Merge remote branch 'swick/MessageBox' into MessageBox

actorid
Marc Zinnschlag 14 years ago
commit c4177698d0

@ -7,6 +7,7 @@ MessageBoxManager::MessageBoxManager (WindowManager *windowManager)
mWindowManager = windowManager;
// defines
mMessageBoxSpeed = 0.1;
mInterMessageBoxe = NULL;
}
void MessageBoxManager::onFrame (float frameDuration)
@ -46,6 +47,12 @@ void MessageBoxManager::onFrame (float frameDuration)
it++;
}
}
if(mInterMessageBoxe != NULL && mInterMessageBoxe->mMarkedToDelete) {
delete mInterMessageBoxe;
mInterMessageBoxe = NULL;
mWindowManager->setNextMode(GM_Game);
}
}
void MessageBoxManager::createMessageBox (const std::string& message)
@ -72,19 +79,24 @@ void MessageBoxManager::createMessageBox (const std::string& message)
}
}
void MessageBoxManager::createInteractiveMessageBox (const std::string& message, const std::vector<std::string>& buttons)
bool MessageBoxManager::createInteractiveMessageBox (const std::string& message, const std::vector<std::string>& buttons)
{
if(mInterMessageBoxe != NULL) {
std::cout << "there is a MessageBox already" << std::endl;
return false;
}
std::cout << "interactive MessageBox: " << message << " - ";
std::copy (buttons.begin(), buttons.end(), std::ostream_iterator<std::string> (std::cout, ", "));
std::cout << std::endl;
std::vector<MessageBox*>::iterator it = mMessageBoxes.begin();
while(it != mMessageBoxes.end())
{
delete (*it);
it = mMessageBoxes.erase(it);
}
mMessageBoxes.clear();
mInterMessageBoxe = new InteractiveMessageBox(*this, message, buttons);
return true;
}
bool MessageBoxManager::isInteractiveMessageBox ()
{
return mInterMessageBoxe != NULL;
}
void MessageBoxManager::removeMessageBox (float time, MessageBox *msgbox)
@ -118,6 +130,16 @@ void MessageBoxManager::setMessageBoxSpeed (int speed)
}
int MessageBoxManager::readPressedButton ()
{
if(mInterMessageBoxe != NULL)
{
return mInterMessageBoxe->readPressedButton();
}
return -1;
}
MessageBox::MessageBox(MessageBoxManager& parMessageBoxManager, const std::string& message)
@ -174,3 +196,199 @@ int MessageBox::getHeight ()
{
return mHeight+mNextBoxPadding; // 20 is the padding between this and the next MessageBox
}
InteractiveMessageBox::InteractiveMessageBox(MessageBoxManager& parMessageBoxManager, const std::string& message, const std::vector<std::string>& buttons)
: Layout("openmw_interactive_messagebox_layout.xml")
, mMessageBoxManager(parMessageBoxManager)
, mButtonPressed(-1)
{
int fixedWidth = 500;
int textPadding = 10; // padding between text-widget and main-widget
int textButtonPadding = 20; // padding between the text-widget und the button-widget
int buttonLeftPadding = 10; // padding between the buttons if horizontal
int buttonTopPadding = 5; // ^-- if vertical
int buttonPadding = 5; // padding between button label and button itself
int buttonMainPadding = 10; // padding between buttons and bottom of the main widget
mMarkedToDelete = false;
getWidget(mMessageWidget, "message");
getWidget(mButtonsWidget, "buttons");
mMessageWidget->setOverflowToTheLeft(true);
mMessageWidget->addText(message);
MyGUI::IntSize textSize = mMessageWidget->_getTextSize();
MyGUI::IntSize gameWindowSize = mMessageBoxManager.mWindowManager->getGui()->getViewSize();
int biggestButtonWidth = 0;
int buttonWidth = 0;
int buttonsWidth = 0;
int buttonHeight = 0;
MyGUI::IntCoord dummyCoord(0, 0, 0, 0);
std::vector<std::string>::const_iterator it;
for(it = buttons.begin(); it != buttons.end(); ++it)
{
MyGUI::ButtonPtr button = mButtonsWidget->createWidget<MyGUI::Button>(
MyGUI::WidgetStyle::Child,
std::string("MW_Button"),
dummyCoord,
MyGUI::Align::Default);
button->setCaption(*it);
button->eventMouseButtonClick = MyGUI::newDelegate(this, &InteractiveMessageBox::mousePressed);
mButtons.push_back(button);
buttonWidth = button->_getTextSize().width + 2*buttonPadding + buttonLeftPadding;
buttonsWidth += buttonWidth;
buttonHeight = button->_getTextSize().height + 2*buttonPadding + buttonTopPadding;
