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@ -126,7 +126,7 @@ CSMWorld::RefIdCollection::RefIdCollection()
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// Nested table
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mColumns.push_back(RefIdColumn (Columns::ColumnId_ActorInventory,
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ColumnBase::Display_NestedItemList, ColumnBase::Flag_Dialogue));
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ColumnBase::Display_NestedHeader, ColumnBase::Flag_Dialogue));
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actorsColumns.mInventory = &mColumns.back();
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std::map<UniversalId::Type, NestedRefIdAdapterBase*> inventoryMap;
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inventoryMap.insert(std::make_pair(UniversalId::Type_Npc,
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@ -141,7 +141,7 @@ CSMWorld::RefIdCollection::RefIdCollection()
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// Nested table
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mColumns.push_back(RefIdColumn (Columns::ColumnId_SpellList,
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ColumnBase::Display_NestedSpellList, ColumnBase::Flag_Dialogue));
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ColumnBase::Display_NestedHeader, ColumnBase::Flag_Dialogue));
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actorsColumns.mSpells = &mColumns.back();
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std::map<UniversalId::Type, NestedRefIdAdapterBase*> spellsMap;
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spellsMap.insert(std::make_pair(UniversalId::Type_Npc,
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@ -154,7 +154,7 @@ CSMWorld::RefIdCollection::RefIdCollection()
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// Nested table
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mColumns.push_back(RefIdColumn (Columns::ColumnId_NpcDestinations,
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ColumnBase::Display_NestedDestinationsList, ColumnBase::Flag_Dialogue));
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ColumnBase::Display_NestedHeader, ColumnBase::Flag_Dialogue));
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actorsColumns.mDestinations = &mColumns.back();
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std::map<UniversalId::Type, NestedRefIdAdapterBase*> destMap;
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destMap.insert(std::make_pair(UniversalId::Type_Npc,
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@ -281,7 +281,7 @@ CSMWorld::RefIdCollection::RefIdCollection()
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// Nested table
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mColumns.push_back(RefIdColumn (Columns::ColumnId_ContainerContent,
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ColumnBase::Display_NestedItemList, ColumnBase::Flag_Dialogue));
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ColumnBase::Display_NestedHeader, ColumnBase::Flag_Dialogue));
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const RefIdColumn *content = &mColumns.back();
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std::map<UniversalId::Type, NestedRefIdAdapterBase*> contMap;
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contMap.insert(std::make_pair(UniversalId::Type_Container,
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