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[Client] Fix ObjectLock spam by sending only lock changes from scripts
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parent
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1 changed files with 5 additions and 4 deletions
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@ -423,9 +423,10 @@ namespace MWScript
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Start of tes3mp addition
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Start of tes3mp addition
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Send an ID_OBJECT_LOCK packet every time an object is locked
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Send an ID_OBJECT_LOCK packet every time an object is locked
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through a script
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through a script, as long as the lock level being set is not
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the one it already has
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*/
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*/
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if (mwmp::Main::get().getLocalPlayer()->isLoggedIn())
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if (mwmp::Main::get().getLocalPlayer()->isLoggedIn() && ptr.getCellRef().getLockLevel() != lockLevel)
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{
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{
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mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
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mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
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objectList->reset();
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objectList->reset();
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@ -471,9 +472,9 @@ namespace MWScript
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Start of tes3mp addition
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Start of tes3mp addition
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Send an ID_OBJECT_LOCK packet every time an object is unlocked
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Send an ID_OBJECT_LOCK packet every time an object is unlocked
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through a script
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through a script, as long as it's not already unlocked
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*/
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*/
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if (mwmp::Main::get().getLocalPlayer()->isLoggedIn())
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if (mwmp::Main::get().getLocalPlayer()->isLoggedIn() && ptr.getCellRef().getLockLevel() > 0)
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{
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{
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mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
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mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
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objectList->reset();
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objectList->reset();
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