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Merge branch 'player_resurrection_spell_fix' into 'master'

Don't clear spells for a dead player, preventing resurrection problems

See merge request 
This commit is contained in:
psi29a 2020-07-10 12:00:24 +00:00
commit c3a44212c7

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@ -1966,13 +1966,17 @@ namespace MWMechanics
}
else if (killResult == CharacterController::Result_DeathAnimJustFinished)
{
bool isPlayer = iter->first == getPlayer();
notifyDied(iter->first);
// Reset magic effects and recalculate derived effects
// One case where we need this is to make sure bound items are removed upon death
stats.modifyMagicEffects(MWMechanics::MagicEffects());
stats.getActiveSpells().clear();
stats.getSpells().clear();
if (!isPlayer)
stats.getSpells().clear();
// Make sure spell effects are removed
purgeSpellEffects(stats.getActorId());
@ -1981,7 +1985,7 @@ namespace MWMechanics
if (iter->first.getClass().isNpc())
calculateNpcStatModifiers(iter->first, 0);
if( iter->first == getPlayer())
if (isPlayer)
{
//player's death animation is over
MWBase::Environment::get().getStateManager()->askLoadRecent();