|
|
@ -493,7 +493,7 @@ void NpcAnimation::updateNpcBase()
|
|
|
|
if(!is1stPerson)
|
|
|
|
if(!is1stPerson)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
const std::string base = "meshes\\xbase_anim.nif";
|
|
|
|
const std::string base = "meshes\\xbase_anim.nif";
|
|
|
|
if (smodel != base)
|
|
|
|
if (smodel != base && !isWerewolf)
|
|
|
|
addAnimSource(base, smodel);
|
|
|
|
addAnimSource(base, smodel);
|
|
|
|
|
|
|
|
|
|
|
|
if (smodel != defaultSkeleton && base != defaultSkeleton)
|
|
|
|
if (smodel != defaultSkeleton && base != defaultSkeleton)
|
|
|
@ -507,7 +507,7 @@ void NpcAnimation::updateNpcBase()
|
|
|
|
else
|
|
|
|
else
|
|
|
|
{
|
|
|
|
{
|
|
|
|
const std::string base = "meshes\\xbase_anim.1st.nif";
|
|
|
|
const std::string base = "meshes\\xbase_anim.1st.nif";
|
|
|
|
if (smodel != base)
|
|
|
|
if (smodel != base && !isWerewolf)
|
|
|
|
addAnimSource(base, smodel);
|
|
|
|
addAnimSource(base, smodel);
|
|
|
|
|
|
|
|
|
|
|
|
addAnimSource(smodel, smodel);
|
|
|
|
addAnimSource(smodel, smodel);
|
|
|
|