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Merge pull request #2931 from Capostrophic/intimidate
Increase disposition on marginal Intimidate wins (#5485)
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commit
c4453322e5
2 changed files with 6 additions and 2 deletions
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@ -31,6 +31,7 @@
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Bug #5452: Autowalk is being included in savegames
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Bug #5452: Autowalk is being included in savegames
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Bug #5479: NPCs who should be walking around town are standing around without walking
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Bug #5479: NPCs who should be walking around town are standing around without walking
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Bug #5484: Zero value items shouldn't be able to be bought or sold for 1 gold
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Bug #5484: Zero value items shouldn't be able to be bought or sold for 1 gold
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Bug #5485: Intimidate doesn't increase disposition on marginal wins
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Bug #5490: Hits to carried left slot aren't redistributed if there's no shield equipped
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Bug #5490: Hits to carried left slot aren't redistributed if there's no shield equipped
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Bug #5499: Faction advance is available when requirements not met
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Bug #5499: Faction advance is available when requirements not met
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Feature #390: 3rd person look "over the shoulder"
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Feature #390: 3rd person look "over the shoulder"
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@ -786,8 +786,11 @@ namespace MWMechanics
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{
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{
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if (std::abs(c) < iPerMinChange)
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if (std::abs(c) < iPerMinChange)
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{
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{
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x = 0;
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// Deviating from Morrowind here: it doesn't increase disposition on marginal wins,
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y = -iPerMinChange;
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// which seems to be a bug (MCP fixes it too).
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// Original logic: x = 0, y = -iPerMinChange
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x = -iPerMinChange;
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y = x; // This goes unused.
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}
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}
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else
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else
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{
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{
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