capture(bool windowEventsOnly);
|
||||||
bool isModifierHeld(SDL_Keymod mod);
|
bool isModifierHeld(SDL_Keymod mod);
|
||||||
|
@ -54,7 +54,7 @@ namespace SFO
|
||||||
SFO::MouseListener* mMouseListener;
|
SFO::MouseListener* mMouseListener;
|
||||||
SFO::KeyListener* mKeyboardListener;
|
SFO::KeyListener* mKeyboardListener;
|
||||||
SFO::WindowListener* mWindowListener;
|
SFO::WindowListener* mWindowListener;
|
||||||
SFO::JoyListener* mJoyListener;
|
SFO::ControllerListener* mConListener;
|
||||||
|
|
||||||
typedef boost::unordered_map<SDL_Keycode, OIS::KeyCode> KeyMap;
|
typedef boost::unordered_map<SDL_Keycode, OIS::KeyCode> KeyMap;
|
||||||
KeyMap mKeyMap;
|
KeyMap mKeyMap;
|
||||||
|
|
|
@ -52,3 +52,5 @@ set(MATERIAL_FILES
|
||||||
copy_all_files(${CMAKE_CURRENT_SOURCE_DIR}/water "${OpenMW_BINARY_DIR}/resources/water/" "${WATER_FILES}")
|
copy_all_files(${CMAKE_CURRENT_SOURCE_DIR}/water "${OpenMW_BINARY_DIR}/resources/water/" "${WATER_FILES}")
|
||||||
|
|
||||||
copy_all_files(${CMAKE_CURRENT_SOURCE_DIR}/materials "${OpenMW_BINARY_DIR}/resources/materials/" "${MATERIAL_FILES}")
|
copy_all_files(${CMAKE_CURRENT_SOURCE_DIR}/materials "${OpenMW_BINARY_DIR}/resources/materials/" "${MATERIAL_FILES}")
|
||||||
|
|
||||||
|
file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/gamecontrollerdb.txt ${OpenMW_BINARY_DIR}/resources/)
|
||||||
|
|
75
files/gamecontrollerdb.txt
Normal file
75
files/gamecontrollerdb.txt
Normal file
|
@ -0,0 +1,75 @@
|
||||||
|
# Windows - DINPUT
|
||||||
|
8f0e1200000000000000504944564944,Acme,platform:Windows,x:b2,a:b0,b:b1,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,
|
||||||
|
341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||||
|
ffff0000000000000000504944564944,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||||
|
6d0416c2000000000000504944564944,Generic DirectInput Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||||
|
6d0419c2000000000000504944564944,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||||
|
88880803000000000000504944564944,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,
|
||||||
|
4c056802000000000000504944564944,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,
|
||||||
|
25090500000000000000504944564944,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,
|
||||||
|
4c05c405000000000000504944564944,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||||
|
xinput,X360 Controller,a:b10,b:b11,back:b5,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,guide:b14,leftshoulder:b8,leftstick:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:a5,rightx:a2,righty:a3,start:b4,x:b12,y:b13,platform:Windows,
|
||||||
|
6d0418c2000000000000504944564944,Logitech RumblePad 2 USB,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,
|
||||||
|
36280100000000000000504944564944,OUYA Controller,platform:Windows,a:b0,b:b3,y:b2,x:b1,start:b14,guide:b15,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:b8,dpleft:b10,dpdown:b9,dpright:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b12,righttrigger:b13,
|
||||||
|
4f0400b3000000000000504944564944,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Windows,
|
||||||
|
00f00300000000000000504944564944,RetroUSB.com RetroPad,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Windows,
|
||||||
|
00f0f100000000000000504944564944,RetroUSB.com Super RetroPort,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Windows,
|
||||||
|
28040140000000000000504944564944,GamePad Pro USB,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,lefttrigger:b6,righttrigger:b7,
|
||||||
|
ff113133000000000000504944564944,SVEN X-PAD,platform:Windows,a:b2,b:b3,y:b1,x:b0,start:b5,back:b4,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b8,righttrigger:b9,
|
||||||
|
|
||||||
|
# OS X
|
||||||
|
0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||||
|
6d0400000000000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||||
|
6d0400000000000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||||
|
6d040000000000001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||||
|
6d0400000000000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||||
|
4c050000000000006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,
|
||||||
|
4c05000000000000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,Platform:Mac OS X,
|
||||||
|
5e040000000000008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||||
|
891600000000000000fd000000000000,Razer Onza Tournament,a:b0,b:b1,y:b3,x:b2,start:b8,guide:b10,back:b9,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:b11,dpleft:b13,dpdown:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Mac OS X,
|
||||||
|
4f0400000000000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Mac OS X,
|
||||||
|
|
||||||
|
# Linux
|
||||||
|
0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||||
|
03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||||
