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Merge pull request #2931 from Capostrophic/intimidate

Increase disposition on marginal Intimidate wins (#5485)
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Bret Curtis 2020-06-26 13:47:35 +02:00 committed by GitHub
commit c4453322e5
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2 changed files with 6 additions and 2 deletions

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@ -31,6 +31,7 @@
Bug #5452: Autowalk is being included in savegames Bug #5452: Autowalk is being included in savegames
Bug #5479: NPCs who should be walking around town are standing around without walking Bug #5479: NPCs who should be walking around town are standing around without walking
Bug #5484: Zero value items shouldn't be able to be bought or sold for 1 gold Bug #5484: Zero value items shouldn't be able to be bought or sold for 1 gold
Bug #5485: Intimidate doesn't increase disposition on marginal wins
Bug #5490: Hits to carried left slot aren't redistributed if there's no shield equipped Bug #5490: Hits to carried left slot aren't redistributed if there's no shield equipped
Bug #5499: Faction advance is available when requirements not met Bug #5499: Faction advance is available when requirements not met
Feature #390: 3rd person look "over the shoulder" Feature #390: 3rd person look "over the shoulder"

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@ -786,8 +786,11 @@ namespace MWMechanics
{ {
if (std::abs(c) < iPerMinChange) if (std::abs(c) < iPerMinChange)
{ {
x = 0; // Deviating from Morrowind here: it doesn't increase disposition on marginal wins,
y = -iPerMinChange; // which seems to be a bug (MCP fixes it too).
// Original logic: x = 0, y = -iPerMinChange
x = -iPerMinChange;
y = x; // This goes unused.
} }
else else
{ {