if(buttonWidth > biggestButtonWidth)
{
biggestButtonWidth = buttonWidth;
}
}
buttonsWidth += buttonLeftPadding;
MyGUI::IntSize mainWidgetSize;
if(buttonsWidth < fixedWidth)
{
// on one line
std::cout << "on one line" << std::endl;
if(textSize.width + 2*textPadding < buttonsWidth)
{
std::cout << "width = buttonsWidth" << std::endl;
mainWidgetSize.width = buttonsWidth;
}
else
{
mainWidgetSize.width = textSize.width + 3*textPadding;
}
mainWidgetSize.height = textSize.height + textButtonPadding + buttonHeight + buttonMainPadding;
MyGUI::IntCoord absCoord;
absCoord.left = (gameWindowSize.width - mainWidgetSize.width)/2;
absCoord.top = (gameWindowSize.height - mainWidgetSize.height)/2;
std::cout << "width " << mainWidgetSize.width << " height " << mainWidgetSize.height << std::endl;
std::cout << "left " << absCoord.left << " top " << absCoord.top << std::endl;
mMainWidget->setCoord(absCoord);
mMainWidget->setSize(mainWidgetSize);
MyGUI::IntCoord messageWidgetCoord;
messageWidgetCoord.left = (mainWidgetSize.width - textSize.width)/2;
messageWidgetCoord.top = textPadding;
mMessageWidget->setCoord(messageWidgetCoord);
mMessageWidget->setSize(textSize);
MyGUI::IntCoord buttonCord;
MyGUI::IntSize buttonSize(0, buttonHeight);
int left = (mainWidgetSize.width - buttonsWidth)/2 + buttonPadding;
std::vector<MyGUI::ButtonPtr>::const_iterator button;
for(button = mButtons.begin(); button != mButtons.end(); ++button)
{
buttonCord.left = left;
buttonCord.top = textSize.height + textButtonPadding;
buttonSize.width = (*button)->_getTextSize().width + 2*buttonPadding;
buttonSize.height = (*button)->_getTextSize().height + 2*buttonPadding;
(*button)->setCoord(buttonCord);
(*button)->setSize(buttonSize);
left += buttonSize.width + buttonLeftPadding;
}
}
else
{
// among each other
if(biggestButtonWidth > textSize.width) {
mainWidgetSize.width = biggestButtonWidth + buttonTopPadding;
}
else {
mainWidgetSize.width = textSize.width + 3*textPadding;
}
mainWidgetSize.height = textSize.height + 2*textPadding + textButtonPadding + buttonHeight * buttons.size() + buttonMainPadding;
std::cout << "biggestButtonWidth " << biggestButtonWidth << " textSize.width " << textSize.width << std::endl;
std::cout << "width " << mainWidgetSize.width << " height " << mainWidgetSize.height << std::endl;
mMainWidget->setSize(mainWidgetSize);
MyGUI::IntCoord absCoord;
absCoord.left = (gameWindowSize.width - mainWidgetSize.width)/2;
absCoord.top = (gameWindowSize.height - mainWidgetSize.height)/2;
mMainWidget->setCoord(absCoord);
mMainWidget->setSize(mainWidgetSize);
MyGUI::IntCoord messageWidgetCoord;
messageWidgetCoord.left = (mainWidgetSize.width - textSize.width)/2;
messageWidgetCoord.top = textPadding;
mMessageWidget->setCoord(messageWidgetCoord);
mMessageWidget->setSize(textSize);
MyGUI::IntCoord buttonCord;
MyGUI::IntSize buttonSize(0, buttonHeight);
int top = textButtonPadding + buttonTopPadding + textSize.height;
std::vector<MyGUI::ButtonPtr>::const_iterator button;
for(button = mButtons.begin(); button != mButtons.end(); ++button)
{
buttonSize.width = (*button)->_getTextSize().width + buttonPadding*2;
buttonSize.height = (*button)->_getTextSize().height + buttonPadding*2;
buttonCord.top = top;
buttonCord.left = (mainWidgetSize.width - buttonSize.width)/2 - 5; // FIXME: -5 is not so nice :/
(*button)->setCoord(buttonCord);
(*button)->setSize(buttonSize);
top += buttonSize.height + 2*buttonTopPadding;
}
}
}
void InteractiveMessageBox::mousePressed (MyGUI::Widget* pressed)
{
mMarkedToDelete = true;
int index = 0;
std::vector<MyGUI::ButtonPtr>::const_iterator button;
for(button = mButtons.begin(); button != mButtons.end(); ++button)
{
if(*button == pressed)
{
mButtonPressed = index;
return;
}
index++;
}
std::cout << "Cant be possible :/" << std::endl;
}
int InteractiveMessageBox::readPressedButton ()
{
int pressed = mButtonPressed;
mButtonPressed = -1;
return pressed;
}

