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@ -17,44 +17,54 @@ using namespace NifOgre;
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namespace MWRender{
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NpcAnimation::~NpcAnimation()
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{
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removeEntities(head);
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removeEntities(hair);
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removeEntities(neck);
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removeEntities(chest);
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removeEntities(groin);
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removeEntities(skirt);
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removeEntities(rHand);
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removeEntities(lHand);
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removeEntities(rWrist);
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removeEntities(lWrist);
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removeEntities(rForearm);
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removeEntities(lForearm);
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removeEntities(rupperArm);
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removeEntities(lupperArm);
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removeEntities(rfoot);
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removeEntities(lfoot);
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removeEntities(rAnkle);
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removeEntities(lAnkle);
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removeEntities(rKnee);
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removeEntities(lKnee);
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removeEntities(rUpperLeg);
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removeEntities(lUpperLeg);
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removeEntities(rclavicle);
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removeEntities(lclavicle);
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removeEntities(tail);
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removeEntities(mHead);
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removeEntities(mHair);
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removeEntities(mNeck);
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removeEntities(mChest);
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removeEntities(mGroin);
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removeEntities(mSkirt);
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removeEntities(mHandL);
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removeEntities(mHandR);
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removeEntities(mWristL);
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removeEntities(mWristR);
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removeEntities(mForearmL);
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removeEntities(mForearmR);
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removeEntities(mUpperArmL);
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removeEntities(mUpperArmR);
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removeEntities(mFootL);
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removeEntities(mFootR);
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removeEntities(mAnkleL);
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removeEntities(mAnkleR);
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removeEntities(mKneeL);
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removeEntities(mKneeR);
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removeEntities(mUpperLegL);
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removeEntities(mUpperLegR);
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removeEntities(mClavicleL);
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removeEntities(mClavicleR);
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removeEntities(mTail);
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}
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NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWorld::InventoryStore& _inv, int visibilityFlags)
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: Animation(), mStateID(-1), mInv(_inv), timeToChange(0), mVisibilityFlags(visibilityFlags),
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robe(mInv.end()), helmet(mInv.end()), shirt(mInv.end()),
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cuirass(mInv.end()), greaves(mInv.end()),
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leftpauldron(mInv.end()), rightpauldron(mInv.end()),
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boots(mInv.end()),
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leftglove(mInv.end()), rightglove(mInv.end()), skirtiter(mInv.end()),
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pants(mInv.end())
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NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWorld::InventoryStore& inv, int visibilityFlags)