|
030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||||
|
030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||||
|
030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||||
|
030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||||
|
030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||||
|
030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
|
||||||
|
030000004c050000c405000011010000,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,platform:Linux,
|
||||||
|
03000000de280000ff11000001000000,Valve Streaming Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||||
|
030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||||
|
030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||||
|
030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||||
|
03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,y:b0,x:b3,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,platform:Linux,
|
||||||
|
03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Linux,
|
||||||
|
030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,y:b3,x:b1,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Linux,
|
||||||
|
030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a5,
|
||||||
|
030000008f0e00000300000010010000,GreenAsia Inc. USB Joystick ,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,
|
||||||
|
030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick ,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,
|
||||||
|
030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,
|
||||||
|
030000006d04000016c2000010010000,Logitech Logitech Dual Action,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,
|
||||||
|
03000000260900008888000000010000,GameCube {WiseGroup USB box},a:b0,b:b2,y:b3,x:b1,start:b7,leftshoulder:,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,rightstick:,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Linux,
|
||||||
|
030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,y:b4,x:b3,start:b8,guide:b5,back:b2,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b9,righttrigger:b10,platform:Linux,
|
||||||
|
030000006d04000018c2000010010000,Logitech Logitech RumblePad 2 USB,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,
|
||||||
|
05000000d6200000ad0d000001000000,Moga Pro,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,
|
||||||
|
030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,platform:Linux,a:b1,b:b2,x:b0,y:b3,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,
|
||||||
|
030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,platform:Linux,a:b1,b:b2,x:b0,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,
|
||||||
|
0300000000f000000300000000010000,RetroUSB.com RetroPad,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Linux,
|
||||||
|
0300000000f00000f100000000010000,RetroUSB.com Super RetroPort,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Linux,
|
||||||
|
030000006f0e00001f01000000010000,Generic X-Box pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,
|
||||||
|
03000000280400000140000000010000,Gravis GamePad Pro USB ,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftx:a0,lefty:a1,
|
||||||
|
030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b6,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:a2,rightshoulder:b2,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,
|
||||||
|
030000006f0e00001e01000011010000,Rock Candy Gamepad for PS3,platform:Linux,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,guide:b12,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,
|
||||||
|
03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,platform:Linux,a:b2,b:b1,y:b0,x:b3,start:b8,back:b9,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,
|
||||||
|
030000008916000000fd000024010000,Razer Onza Tournament,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,
|
||||||
|
030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Linux,
|
||||||
|
03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,
|
||||||
|
050000004c050000c405000000010000,PS4 Controller (Bluetooth),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||||
|
060000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,platform:Linux,
|
||||||
|
03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick ,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,
|
||||||
|
03000000666600000488000000010000,Super Joy Box 5 Pro,platform:Linux,a:b2,b:b1,x:b3,y:b0,back:b9,start:b8,leftshoulder:b6,rightshoulder:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,dpup:b12,dpleft:b15,dpdown:b14,dpright:b13,
|
||||||
|
05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,platform:Linux,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,
|
||||||
|
05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,platform:Linux,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,
|
Loading…
Reference in a new issue