@ -11,6 +11,7 @@
namespace MWGui
{
class InteractiveMessageBox;
class MessageBoxManager;
class MessageBox;
@ -26,16 +27,20 @@ namespace MWGui
MessageBoxManager (WindowManager* windowManager);
void onFrame (float frameDuration);
void createMessageBox (const std::string& message);
void createInteractiveMessageBox (const std::string& message, const std::vector<std::string>& buttons);
bool createInteractiveMessageBox (const std::string& message, const std::vector<std::string>& buttons);
bool isInteractiveMessageBox ();
void removeMessageBox (float time, MessageBox *msgbox);
bool removeMessageBox (MessageBox *msgbox);
void setMessageBoxSpeed (int speed);
int readPressedButton ();
WindowManager *mWindowManager;
private:
std::vector<MessageBox*> mMessageBoxes;
InteractiveMessageBox* mInterMessageBoxe;
std::vector<MessageBoxManagerTimer> mTimers;
float mMessageBoxSpeed;
};
@ -59,6 +64,25 @@ namespace MWGui
int mBottomPadding;
int mNextBoxPadding;
};
class InteractiveMessageBox : public OEngine::GUI::Layout
{
public:
InteractiveMessageBox (MessageBoxManager& parMessageBoxManager, const std::string& message, const std::vector<std::string>& buttons);
void mousePressed (MyGUI::Widget* _widget);
int readPressedButton ();
bool mMarkedToDelete;
private:
MessageBoxManager& mMessageBoxManager;
MyGUI::EditPtr mMessageWidget;
MyGUI::WidgetPtr mButtonsWidget;
std::vector<MyGUI::ButtonPtr> mButtons;
int mTextButtonPadding;
int mButtonPressed;
};
}

@ -26,7 +26,10 @@ namespace MWGui
GM_ClassGenerate,
GM_ClassPick,
GM_ClassCreate,
GM_Review
GM_Review,
// interactive MessageBox
GM_InterMessageBox
};
// Windows shown in inventory mode

