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[Server] Don't automatically synchronize ObjectDelete packets
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@ -16,8 +16,6 @@ namespace mwmp
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void Do(ObjectPacket &packet, Player &player, BaseObjectList &objectList) override
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received %s from %s", strPacketID.c_str(), player.npc.mName.c_str());
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packet.Send(true);
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Script::Call<Script::CallbackIdentity("OnObjectDelete")>(player.getId(), objectList.cell.getDescription().c_str());
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}
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