m prefix for NpcAnimation members

actorid
greye 12 years ago
parent 90e679746b
commit c3f0dc0dfb

@ -17,44 +17,54 @@ using namespace NifOgre;
namespace MWRender{
NpcAnimation::~NpcAnimation()
{
removeEntities(head);
removeEntities(hair);
removeEntities(neck);
removeEntities(chest);
removeEntities(groin);
removeEntities(skirt);
removeEntities(rHand);
removeEntities(lHand);
removeEntities(rWrist);
removeEntities(lWrist);
removeEntities(rForearm);
removeEntities(lForearm);
removeEntities(rupperArm);
removeEntities(lupperArm);
removeEntities(rfoot);
removeEntities(lfoot);
removeEntities(rAnkle);
removeEntities(lAnkle);
removeEntities(rKnee);
removeEntities(lKnee);
removeEntities(rUpperLeg);
removeEntities(lUpperLeg);
removeEntities(rclavicle);
removeEntities(lclavicle);
removeEntities(tail);
removeEntities(mHead);
removeEntities(mHair);
removeEntities(mNeck);
removeEntities(mChest);
removeEntities(mGroin);
removeEntities(mSkirt);
removeEntities(mHandL);
removeEntities(mHandR);
removeEntities(mWristL);
removeEntities(mWristR);
removeEntities(mForearmL);
removeEntities(mForearmR);
removeEntities(mUpperArmL);
removeEntities(mUpperArmR);
removeEntities(mFootL);
removeEntities(mFootR);
removeEntities(mAnkleL);
removeEntities(mAnkleR);
removeEntities(mKneeL);
removeEntities(mKneeR);
removeEntities(mUpperLegL);
removeEntities(mUpperLegR);
removeEntities(mClavicleL);
removeEntities(mClavicleR);
removeEntities(mTail);
}
NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWorld::InventoryStore& _inv, int visibilityFlags)
: Animation(), mStateID(-1), mInv(_inv), timeToChange(0), mVisibilityFlags(visibilityFlags),
robe(mInv.end()), helmet(mInv.end()), shirt(mInv.end()),
cuirass(mInv.end()), greaves(mInv.end()),
leftpauldron(mInv.end()), rightpauldron(mInv.end()),
boots(mInv.end()),
leftglove(mInv.end()), rightglove(mInv.end()), skirtiter(mInv.end()),
pants(mInv.end())
NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWorld::InventoryStore& inv, int visibilityFlags)
: Animation(),
mStateID(-1),
mInv(inv),
mTimeToChange(0),
mVisibilityFlags(visibilityFlags),
mRobe(mInv.end()),
mHelmet(mInv.end()),
mShirt(mInv.end()),
mCuirass(mInv.end()),
mGreaves(mInv.end()),
mPauldronL(mInv.end()),
mPauldronR(mInv.end()),
mBoots(mInv.end()),
mPants(mInv.end()),
mGloveL(mInv.end()),
mGloveR(mInv.end()),
mSkirtIter(mInv.end())
{
MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
mNpc = ptr.get<ESM::NPC>()->mBase;
for (int init = 0; init < 27; init++)
{
@ -64,24 +74,18 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWor
const MWWorld::ESMStore &store =
MWBase::Environment::get().getWorld()->getStore();
const ESM::Race *race = store.get<ESM::Race>().find(ref->mBase->mRace);
const ESM::Race *race = store.get<ESM::Race>().find(mNpc->mRace);
std::string hairID = ref->mBase->mHair;
std::string headID = ref->mBase->mHead;
headModel = "meshes\\" + store.get<ESM::BodyPart>().find(headID)->mModel;
hairModel = "meshes\\" + store.get<ESM::BodyPart>().find(hairID)->mModel;
npcName = ref->mBase->mName;
isFemale = !!(ref->mBase->mFlags&ESM::NPC::Female);
isBeast = !!(race->mData.mFlags&ESM::Race::Beast);
bodyRaceID = "b_n_"+ref->mBase->mRace;
std::transform(bodyRaceID.begin(), bodyRaceID.end(), bodyRaceID.begin(), ::tolower);
mHeadModel = "meshes\\" + store.get<ESM::BodyPart>().find(mNpc->mHead)->mModel;