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: Animation(),
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mStateID(-1),
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mInv(inv),
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mTimeToChange(0),
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mVisibilityFlags(visibilityFlags),
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mRobe(mInv.end()),
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mHelmet(mInv.end()),
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mShirt(mInv.end()),
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mCuirass(mInv.end()),
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mGreaves(mInv.end()),
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mPauldronL(mInv.end()),
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mPauldronR(mInv.end()),
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mBoots(mInv.end()),
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mPants(mInv.end()),
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mGloveL(mInv.end()),
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mGloveR(mInv.end()),
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mSkirtIter(mInv.end())
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{
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MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
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mNpc = ptr.get<ESM::NPC>()->mBase;
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for (int init = 0; init < 27; init++)
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{
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@ -64,24 +74,18 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWor
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const MWWorld::ESMStore &store =
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MWBase::Environment::get().getWorld()->getStore();
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const ESM::Race *race = store.get<ESM::Race>().find(ref->mBase->mRace);
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const ESM::Race *race = store.get<ESM::Race>().find(mNpc->mRace);
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std::string hairID = ref->mBase->mHair;
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std::string headID = ref->mBase->mHead;
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headModel = "meshes\\" + store.get<ESM::BodyPart>().find(headID)->mModel;
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hairModel = "meshes\\" + store.get<ESM::BodyPart>().find(hairID)->mModel;
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npcName = ref->mBase->mName;
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isFemale = !!(ref->mBase->mFlags&ESM::NPC::Female);
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isBeast = !!(race->mData.mFlags&ESM::Race::Beast);
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bodyRaceID = "b_n_"+ref->mBase->mRace;
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std::transform(bodyRaceID.begin(), bodyRaceID.end(), bodyRaceID.begin(), ::tolower);
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mHeadModel = "meshes\\" + store.get<ESM::BodyPart>().find(mNpc->mHead)->mModel;
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mHairModel = "meshes\\" + store.get<ESM::BodyPart>().find(mNpc->mHair)->mModel;
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mBodyPrefix = "b_n_" + mNpc->mRace;
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std::transform(mBodyPrefix.begin(), mBodyPrefix.end(), mBodyPrefix.begin(), ::tolower);
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mInsert = node;
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assert(mInsert);
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bool isBeast = (race->mData.mFlags & ESM::Race::Beast) != 0;
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std::string smodel = (!isBeast ? "meshes\\base_anim.nif" : "meshes\\base_animkna.nif");
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mEntityList = NifOgre::NIFLoader::createEntities(mInsert, &mTextKeys, smodel);
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@ -125,7 +129,7 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWor
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}
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float scale = race->mData.mHeight.mMale;
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if (isFemale) {
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if (!mNpc->isMale()) {
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scale = race->mData.mHeight.mFemale;
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}
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mInsert->scale(scale, scale, scale);
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@ -141,18 +145,18 @@ void NpcAnimation::updateParts()
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MWWorld::ContainerStoreIterator *iter;
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int slot;
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} slotlist[] = {
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{ &robe, MWWorld::InventoryStore::Slot_Robe },
