[Server] Don't automatically synchronize ObjectDelete packets

pull/451/head
David Cernat 7 years ago
parent aa3639f2da
commit c3c7f2c8f9

@ -16,8 +16,6 @@ namespace mwmp
void Do(ObjectPacket &packet, Player &player, BaseObjectList &objectList) override
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received %s from %s", strPacketID.c_str(), player.npc.mName.c_str());
packet.Send(true);
Script::Call<Script::CallbackIdentity("OnObjectDelete")>(player.getId(), objectList.cell.getDescription().c_str());
}

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