mHairModel = "meshes\\" + store.get<ESM::BodyPart>().find(mNpc->mHair)->mModel;
mBodyPrefix = "b_n_" + mNpc->mRace;
std::transform(mBodyPrefix.begin(), mBodyPrefix.end(), mBodyPrefix.begin(), ::tolower);
mInsert = node;
assert(mInsert);
bool isBeast = (race->mData.mFlags & ESM::Race::Beast) != 0;
std::string smodel = (!isBeast ? "meshes\\base_anim.nif" : "meshes\\base_animkna.nif");
mEntityList = NifOgre::NIFLoader::createEntities(mInsert, &mTextKeys, smodel);
@ -125,7 +129,7 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWor
}
float scale = race->mData.mHeight.mMale;
if (isFemale) {
if (!mNpc->isMale()) {
scale = race->mData.mHeight.mFemale;
}
mInsert->scale(scale, scale, scale);
@ -141,18 +145,18 @@ void NpcAnimation::updateParts()
MWWorld::ContainerStoreIterator *iter;
int slot;
} slotlist[] = {
{ &robe, MWWorld::InventoryStore::Slot_Robe },
{ &skirtiter, MWWorld::InventoryStore::Slot_Skirt },
{ &helmet, MWWorld::InventoryStore::Slot_Helmet },
{ &cuirass, MWWorld::InventoryStore::Slot_Cuirass },
{ &greaves, MWWorld::InventoryStore::Slot_Greaves },
{ &leftpauldron, MWWorld::InventoryStore::Slot_LeftPauldron },
{ &rightpauldron, MWWorld::InventoryStore::Slot_RightPauldron },
{ &boots, MWWorld::InventoryStore::Slot_Boots },
{ &leftglove, MWWorld::InventoryStore::Slot_LeftGauntlet },
{ &rightglove, MWWorld::InventoryStore::Slot_RightGauntlet },
{ &shirt, MWWorld::InventoryStore::Slot_Shirt },
{ &pants, MWWorld::InventoryStore::Slot_Pants },
{ &mRobe, MWWorld::InventoryStore::Slot_Robe },
{ &mSkirtIter, MWWorld::InventoryStore::Slot_Skirt },
{ &mHelmet, MWWorld::InventoryStore::Slot_Helmet },
{ &mCuirass, MWWorld::InventoryStore::Slot_Cuirass },
{ &mGreaves, MWWorld::InventoryStore::Slot_Greaves },
{ &mPauldronL, MWWorld::InventoryStore::Slot_LeftPauldron },
{ &mPauldronR, MWWorld::InventoryStore::Slot_RightPauldron },
{ &mBoots, MWWorld::InventoryStore::Slot_Boots },
{ &mGloveL, MWWorld::InventoryStore::Slot_LeftGauntlet },
{ &mGloveR, MWWorld::InventoryStore::Slot_RightGauntlet },
{ &mShirt, MWWorld::InventoryStore::Slot_Shirt },
{ &mPants, MWWorld::InventoryStore::Slot_Pants },
};
for(size_t i = 0;i < sizeof(slotlist)/sizeof(slotlist[0]);i++)
{
@ -167,9 +171,9 @@ void NpcAnimation::updateParts()
if(apparelChanged)
{
if(robe != mInv.end())
if(mRobe != mInv.end())
{
MWWorld::Ptr ptr = *robe;
MWWorld::Ptr ptr = *mRobe;
const ESM::Clothing *clothes = (ptr.get<ESM::Clothing>())->mBase;
std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
@ -187,9 +191,9 @@ void NpcAnimation::updateParts()
reserveIndividualPart(ESM::PRT_RPauldron, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_LPauldron, MWWorld::InventoryStore::Slot_Robe, 5);
}
if(skirtiter != mInv.end())
if(mSkirtIter != mInv.end())
{
MWWorld::Ptr ptr = *skirtiter;
MWWorld::Ptr ptr = *mSkirtIter;
const ESM::Clothing *clothes = (ptr.get<ESM::Clothing>())->mBase;
std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
@ -199,103 +203,103 @@ void NpcAnimation::updateParts()
reserveIndividualPart(ESM::PRT_LLeg, MWWorld::InventoryStore::Slot_Skirt, 4);
}
if(helmet != mInv.end())
if(mHelmet != mInv.end())
{
removeIndividualPart(ESM::PRT_Hair);
const ESM::Armor *armor = (helmet->get<ESM::Armor>())->mBase;
const ESM::Armor *armor = (mHelmet->get<ESM::Armor>())->mBase;