@ -329,6 +329,14 @@ void WindowManager::updateVisible()
dialogueWindow->open();
return;
}
if(mode == GM_InterMessageBox)
{
if(!mMessageBoxManager->isInteractiveMessageBox()) {
setGuiMode(GM_Game);
}
return;
}
// Unsupported mode, switch back to game
@ -449,14 +457,6 @@ void WindowManager::removeDialog(OEngine::GUI::Layout*dialog)
void WindowManager::messageBox (const std::string& message, const std::vector<std::string>& buttons)
{
/*std::cout << "message box: " << message << std::endl;
if (!buttons.empty())
{
std::cout << "buttons: ";
std::copy (buttons.begin(), buttons.end(), std::ostream_iterator<std::string> (std::cout, ", "));
std::cout << std::endl;
}*/
if (buttons.empty())
{
mMessageBoxManager->createMessageBox(message);
@ -464,9 +464,15 @@ void WindowManager::messageBox (const std::string& message, const std::vector<st
else
{
mMessageBoxManager->createInteractiveMessageBox(message, buttons);
setGuiMode(GM_InterMessageBox);
}
}
int WindowManager::readPressedButton ()
{
return mMessageBoxManager->readPressedButton();
}
const std::string &WindowManager::getGameSettingString(const std::string &id, const std::string &default_)
{
const ESM::GameSetting *setting = environment.mWorld->getStore().gameSettings.search(id);

@ -250,6 +250,9 @@ namespace MWGui
void messageBox (const std::string& message, const std::vector<std::string>& buttons);
int readPressedButton ();
///< returns the index of the pressed button or -1 if no button was pressed (->MessageBoxmanager->InteractiveMessageBox)
void onFrame (float frameDuration);
/**

@ -69,6 +69,7 @@ configure_file("${SDIR}/openmw_stats_window_layout.xml" "${DDIR}/openmw_stats_wi
configure_file("${SDIR}/openmw_text.skin.xml" "${DDIR}/openmw_text.skin.xml" COPYONLY)
configure_file("${SDIR}/openmw_windows.skin.xml" "${DDIR}/openmw_windows.skin.xml" COPYONLY)
configure_file("${SDIR}/openmw_messagebox_layout.xml" "${DDIR}/openmw_messagebox_layout.xml" COPYONLY)
configure_file("${SDIR}/openmw_interactive_messagebox_layout.xml" "${DDIR}/openmw_interactive_messagebox_layout.xml" COPYONLY)
configure_file("${SDIR}/smallbars.png" "${DDIR}/smallbars.png" COPYONLY)
configure_file("${SDIR}/transparent.png" "${DDIR}/transparent.png" COPYONLY)
configure_file("${SDIR}/VeraMono.ttf" "${DDIR}/VeraMono.ttf" COPYONLY)

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<MyGUI type="Layout">
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 500 400" name="_Main">
<Widget type="Edit" skin="MW_TextEditClient" position="10 10 490 20" align="ALIGN_LEFT ALIGN_TOP STRETCH" name="message">
<Property key="Edit_Static" value="true"/>
<Property key="Edit_WordWrap" value="true"/>
<Property key="Text_FontHeight" value="18"/>
<Property key="Edit_MultiLine" value="1" />
<Property key="Edit_VisibleVScroll" value="1" />
<Property key="Widget_AlignText" value="ALIGN_CENTER" />
<Property key="FontName" value = "MyGUI_CoreFont.18" />
<Property key="TextColour" value = "0.7 0.7 0.7" />
</Widget>
<Widget type="Widget" skin="" position="0 0 500 400" align="ALIGN_STRETCH" name="buttons">
<!-- Widget type="Button" skin="MW_Button" position="0 0 30 18" name="somefunnybutton"/ -->
</Widget>
</Widget>
</MyGUI>

@ -12,6 +12,8 @@
<Property key="Edit_MultiLine" value="1" />
<Property key="Edit_VisibleVScroll" value="1" />
<Property key="Widget_AlignText" value="ALIGN_CENTER" />
<Property key="FontName" value = "MyGUI_CoreFont.18" />
<Property key="TextColour" value = "0.7 0.7 0.7" />
</Widget>
</Widget>
</MyGUI>

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