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{ &skirtiter, MWWorld::InventoryStore::Slot_Skirt },
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{ &helmet, MWWorld::InventoryStore::Slot_Helmet },
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{ &cuirass, MWWorld::InventoryStore::Slot_Cuirass },
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{ &greaves, MWWorld::InventoryStore::Slot_Greaves },
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{ &leftpauldron, MWWorld::InventoryStore::Slot_LeftPauldron },
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{ &rightpauldron, MWWorld::InventoryStore::Slot_RightPauldron },
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{ &boots, MWWorld::InventoryStore::Slot_Boots },
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{ &leftglove, MWWorld::InventoryStore::Slot_LeftGauntlet },
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{ &rightglove, MWWorld::InventoryStore::Slot_RightGauntlet },
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{ &shirt, MWWorld::InventoryStore::Slot_Shirt },
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{ &pants, MWWorld::InventoryStore::Slot_Pants },
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{ &mRobe, MWWorld::InventoryStore::Slot_Robe },
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{ &mSkirtIter, MWWorld::InventoryStore::Slot_Skirt },
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{ &mHelmet, MWWorld::InventoryStore::Slot_Helmet },
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{ &mCuirass, MWWorld::InventoryStore::Slot_Cuirass },
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{ &mGreaves, MWWorld::InventoryStore::Slot_Greaves },
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{ &mPauldronL, MWWorld::InventoryStore::Slot_LeftPauldron },
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{ &mPauldronR, MWWorld::InventoryStore::Slot_RightPauldron },
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{ &mBoots, MWWorld::InventoryStore::Slot_Boots },
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{ &mGloveL, MWWorld::InventoryStore::Slot_LeftGauntlet },
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{ &mGloveR, MWWorld::InventoryStore::Slot_RightGauntlet },
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{ &mShirt, MWWorld::InventoryStore::Slot_Shirt },
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{ &mPants, MWWorld::InventoryStore::Slot_Pants },
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};
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for(size_t i = 0;i < sizeof(slotlist)/sizeof(slotlist[0]);i++)
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{
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@ -167,9 +171,9 @@ void NpcAnimation::updateParts()
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if(apparelChanged)
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{
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if(robe != mInv.end())
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if(mRobe != mInv.end())
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{
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MWWorld::Ptr ptr = *robe;
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MWWorld::Ptr ptr = *mRobe;
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const ESM::Clothing *clothes = (ptr.get<ESM::Clothing>())->mBase;
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std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
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@ -187,9 +191,9 @@ void NpcAnimation::updateParts()
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reserveIndividualPart(ESM::PRT_RPauldron, MWWorld::InventoryStore::Slot_Robe, 5);
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reserveIndividualPart(ESM::PRT_LPauldron, MWWorld::InventoryStore::Slot_Robe, 5);
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}
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if(skirtiter != mInv.end())
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if(mSkirtIter != mInv.end())
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{
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MWWorld::Ptr ptr = *skirtiter;
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MWWorld::Ptr ptr = *mSkirtIter;
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const ESM::Clothing *clothes = (ptr.get<ESM::Clothing>())->mBase;
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std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
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@ -199,103 +203,103 @@ void NpcAnimation::updateParts()
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reserveIndividualPart(ESM::PRT_LLeg, MWWorld::InventoryStore::Slot_Skirt, 4);
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}
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if(helmet != mInv.end())
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if(mHelmet != mInv.end())
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{
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removeIndividualPart(ESM::PRT_Hair);
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const ESM::Armor *armor = (helmet->get<ESM::Armor>())->mBase;
