Debugging file renamed

actorid
Jason Hooks 13 years ago
parent d4f63443e6
commit c3a492bf74

@ -17,7 +17,7 @@ source_group(game FILES ${GAME} ${GAME_HEADER})
set(GAMEREND
mwrender/renderingmanager.cpp
mwrender/mwscene.cpp
mwrender/debugging.cpp
mwrender/cellimp.cpp
mwrender/interior.cpp
mwrender/exterior.cpp
@ -28,7 +28,7 @@ set(GAMEREND_HEADER
mwrender/renderingmanager.hpp
mwrender/cell.hpp
mwrender/cellimp.hpp
mwrender/mwscene.hpp
mwrender/debugging.hpp
mwrender/interior.hpp
mwrender/exterior.hpp
mwrender/sky.hpp

@ -1,4 +1,4 @@
#include "mwscene.hpp"
#include "debugging.hpp"
#include <assert.h>

@ -8,9 +8,7 @@
#include <OgreSceneManager.h>
#include <components/nifogre/ogre_nif_loader.hpp>
#include "mwscene.hpp"
#include <libs/mangle/vfs/servers/ogre_vfs.hpp>
#include "mwscene.hpp"
#include <Ogre.h>
using namespace MWRender;

@ -9,7 +9,6 @@
#include <OgreMath.h>
#include <components/nifogre/ogre_nif_loader.hpp>
#include "mwscene.hpp"
#include <Ogre.h>
#include <stdio.h>

@ -8,7 +8,6 @@
#include <components/esm_store/cell_store.hpp>
#include "../mwrender/mwscene.hpp"
#include "physicssystem.hpp"
#include "refdata.hpp"

@ -208,7 +208,6 @@ namespace MWWorld
mPhysEngine = physEng;
mWorldScene = new Scene(environment, this, mRendering.getOgreRenderer(), mRendering.getRoot(), mPhysics);
std::cout << "After mworldscene\n";
}

@ -8,7 +8,7 @@
#include <components/esm_store/cell_store.hpp>
#include "../mwrender/mwscene.hpp"
#include "../mwrender/debugging.hpp"
#include "../mwrender/renderingmanager.hpp"
#include "refdata.hpp"

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