std::vector<ESM::PartReference> parts = armor->mParts.mParts;
addPartGroup(MWWorld::InventoryStore::Slot_Helmet, 3, parts);
}
if(cuirass != mInv.end())
if(mCuirass != mInv.end())
{
const ESM::Armor *armor = (cuirass->get<ESM::Armor>())->mBase;
const ESM::Armor *armor = (mCuirass->get<ESM::Armor>())->mBase;
std::vector<ESM::PartReference> parts = armor->mParts.mParts;
addPartGroup(MWWorld::InventoryStore::Slot_Cuirass, 3, parts);
}
if(greaves != mInv.end())
if(mGreaves != mInv.end())
{
const ESM::Armor *armor = (greaves->get<ESM::Armor>())->mBase;
const ESM::Armor *armor = (mGreaves->get<ESM::Armor>())->mBase;
std::vector<ESM::PartReference> parts = armor->mParts.mParts;
addPartGroup(MWWorld::InventoryStore::Slot_Greaves, 3, parts);
}
if(leftpauldron != mInv.end())
if(mPauldronL != mInv.end())
{
const ESM::Armor *armor = (leftpauldron->get<ESM::Armor>())->mBase;
const ESM::Armor *armor = (mPauldronL->get<ESM::Armor>())->mBase;
std::vector<ESM::PartReference> parts = armor->mParts.mParts;
addPartGroup(MWWorld::InventoryStore::Slot_LeftPauldron, 3, parts);
}
if(rightpauldron != mInv.end())
if(mPauldronR != mInv.end())
{
const ESM::Armor *armor = (rightpauldron->get<ESM::Armor>())->mBase;
const ESM::Armor *armor = (mPauldronR->get<ESM::Armor>())->mBase;
std::vector<ESM::PartReference> parts = armor->mParts.mParts;
addPartGroup(MWWorld::InventoryStore::Slot_RightPauldron, 3, parts);
}
if(boots != mInv.end())
if(mBoots != mInv.end())
{
if(boots->getTypeName() == typeid(ESM::Clothing).name())
if(mBoots->getTypeName() == typeid(ESM::Clothing).name())
{
const ESM::Clothing *clothes = (boots->get<ESM::Clothing>())->mBase;
const ESM::Clothing *clothes = (mBoots->get<ESM::Clothing>())->mBase;
std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
addPartGroup(MWWorld::InventoryStore::Slot_Boots, 2, parts);
}
else if(boots->getTypeName() == typeid(ESM::Armor).name())
else if(mBoots->getTypeName() == typeid(ESM::Armor).name())
{
const ESM::Armor *armor = (boots->get<ESM::Armor>())->mBase;
const ESM::Armor *armor = (mBoots->get<ESM::Armor>())->mBase;
std::vector<ESM::PartReference> parts = armor->mParts.mParts;
addPartGroup(MWWorld::InventoryStore::Slot_Boots, 3, parts);
}
}
if(leftglove != mInv.end())
if(mGloveL != mInv.end())
{
if(leftglove->getTypeName() == typeid(ESM::Clothing).name())
if(mGloveL->getTypeName() == typeid(ESM::Clothing).name())
{
const ESM::Clothing *clothes = (leftglove->get<ESM::Clothing>())->mBase;
const ESM::Clothing *clothes = (mGloveL->get<ESM::Clothing>())->mBase;
std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
addPartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet, 2, parts);
}
else
{
const ESM::Armor *armor = (leftglove->get<ESM::Armor>())->mBase;
const ESM::Armor *armor = (mGloveL->get<ESM::Armor>())->mBase;
std::vector<ESM::PartReference> parts = armor->mParts.mParts;
addPartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet, 3, parts);
}
}
if(rightglove != mInv.end())
if(mGloveR != mInv.end())
{
if(rightglove->getTypeName() == typeid(ESM::Clothing).name())
if(mGloveR->getTypeName() == typeid(ESM::Clothing).name())
{
const ESM::Clothing *clothes = (rightglove->get<ESM::Clothing>())->mBase;
const ESM::Clothing *clothes = (mGloveR->get<ESM::Clothing>())->mBase;
std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