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const ESM::Armor *armor = (mHelmet->get<ESM::Armor>())->mBase;
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std::vector<ESM::PartReference> parts = armor->mParts.mParts;
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addPartGroup(MWWorld::InventoryStore::Slot_Helmet, 3, parts);
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}
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if(cuirass != mInv.end())
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if(mCuirass != mInv.end())
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{
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const ESM::Armor *armor = (cuirass->get<ESM::Armor>())->mBase;
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const ESM::Armor *armor = (mCuirass->get<ESM::Armor>())->mBase;
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std::vector<ESM::PartReference> parts = armor->mParts.mParts;
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addPartGroup(MWWorld::InventoryStore::Slot_Cuirass, 3, parts);
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}
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if(greaves != mInv.end())
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if(mGreaves != mInv.end())
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{
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const ESM::Armor *armor = (greaves->get<ESM::Armor>())->mBase;
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const ESM::Armor *armor = (mGreaves->get<ESM::Armor>())->mBase;
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std::vector<ESM::PartReference> parts = armor->mParts.mParts;
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addPartGroup(MWWorld::InventoryStore::Slot_Greaves, 3, parts);
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}
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if(leftpauldron != mInv.end())
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if(mPauldronL != mInv.end())
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{
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const ESM::Armor *armor = (leftpauldron->get<ESM::Armor>())->mBase;
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const ESM::Armor *armor = (mPauldronL->get<ESM::Armor>())->mBase;
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std::vector<ESM::PartReference> parts = armor->mParts.mParts;
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addPartGroup(MWWorld::InventoryStore::Slot_LeftPauldron, 3, parts);
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}
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if(rightpauldron != mInv.end())
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if(mPauldronR != mInv.end())
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{
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const ESM::Armor *armor = (rightpauldron->get<ESM::Armor>())->mBase;
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const ESM::Armor *armor = (mPauldronR->get<ESM::Armor>())->mBase;
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std::vector<ESM::PartReference> parts = armor->mParts.mParts;
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addPartGroup(MWWorld::InventoryStore::Slot_RightPauldron, 3, parts);
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}
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if(boots != mInv.end())
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if(mBoots != mInv.end())
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{
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if(boots->getTypeName() == typeid(ESM::Clothing).name())
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if(mBoots->getTypeName() == typeid(ESM::Clothing).name())
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{
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const ESM::Clothing *clothes = (boots->get<ESM::Clothing>())->mBase;
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const ESM::Clothing *clothes = (mBoots->get<ESM::Clothing>())->mBase;
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std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
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addPartGroup(MWWorld::InventoryStore::Slot_Boots, 2, parts);
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}
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else if(boots->getTypeName() == typeid(ESM::Armor).name())
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else if(mBoots->getTypeName() == typeid(ESM::Armor).name())
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{
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const ESM::Armor *armor = (boots->get<ESM::Armor>())->mBase;
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const ESM::Armor *armor = (mBoots->get<ESM::Armor>())->mBase;
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std::vector<ESM::PartReference> parts = armor->mParts.mParts;
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addPartGroup(MWWorld::InventoryStore::Slot_Boots, 3, parts);
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}
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}
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if(leftglove != mInv.end())
