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https://github.com/TES3MP/openmw-tes3mp.git
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Rationalise the use of ColumnIds
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parent
258b2ba29a
commit
c4a900ca2c
7 changed files with 24 additions and 41 deletions
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@ -199,8 +199,6 @@ namespace CSMWorld
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{ ColumnId_RotY, "Rotation Y"},
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{ ColumnId_RotZ, "Rotation Z"},
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{ ColumnId_Skill, "Skill" },
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{ ColumnId_OwnerGlobal, "Owner Global" },
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{ ColumnId_DefaultProfile, "Default Profile" },
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{ ColumnId_BypassNewGame, "Bypass New Game" },
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@ -271,7 +269,7 @@ namespace CSMWorld
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{ ColumnId_LevelledItemChanceNone, "Chance None" },
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{ ColumnId_PowerList, "Powers" },
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{ ColumnId_SkillImpact, "Skills" },
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{ ColumnId_SkillImpact, "Skill" },
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{ ColumnId_InfoList, "Info List" },
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{ ColumnId_InfoCondition, "Info Conditions" },
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@ -285,22 +283,20 @@ namespace CSMWorld
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{ ColumnId_NpcSkills, "NPC Skill" },
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{ ColumnId_UChar, "Value [0..255]" },
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{ ColumnId_NpcMisc, "NPC Misc" },
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{ ColumnId_NpcLevel, "Level" },
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{ ColumnId_Level, "Level" },
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{ ColumnId_NpcFactionID, "Faction ID" },
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{ ColumnId_NpcHealth, "NPC Health" },
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{ ColumnId_NpcMana, "Mana" },
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{ ColumnId_NpcFatigue, "Fatigue" },
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{ ColumnId_Mana, "Mana" },
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{ ColumnId_Fatigue, "Fatigue" },
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{ ColumnId_NpcDisposition, "NPC Disposition" },
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{ ColumnId_NpcReputation, "Reputation" },
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{ ColumnId_NpcRank, "NPC Rank" },
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{ ColumnId_NpcGold, "Gold" },
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{ ColumnId_Gold, "Gold" },
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{ ColumnId_NpcPersistence, "Persistent" },
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{ ColumnId_RaceAttributes, "Race Attributes" },
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{ ColumnId_RaceMaleValue, "Male Attrib" },
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{ ColumnId_RaceFemaleValue, "Female Attrib" },
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{ ColumnId_RaceSkillBonus, "Skill Bonus" },
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{ ColumnId_RaceSkill, "Race Skill" },
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{ ColumnId_RaceBonus, "Bonus" },
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{ ColumnId_Interior, "Interior" },
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@ -579,7 +575,6 @@ namespace
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// FIXME: don't have dynamic value enum delegate, use Display_String for now
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//case CSMWorld::Columns::ColumnId_InfoCond: return sInfoCond;
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case CSMWorld::Columns::ColumnId_InfoCondComp: return sInfoCondComp;
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case CSMWorld::Columns::ColumnId_RaceSkill: return sSkills;
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default: return 0;
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}
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@ -189,7 +189,7 @@ namespace CSMWorld
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ColumnId_RotX = 174,
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ColumnId_RotY = 175,
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ColumnId_RotZ = 176,
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ColumnId_Skill = 177,
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// unused
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ColumnId_OwnerGlobal = 178,
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ColumnId_DefaultProfile = 179,
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ColumnId_BypassNewGame = 180,
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@ -276,22 +276,22 @@ namespace CSMWorld
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ColumnId_NpcSkills = 249,
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ColumnId_UChar = 250,
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ColumnId_NpcMisc = 251,
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ColumnId_NpcLevel = 252,
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ColumnId_Level = 252,
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ColumnId_NpcFactionID = 253,
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ColumnId_NpcHealth = 254,
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ColumnId_NpcMana = 255,
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ColumnId_NpcFatigue = 256,
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// unused
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ColumnId_Mana = 255,
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ColumnId_Fatigue = 256,
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ColumnId_NpcDisposition = 257,
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ColumnId_NpcReputation = 258,
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ColumnId_NpcRank = 259,
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ColumnId_NpcGold = 260,
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ColumnId_Gold = 260,
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ColumnId_NpcPersistence = 261,
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ColumnId_RaceAttributes = 262,
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ColumnId_RaceMaleValue = 263,