addPartGroup(MWWorld::InventoryStore::Slot_RightGauntlet, 2, parts);
}
else
{
const ESM::Armor *armor = (rightglove->get<ESM::Armor>())->mBase;
const ESM::Armor *armor = (mGloveR->get<ESM::Armor>())->mBase;
std::vector<ESM::PartReference> parts = armor->mParts.mParts;
addPartGroup(MWWorld::InventoryStore::Slot_RightGauntlet, 3, parts);
}
}
if(shirt != mInv.end())
if(mShirt != mInv.end())
{
const ESM::Clothing *clothes = (shirt->get<ESM::Clothing>())->mBase;
const ESM::Clothing *clothes = (mShirt->get<ESM::Clothing>())->mBase;
std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
addPartGroup(MWWorld::InventoryStore::Slot_Shirt, 2, parts);
}
if(pants != mInv.end())
if(mPants != mInv.end())
{
const ESM::Clothing *clothes = (pants->get<ESM::Clothing>())->mBase;
const ESM::Clothing *clothes = (mPants->get<ESM::Clothing>())->mBase;
std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
addPartGroup(MWWorld::InventoryStore::Slot_Pants, 2, parts);
}
}
if(mPartPriorities[ESM::PRT_Head] < 1)
addOrReplaceIndividualPart(ESM::PRT_Head, -1,1, headModel);
addOrReplaceIndividualPart(ESM::PRT_Head, -1,1, mHeadModel);
if(mPartPriorities[ESM::PRT_Hair] < 1 && mPartPriorities[ESM::PRT_Head] <= 1)
addOrReplaceIndividualPart(ESM::PRT_Hair, -1,1, hairModel);
addOrReplaceIndividualPart(ESM::PRT_Hair, -1,1, mHairModel);
static const struct {
ESM::PartReferenceType type;
@ -329,20 +333,21 @@ void NpcAnimation::updateParts()
if(mPartPriorities[PartTypeList[i].type] < 1)
{
const ESM::BodyPart *part = NULL;
bool tryfemale = isFemale;
int ni = 0;
do {
part = store.get<ESM::BodyPart>().search(bodyRaceID+(tryfemale?"_f_":"_m_")+PartTypeList[i].name[ni]);
if(part) break;
ni ^= 1;
if(ni == 0)
{
if(!tryfemale)
break;
tryfemale = false;
const MWWorld::Store<ESM::BodyPart> &partStore =
store.get<ESM::BodyPart>();
if (!mNpc->isMale()) {
part = partStore.search(mBodyPrefix + "_f_" + PartTypeList[i].name[0]);
if (part == 0) {
part = partStore.search(mBodyPrefix + "_f_" + PartTypeList[i].name[1]);
}
} while(1);
}
if (part == 0) {
part = partStore.search(mBodyPrefix + "_m_" + PartTypeList[i].name[0]);
}
if (part == 0) {
part = partStore.search(mBodyPrefix + "_m_" + PartTypeList[i].name[1]);
}
if(part)
addOrReplaceIndividualPart(PartTypeList[i].type, -1,1, "meshes\\"+part->mModel);
@ -365,12 +370,12 @@ NifOgre::EntityList NpcAnimation::insertBoundedPart(const std::string &mesh, int
void NpcAnimation::runAnimation(float timepassed)
{
if(timeToChange > .2)
if(mTimeToChange > .2)
{
timeToChange = 0;
mTimeToChange = 0;
updateParts();
}
timeToChange += timepassed;
mTimeToChange += timepassed;
Animation::runAnimation(timepassed);
}
@ -395,61 +400,61 @@ void NpcAnimation::removeIndividualPart(int type)
mPartslots[type] = -1;
if(type == ESM::PRT_Head) //0
removeEntities(head);
removeEntities(mHead);
else if(type == ESM::PRT_Hair) //1
removeEntities(hair);
removeEntities(mHair);
else if(type == ESM::PRT_Neck) //2
removeEntities(neck);
removeEntities(mNeck);
else if(type == ESM::PRT_Cuirass)//3
removeEntities(chest);
removeEntities(mChest);
else if(type == ESM::PRT_Groin)//4
removeEntities(groin);
removeEntities(mGroin);
else if(type == ESM::PRT_Skirt)//5
removeEntities(skirt);
removeEntities(mSkirt);
else if(type == ESM::PRT_RHand)//6
removeEntities(rHand);
removeEntities(mHandR);
else if(type == ESM::PRT_LHand)//7