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if(mGloveL != mInv.end())
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{
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if(leftglove->getTypeName() == typeid(ESM::Clothing).name())
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if(mGloveL->getTypeName() == typeid(ESM::Clothing).name())
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{
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const ESM::Clothing *clothes = (leftglove->get<ESM::Clothing>())->mBase;
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const ESM::Clothing *clothes = (mGloveL->get<ESM::Clothing>())->mBase;
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std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
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addPartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet, 2, parts);
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}
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else
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{
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const ESM::Armor *armor = (leftglove->get<ESM::Armor>())->mBase;
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const ESM::Armor *armor = (mGloveL->get<ESM::Armor>())->mBase;
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std::vector<ESM::PartReference> parts = armor->mParts.mParts;
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addPartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet, 3, parts);
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}
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}
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if(rightglove != mInv.end())
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if(mGloveR != mInv.end())
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{
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if(rightglove->getTypeName() == typeid(ESM::Clothing).name())
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if(mGloveR->getTypeName() == typeid(ESM::Clothing).name())
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{
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const ESM::Clothing *clothes = (rightglove->get<ESM::Clothing>())->mBase;
|
|
|
|
|
const ESM::Clothing *clothes = (mGloveR->get<ESM::Clothing>())->mBase;
|
|
|
|
|
std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
|
|
|
|
|
addPartGroup(MWWorld::InventoryStore::Slot_RightGauntlet, 2, parts);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
const ESM::Armor *armor = (rightglove->get<ESM::Armor>())->mBase;
|
|
|
|
|
const ESM::Armor *armor = (mGloveR->get<ESM::Armor>())->mBase;
|
|
|
|
|
std::vector<ESM::PartReference> parts = armor->mParts.mParts;
|
|
|
|
|
addPartGroup(MWWorld::InventoryStore::Slot_RightGauntlet, 3, parts);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(shirt != mInv.end())
|
|
|
|
|
if(mShirt != mInv.end())
|
|
|
|
|
{
|
|
|
|
|
const ESM::Clothing *clothes = (shirt->get<ESM::Clothing>())->mBase;
|
|
|
|
|
const ESM::Clothing *clothes = (mShirt->get<ESM::Clothing>())->mBase;
|
|
|
|
|
std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
|
|
|
|
|
addPartGroup(MWWorld::InventoryStore::Slot_Shirt, 2, parts);
|
|
|
|
|
}
|
|
|
|
|
if(pants != mInv.end())
|
|
|
|
|
if(mPants != mInv.end())
|
|
|
|
|
{
|
|
|
|
|
const ESM::Clothing *clothes = (pants->get<ESM::Clothing>())->mBase;
|
|
|
|
|
const ESM::Clothing *clothes = (mPants->get<ESM::Clothing>())->mBase;
|
|
|
|
|
std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
|
|
|
|
|
addPartGroup(MWWorld::InventoryStore::Slot_Pants, 2, parts);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(mPartPriorities[ESM::PRT_Head] < 1)
|
|
|
|
|
addOrReplaceIndividualPart(ESM::PRT_Head, -1,1, headModel);
|
|
|
|
|
addOrReplaceIndividualPart(ESM::PRT_Head, -1,1, mHeadModel);
|
|
|
|
|
if(mPartPriorities[ESM::PRT_Hair] < 1 && mPartPriorities[ESM::PRT_Head] <= 1)
|
|
|
|
|
addOrReplaceIndividualPart(ESM::PRT_Hair, -1,1, hairModel);
|
|
|
|
|
addOrReplaceIndividualPart(ESM::PRT_Hair, -1,1, mHairModel);
|
|
|
|
|
|
|
|
|
|
static const struct {
|
|
|
|
|
ESM::PartReferenceType type;
|
|
|
|
@ -329,20 +333,21 @@ void NpcAnimation::updateParts()
|
|
|
|
|
if(mPartPriorities[PartTypeList[i].type] < 1)
|
|
|
|
|
{
|
|
|
|
|
const ESM::BodyPart *part = NULL;
|
|
|
|
|
bool tryfemale = isFemale;
|
|
|
|
|
int ni = 0;
|
|
|
|
|
do {
|
|
|
|
|
part = store.get<ESM::BodyPart>().search(bodyRaceID+(tryfemale?"_f_":"_m_")+PartTypeList[i].name[ni]);
|
|
|
|
|
if(part) break;
|
|
|
|
|
|
|
|
|
|
ni ^= 1;
|
|
|
|
|
if(ni == 0)
|
|
|
|
|
{
|
|
|
|
|
if(!tryfemale)
|
|
|
|
|
break;
|
|
|
|
|
tryfemale = false;
|
|
|
|
|
const MWWorld::Store<ESM::BodyPart> &partStore =
|
|
|
|
|
store.get<ESM::BodyPart>();
|
|
|
|
|
|
|
|
|
|
if (!mNpc->isMale()) {
|
|
|
|
|
part = partStore.search(mBodyPrefix + "_f_" + PartTypeList[i].name[0]);
|
|
|
|
|
if (part == 0) {
|
|
|
|
|
part = partStore.search(mBodyPrefix + "_f_" + PartTypeList[i].name[1]);
|
|
|
|
|
}
|
|
|
|
|
} while(1);
|
|
|
|
|
}
|
|
|
|
|
if (part == 0) {
|
|
|
|
|
part = partStore.search(mBodyPrefix + "_m_" + PartTypeList[i].name[0]);
|
|
|
|
|
}
|
|
|
|
|
if (part == 0) {
|
|
|
|
|
part = partStore.search(mBodyPrefix + "_m_" + PartTypeList[i].name[1]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(part)
|
|
|
|
|
addOrReplaceIndividualPart(PartTypeList[i].type, -1,1, "meshes\\"+part->mModel);
|
|
|
|
@ -365,12 +370,12 @@ NifOgre::EntityList NpcAnimation::insertBoundedPart(const std::string &mesh, int
|
|
|
|
|
|
|
|
|
|
void NpcAnimation::runAnimation(float timepassed)
|
|
|
|
|
{
|
|
|
|
|
if(timeToChange > .2)
|
|
|
|
|
if(mTimeToChange > .2)
|
|
|
|
|
{
|
|
|
|
|
timeToChange = 0;
|
|
|
|
|
mTimeToChange = 0;
|
|
|
|
|
updateParts();
|
|
|
|
|
}
|
|
|
|
|
timeToChange += timepassed;
|
|
|
|
|
mTimeToChange += timepassed;
|
|
|
|
|
|
|
|
|
|
Animation::runAnimation(timepassed);
|
|
|
|
|
}
|
|
|
|
@ -395,61 +400,61 @@ void NpcAnimation::removeIndividualPart(int type)
|
|
|
|
|
mPartslots[type] = -1;
|
|
|
|
|
|
|
|
|
|
if(type == ESM::PRT_Head) //0
|
|
|
|
|
removeEntities(head);
|
|
|
|
|
removeEntities(mHead);
|
|
|
|
|
else if(type == ESM::PRT_Hair) //1
|
|
|
|
|
removeEntities(hair);
|
|
|
|
|
removeEntities(mHair);
|
|
|
|
|
else if(type == ESM::PRT_Neck) //2
|
|
|
|
|
removeEntities(neck);
|
|
|
|
|
removeEntities(mNeck);
|
|
|
|
|
else if(type == ESM::PRT_Cuirass)//3
|
|
|
|
|
removeEntities(chest);
|
|
|
|
|
removeEntities(mChest);
|
|
|
|
|
else if(type == ESM::PRT_Groin)//4
|
|
|
|
|
removeEntities(groin);
|
|
|
|
|
removeEntities(mGroin);
|
|
|
|
|
else if(type == ESM::PRT_Skirt)//5
|
|
|
|
|
removeEntities(skirt);
|
|
|
|
|
removeEntities(mSkirt);
|
|
|
|
|
else if(type == ESM::PRT_RHand)//6
|
|
|
|
|
removeEntities(rHand);
|
|
|
|
|
removeEntities(mHandR);
|
|
|
|
|
else if(type == ESM::PRT_LHand)//7
|
|
|
|
|
removeEntities(lHand);
|
|
|
|
|
removeEntities(mHandL);
|
|
|
|
|
else if(type == ESM::PRT_RWrist)//8
|
|
|
|
|
removeEntities(rWrist);
|
|
|
|
|
removeEntities(mWristR);
|
|
|
|
|
else if(type == ESM::PRT_LWrist) //9
|
|
|
|
|
removeEntities(lWrist);
|
|
|
|
|
removeEntities(mWristL);
|
|
|
|
|
else if(type == ESM::PRT_Shield) //10
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
else if(type == ESM::PRT_RForearm) //11
|
|
|
|
|
removeEntities(rForearm);
|
|
|
|
|
removeEntities(mForearmR);
|
|
|
|
|
else if(type == ESM::PRT_LForearm) //12
|
|
|
|
|
removeEntities(lForearm);
|
|
|
|
|
removeEntities(mForearmL);
|
|
|
|
|
else if(type == ESM::PRT_RUpperarm) //13
|
|
|
|
|
removeEntities(rupperArm);
|
|
|
|
|
removeEntities(mUpperArmR);
|
|
|
|
|
else if(type == ESM::PRT_LUpperarm) //14
|
|
|
|
|
removeEntities(lupperArm);
|
|
|
|
|
removeEntities(mUpperArmL);
|
|
|
|
|
else if(type == ESM::PRT_RFoot) //15
|
|
|
|
|
removeEntities(rfoot);
|
|
|
|
|
removeEntities(mFootR);
|
|
|
|
|
else if(type == ESM::PRT_LFoot) //16
|
|
|
|
|
removeEntities(lfoot);
|
|
|
|
|
removeEntities(mFootL);
|
|
|
|
|
else if(type == ESM::PRT_RAnkle) //17
|
|
|
|
|
removeEntities(rAnkle);
|
|
|
|
|
removeEntities(mAnkleR);
|
|
|
|
|
else if(type == ESM::PRT_LAnkle) //18
|
|
|
|
|
removeEntities(lAnkle);
|
|
|
|
|
removeEntities(mAnkleL);
|
|
|
|
|
else if(type == ESM::PRT_RKnee) //19
|
|
|
|
|
removeEntities(rKnee);
|
|
|
|
|
removeEntities(mKneeR);
|
|
|
|
|
else if(type == ESM::PRT_LKnee) //20
|
|
|
|
|
removeEntities(lKnee);
|
|
|
|
|
removeEntities(mKneeL);
|
|
|
|
|
else if(type == ESM::PRT_RLeg) //21
|
|
|
|
|
removeEntities(rUpperLeg);
|
|
|
|
|
removeEntities(mUpperLegR);
|
|
|
|
|
else if(type == ESM::PRT_LLeg) //22
|
|
|
|
|
removeEntities(lUpperLeg);
|
|
|
|
|
removeEntities(mUpperLegL);
|
|
|
|
|
else if(type == ESM::PRT_RPauldron) //23
|
|
|
|
|
removeEntities(rclavicle);
|
|
|
|
|
removeEntities(mClavicleR);
|
|
|
|
|
else if(type == ESM::PRT_LPauldron) //24
|
|
|
|
|
removeEntities(lclavicle);
|
|
|
|
|
removeEntities(mClavicleL);
|
|
|
|
|
else if(type == ESM::PRT_Weapon) //25
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
else if(type == ESM::PRT_Tail) //26
|
|
|
|
|
removeEntities(tail);
|
|
|
|
|
removeEntities(mTail);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void NpcAnimation::reserveIndividualPart(int type, int group, int priority)
|
|
|
|
@ -482,83 +487,83 @@ bool NpcAnimation::addOrReplaceIndividualPart(int type, int group, int priority,
|
|
|
|
|
switch(type)
|
|
|
|
|
{
|
|
|
|
|
case ESM::PRT_Head: //0
|
|
|
|
|
head = insertBoundedPart(mesh, group, "Head");
|
|
|
|
|
mHead = insertBoundedPart(mesh, group, "Head");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_Hair: //1
|
|
|
|
|
hair = insertBoundedPart(mesh, group, "Head");
|
|
|
|
|
mHair = insertBoundedPart(mesh, group, "Head");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_Neck: //2
|
|
|
|
|
neck = insertBoundedPart(mesh, group, "Neck");
|
|
|
|
|
mNeck = insertBoundedPart(mesh, group, "Neck");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_Cuirass: //3
|
|
|
|
|
chest = insertBoundedPart(mesh, group, "Chest");
|
|
|
|
|
mChest = insertBoundedPart(mesh, group, "Chest");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_Groin: //4
|
|
|
|
|
groin = insertBoundedPart(mesh, group, "Groin");
|
|
|
|
|
mGroin = insertBoundedPart(mesh, group, "Groin");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_Skirt: //5
|
|
|
|
|
skirt = insertBoundedPart(mesh, group, "Groin");
|
|
|
|
|
mSkirt = insertBoundedPart(mesh, group, "Groin");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_RHand: //6