removeEntities(lHand);
removeEntities(mHandL);
else if(type == ESM::PRT_RWrist)//8
removeEntities(rWrist);
removeEntities(mWristR);
else if(type == ESM::PRT_LWrist) //9
removeEntities(lWrist);
removeEntities(mWristL);
else if(type == ESM::PRT_Shield) //10
{
}
else if(type == ESM::PRT_RForearm) //11
removeEntities(rForearm);
removeEntities(mForearmR);
else if(type == ESM::PRT_LForearm) //12
removeEntities(lForearm);
removeEntities(mForearmL);
else if(type == ESM::PRT_RUpperarm) //13
removeEntities(rupperArm);
removeEntities(mUpperArmR);
else if(type == ESM::PRT_LUpperarm) //14
removeEntities(lupperArm);
removeEntities(mUpperArmL);
else if(type == ESM::PRT_RFoot) //15
removeEntities(rfoot);
removeEntities(mFootR);
else if(type == ESM::PRT_LFoot) //16
removeEntities(lfoot);
removeEntities(mFootL);
else if(type == ESM::PRT_RAnkle) //17
removeEntities(rAnkle);
removeEntities(mAnkleR);
else if(type == ESM::PRT_LAnkle) //18
removeEntities(lAnkle);
removeEntities(mAnkleL);
else if(type == ESM::PRT_RKnee) //19
removeEntities(rKnee);
removeEntities(mKneeR);
else if(type == ESM::PRT_LKnee) //20
removeEntities(lKnee);
removeEntities(mKneeL);
else if(type == ESM::PRT_RLeg) //21
removeEntities(rUpperLeg);
removeEntities(mUpperLegR);
else if(type == ESM::PRT_LLeg) //22
removeEntities(lUpperLeg);
removeEntities(mUpperLegL);
else if(type == ESM::PRT_RPauldron) //23
removeEntities(rclavicle);
removeEntities(mClavicleR);
else if(type == ESM::PRT_LPauldron) //24
removeEntities(lclavicle);
removeEntities(mClavicleL);
else if(type == ESM::PRT_Weapon) //25
{
}
else if(type == ESM::PRT_Tail) //26
removeEntities(tail);
removeEntities(mTail);
}
void NpcAnimation::reserveIndividualPart(int type, int group, int priority)
@ -482,83 +487,83 @@ bool NpcAnimation::addOrReplaceIndividualPart(int type, int group, int priority,
switch(type)
{
case ESM::PRT_Head: //0
head = insertBoundedPart(mesh, group, "Head");
mHead = insertBoundedPart(mesh, group, "Head");
break;
case ESM::PRT_Hair: //1
hair = insertBoundedPart(mesh, group, "Head");
mHair = insertBoundedPart(mesh, group, "Head");
break;
case ESM::PRT_Neck: //2
neck = insertBoundedPart(mesh, group, "Neck");
mNeck = insertBoundedPart(mesh, group, "Neck");
break;
case ESM::PRT_Cuirass: //3
chest = insertBoundedPart(mesh, group, "Chest");
mChest = insertBoundedPart(mesh, group, "Chest");
break;
case ESM::PRT_Groin: //4
groin = insertBoundedPart(mesh, group, "Groin");
mGroin = insertBoundedPart(mesh, group, "Groin");
break;
case ESM::PRT_Skirt: //5
skirt = insertBoundedPart(mesh, group, "Groin");
mSkirt = insertBoundedPart(mesh, group, "Groin");
break;
case ESM::PRT_RHand: //6
rHand = insertBoundedPart(mesh, group, "Right Hand");
mHandR = insertBoundedPart(mesh, group, "Right Hand");
break;
case ESM::PRT_LHand: //7
lHand = insertBoundedPart(mesh, group, "Left Hand");
mHandL = insertBoundedPart(mesh, group, "Left Hand");
break;
case ESM::PRT_RWrist: //8
rWrist = insertBoundedPart(mesh, group, "Right Wrist");
mWristR = insertBoundedPart(mesh, group, "Right Wrist");
break;
case ESM::PRT_LWrist: //9
lWrist = insertBoundedPart(mesh, group, "Left Wrist");
mWristL = insertBoundedPart(mesh, group, "Left Wrist");
break;
case ESM::PRT_Shield: //10
break;
case ESM::PRT_RForearm: //11
rForearm = insertBoundedPart(mesh, group, "Right Forearm");
mForearmR = insertBoundedPart(mesh, group, "Right Forearm");
break;
case ESM::PRT_LForearm: //12
lForearm = insertBoundedPart(mesh, group, "Left Forearm");
mForearmL = insertBoundedPart(mesh, group, "Left Forearm");
break;
case ESM::PRT_RUpperarm: //13
rupperArm = insertBoundedPart(mesh, group, "Right Upper Arm");
mUpperArmR = insertBoundedPart(mesh, group, "Right Upper Arm");
break;
case ESM::PRT_LUpperarm: //14
lupperArm = insertBoundedPart(mesh, group, "Left Upper Arm");
mUpperArmL = insertBoundedPart(mesh, group, "Left Upper Arm");
break;
case ESM::PRT_RFoot: //15
rfoot = insertBoundedPart(mesh, group, "Right Foot");
mFootR = insertBoundedPart(mesh, group, "Right Foot");
break;
case ESM::PRT_LFoot: //16
lfoot = insertBoundedPart(mesh, group, "Left Foot");
mFootL = insertBoundedPart(mesh, group, "Left Foot");
break;
case ESM::PRT_RAnkle: //17
rAnkle = insertBoundedPart(mesh, group, "Right Ankle");
mAnkleR = insertBoundedPart(mesh, group, "Right Ankle");
break;
case ESM::PRT_LAnkle: //18
lAnkle = insertBoundedPart(mesh, group, "Left Ankle");
mAnkleL = insertBoundedPart(mesh, group, "Left Ankle");
break;
case ESM::PRT_RKnee: //19
rKnee = insertBoundedPart(mesh, group, "Right Knee");
mKneeR = insertBoundedPart(mesh, group, "Right Knee");
break;
case ESM::PRT_LKnee: //20
lKnee = insertBoundedPart(mesh, group, "Left Knee");
mKneeL = insertBoundedPart(mesh, group, "Left Knee");
break;
case ESM::PRT_RLeg: //21
rUpperLeg = insertBoundedPart(mesh, group, "Right Upper Leg");
mUpperLegR = insertBoundedPart(mesh, group, "Right Upper Leg");
break;
case ESM::PRT_LLeg: //22
lUpperLeg = insertBoundedPart(mesh, group, "Left Upper Leg");
mUpperLegL = insertBoundedPart(mesh, group, "Left Upper Leg");
break;
case ESM::PRT_RPauldron: //23
rclavicle = insertBoundedPart(mesh , group, "Right Clavicle");
mClavicleR = insertBoundedPart(mesh , group, "Right Clavicle");
break;
case ESM::PRT_LPauldron: //24
lclavicle = insertBoundedPart(mesh, group, "Left Clavicle");
mClavicleL = insertBoundedPart(mesh, group, "Left Clavicle");
break;
case ESM::PRT_Weapon: //25
break;
case ESM::PRT_Tail: //26
tail = insertBoundedPart(mesh, group, "Tail");
mTail = insertBoundedPart(mesh, group, "Tail");
break;
}
return true;
@ -570,14 +575,14 @@ void NpcAnimation::addPartGroup(int group, int priority, std::vector<ESM::PartRe
{
ESM::PartReference &part = parts[i];
const MWWorld::Store<ESM::BodyPart> &parts =
const MWWorld::Store<ESM::BodyPart> &partStore =
MWBase::Environment::get().getWorld()->getStore().get<ESM::BodyPart>();
const ESM::BodyPart *bodypart = 0;
if(isFemale)
bodypart = parts.search(part.mFemale);
if(!mNpc->isMale())
bodypart = partStore.search(part.mFemale);
if(!bodypart)
bodypart = parts.search(part.mMale);
bodypart = partStore.search(part.mMale);
if(bodypart)
addOrReplaceIndividualPart(part.mPart, group, priority,"meshes\\" + bodypart->mModel);

@ -8,6 +8,11 @@
#include "../mwclass/npc.hpp"
#include "../mwworld/containerstore.hpp"
namespace ESM
{
struct NPC;
}
namespace MWRender{
class NpcAnimation: public Animation{
@ -19,57 +24,57 @@ private:
int mPartPriorities[27];
//Bounded Parts
NifOgre::EntityList lclavicle;
NifOgre::EntityList rclavicle;
NifOgre::EntityList rupperArm;
NifOgre::EntityList lupperArm;
NifOgre::EntityList rUpperLeg;
NifOgre::EntityList lUpperLeg;