|
|
|
|
|
rHand = insertBoundedPart(mesh, group, "Right Hand");
|
|
|
|
|
mHandR = insertBoundedPart(mesh, group, "Right Hand");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_LHand: //7
|
|
|
|
|
lHand = insertBoundedPart(mesh, group, "Left Hand");
|
|
|
|
|
mHandL = insertBoundedPart(mesh, group, "Left Hand");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_RWrist: //8
|
|
|
|
|
rWrist = insertBoundedPart(mesh, group, "Right Wrist");
|
|
|
|
|
mWristR = insertBoundedPart(mesh, group, "Right Wrist");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_LWrist: //9
|
|
|
|
|
lWrist = insertBoundedPart(mesh, group, "Left Wrist");
|
|
|
|
|
mWristL = insertBoundedPart(mesh, group, "Left Wrist");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_Shield: //10
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_RForearm: //11
|
|
|
|
|
rForearm = insertBoundedPart(mesh, group, "Right Forearm");
|
|
|
|
|
mForearmR = insertBoundedPart(mesh, group, "Right Forearm");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_LForearm: //12
|
|
|
|
|
lForearm = insertBoundedPart(mesh, group, "Left Forearm");
|
|
|
|
|
mForearmL = insertBoundedPart(mesh, group, "Left Forearm");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_RUpperarm: //13
|
|
|
|
|
rupperArm = insertBoundedPart(mesh, group, "Right Upper Arm");
|
|
|
|
|
mUpperArmR = insertBoundedPart(mesh, group, "Right Upper Arm");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_LUpperarm: //14
|
|
|
|
|
lupperArm = insertBoundedPart(mesh, group, "Left Upper Arm");
|
|
|
|
|
mUpperArmL = insertBoundedPart(mesh, group, "Left Upper Arm");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_RFoot: //15
|
|
|
|
|
rfoot = insertBoundedPart(mesh, group, "Right Foot");
|
|
|
|
|
mFootR = insertBoundedPart(mesh, group, "Right Foot");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_LFoot: //16
|
|
|
|
|
lfoot = insertBoundedPart(mesh, group, "Left Foot");
|
|
|
|
|
mFootL = insertBoundedPart(mesh, group, "Left Foot");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_RAnkle: //17
|
|
|
|
|
rAnkle = insertBoundedPart(mesh, group, "Right Ankle");
|
|
|
|
|
mAnkleR = insertBoundedPart(mesh, group, "Right Ankle");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_LAnkle: //18
|
|
|
|
|
lAnkle = insertBoundedPart(mesh, group, "Left Ankle");
|
|
|
|
|
mAnkleL = insertBoundedPart(mesh, group, "Left Ankle");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_RKnee: //19
|
|
|
|
|
rKnee = insertBoundedPart(mesh, group, "Right Knee");
|
|
|
|
|
mKneeR = insertBoundedPart(mesh, group, "Right Knee");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_LKnee: //20
|
|
|
|
|
lKnee = insertBoundedPart(mesh, group, "Left Knee");
|
|
|
|
|
mKneeL = insertBoundedPart(mesh, group, "Left Knee");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_RLeg: //21
|
|
|
|
|
rUpperLeg = insertBoundedPart(mesh, group, "Right Upper Leg");
|
|
|
|
|
mUpperLegR = insertBoundedPart(mesh, group, "Right Upper Leg");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_LLeg: //22
|
|
|
|
|
lUpperLeg = insertBoundedPart(mesh, group, "Left Upper Leg");
|
|
|
|
|
mUpperLegL = insertBoundedPart(mesh, group, "Left Upper Leg");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_RPauldron: //23
|
|
|
|
|
rclavicle = insertBoundedPart(mesh , group, "Right Clavicle");
|
|
|
|
|
mClavicleR = insertBoundedPart(mesh , group, "Right Clavicle");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_LPauldron: //24
|
|
|
|
|
lclavicle = insertBoundedPart(mesh, group, "Left Clavicle");
|
|
|
|
|
mClavicleL = insertBoundedPart(mesh, group, "Left Clavicle");
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_Weapon: //25
|
|
|
|
|
break;
|
|
|
|
|
case ESM::PRT_Tail: //26
|
|
|
|
|
tail = insertBoundedPart(mesh, group, "Tail");
|
|
|
|
|
mTail = insertBoundedPart(mesh, group, "Tail");
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
@ -570,14 +575,14 @@ void NpcAnimation::addPartGroup(int group, int priority, std::vector<ESM::PartRe
|
|
|
|
|
{
|
|
|
|
|
ESM::PartReference &part = parts[i];
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const MWWorld::Store<ESM::BodyPart> &parts =
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const MWWorld::Store<ESM::BodyPart> &partStore =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::BodyPart>();
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const ESM::BodyPart *bodypart = 0;
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if(isFemale)
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bodypart = parts.search(part.mFemale);
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if(!mNpc->isMale())
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bodypart = partStore.search(part.mFemale);
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if(!bodypart)
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bodypart = parts.search(part.mMale);
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bodypart = partStore.search(part.mMale);
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if(bodypart)
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addOrReplaceIndividualPart(part.mPart, group, priority,"meshes\\" + bodypart->mModel);
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