NifOgre::EntityList lForearm;
NifOgre::EntityList rForearm;
NifOgre::EntityList lWrist;
NifOgre::EntityList rWrist;
NifOgre::EntityList rKnee;
NifOgre::EntityList lKnee;
NifOgre::EntityList neck;
NifOgre::EntityList rAnkle;
NifOgre::EntityList lAnkle;
NifOgre::EntityList groin;
NifOgre::EntityList skirt;
NifOgre::EntityList lfoot;
NifOgre::EntityList rfoot;
NifOgre::EntityList hair;
NifOgre::EntityList rHand;
NifOgre::EntityList lHand;
NifOgre::EntityList head;
NifOgre::EntityList chest;
NifOgre::EntityList tail;
NifOgre::EntityList mClavicleL;
NifOgre::EntityList mClavicleR;
NifOgre::EntityList mUpperArmL;
NifOgre::EntityList mUpperArmR;
NifOgre::EntityList mUpperLegL;
NifOgre::EntityList mUpperLegR;
NifOgre::EntityList mForearmL;
NifOgre::EntityList mForearmR;
NifOgre::EntityList mWristL;
NifOgre::EntityList mWristR;
NifOgre::EntityList mKneeR;
NifOgre::EntityList mKneeL;
NifOgre::EntityList mNeck;
NifOgre::EntityList mAnkleL;
NifOgre::EntityList mAnkleR;
NifOgre::EntityList mGroin;
NifOgre::EntityList mSkirt;
NifOgre::EntityList mFootL;
NifOgre::EntityList mFootR;
NifOgre::EntityList mHair;
NifOgre::EntityList mHandL;
NifOgre::EntityList mHandR;
NifOgre::EntityList mHead;
NifOgre::EntityList mChest;
NifOgre::EntityList mTail;
const ESM::NPC *mNpc;
std::string mHeadModel;
std::string mHairModel;
std::string mBodyPrefix;
bool isBeast;
bool isFemale;
std::string headModel;
std::string hairModel;
std::string npcName;
std::string bodyRaceID;
float timeToChange;
MWWorld::ContainerStoreIterator robe;
MWWorld::ContainerStoreIterator helmet;
MWWorld::ContainerStoreIterator shirt;
MWWorld::ContainerStoreIterator cuirass;
MWWorld::ContainerStoreIterator greaves;
MWWorld::ContainerStoreIterator leftpauldron;
MWWorld::ContainerStoreIterator rightpauldron;
MWWorld::ContainerStoreIterator boots;
MWWorld::ContainerStoreIterator pants;
MWWorld::ContainerStoreIterator leftglove;
MWWorld::ContainerStoreIterator rightglove;
MWWorld::ContainerStoreIterator skirtiter;
float mTimeToChange;
MWWorld::ContainerStoreIterator mRobe;
MWWorld::ContainerStoreIterator mHelmet;
MWWorld::ContainerStoreIterator mShirt;
MWWorld::ContainerStoreIterator mCuirass;
MWWorld::ContainerStoreIterator mGreaves;
MWWorld::ContainerStoreIterator mPauldronL;
MWWorld::ContainerStoreIterator mPauldronR;
MWWorld::ContainerStoreIterator mBoots;
MWWorld::ContainerStoreIterator mPants;
MWWorld::ContainerStoreIterator mGloveL;
MWWorld::ContainerStoreIterator mGloveR;
MWWorld::ContainerStoreIterator mSkirtIter;
int mVisibilityFlags;
public:
NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node,
MWWorld::InventoryStore& _inv, int visibilityFlags);
MWWorld::InventoryStore& inv, int visibilityFlags);
virtual ~NpcAnimation();
NifOgre::EntityList insertBoundedPart(const std::string &mesh, int group, const std::string &bonename);
virtual void runAnimation(float timepassed);

@ -18,6 +18,7 @@ namespace MWRender
: mCamera(camera),
mPlayerNode(node),
mCameraNode(mPlayerNode->createChildSceneNode()),
mAnimation(0),
mFirstPersonView(true),
mPreviewMode(false),
mFreeLook(true),

@ -117,6 +117,10 @@ struct NPC
// Implementation moved to load_impl.cpp
void load(ESMReader &esm);
void save(ESMWriter &esm);
bool isMale() const {
return (mFlags & Female) == 0;
}
};
}
#endif

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