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ColumnId_RaceFemaleValue = 264,
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ColumnId_RaceSkillBonus = 265,
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ColumnId_RaceSkill = 266,
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// unused
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ColumnId_RaceBonus = 267,
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ColumnId_Interior = 268,
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@ -140,7 +140,7 @@ CSMWorld::Data::Data (ToUTF8::FromType encoding, const ResourcesManager& resourc
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index = mRaces.getColumns()-1;
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mRaces.addAdapter (std::make_pair(&mRaces.getColumn(index), new RaceAttributeAdapter()));
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mRaces.getNestableColumn(index)->addColumn(
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new NestedChildColumn (Columns::ColumnId_RaceAttributes, ColumnBase::Display_String,
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new NestedChildColumn (Columns::ColumnId_Attribute, ColumnBase::Display_Attribute,
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ColumnBase::Flag_Dialogue, false));
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mRaces.getNestableColumn(index)->addColumn(
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new NestedChildColumn (Columns::ColumnId_RaceMaleValue, ColumnBase::Display_Integer));
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@ -151,7 +151,7 @@ CSMWorld::Data::Data (ToUTF8::FromType encoding, const ResourcesManager& resourc
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index = mRaces.getColumns()-1;
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mRaces.addAdapter (std::make_pair(&mRaces.getColumn(index), new RaceSkillsBonusAdapter()));
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mRaces.getNestableColumn(index)->addColumn(
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new NestedChildColumn (Columns::ColumnId_RaceSkill, ColumnBase::Display_RaceSkill));
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new NestedChildColumn (Columns::ColumnId_SkillImpact, ColumnBase::Display_SkillImpact));
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mRaces.getNestableColumn(index)->addColumn(
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new NestedChildColumn (Columns::ColumnId_RaceBonus, ColumnBase::Display_Integer));
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@ -922,7 +922,7 @@ namespace CSMWorld
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switch (subColIndex)
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{
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case 0: return QString(ESM::Attribute::sAttributeNames[subRowIndex].c_str());
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case 0: return subRowIndex;
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case 1: return race.mData.mAttributeValues[subRowIndex].mMale;
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case 2: return race.mData.mAttributeValues[subRowIndex].mFemale;
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default: throw std::runtime_error("Race Attribute subcolumn index out of range");
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@ -694,18 +694,7 @@ QVariant CSMWorld::NpcAttributesRefIdAdapter::getNestedData (const RefIdColumn *
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const ESM::NPC::NPDTstruct52& npcStruct = record.get().mNpdt52;
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if (subColIndex == 0)
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switch (subRowIndex)
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{
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case 0: return QString("Strength");
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case 1: return QString("Intelligence");
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case 2: return QString("Willpower");
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case 3: return QString("Agility");
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case 4: return QString("Speed");
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case 5: return QString("Endurance");
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case 6: return QString("Personality");
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case 7: return QString("Luck");
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default: return QVariant(); // throw an exception here?
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}
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return subRowIndex;
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else if (subColIndex == 1)
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switch (subRowIndex)
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{
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@ -815,7 +804,7 @@ QVariant CSMWorld::NpcSkillsRefIdAdapter::getNestedData (const RefIdColumn *colu
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throw std::runtime_error ("index out of range");
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if (subColIndex == 0)
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return QString(ESM::Skill::sSkillNames[subRowIndex].c_str());
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return subRowIndex;
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else if (subColIndex == 1)
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return static_cast<int>(npcStruct.mSkills[subRowIndex]);
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else
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@ -439,7 +439,7 @@ CSMWorld::RefIdCollection::RefIdCollection()
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attrMap.insert(std::make_pair(UniversalId::Type_Npc, new NpcAttributesRefIdAdapter()));
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mNestedAdapters.push_back (std::make_pair(&mColumns.back(), attrMap));
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mColumns.back().addColumn(
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new RefIdColumn (Columns::ColumnId_NpcAttributes, CSMWorld::ColumnBase::Display_String, false, false));
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new RefIdColumn (Columns::ColumnId_Attribute, CSMWorld::ColumnBase::Display_Attribute, false, false));
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mColumns.back().addColumn(
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new RefIdColumn (Columns::ColumnId_UChar, CSMWorld::ColumnBase::Display_Integer));
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@ -451,7 +451,7 @@ CSMWorld::RefIdCollection::RefIdCollection()
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skillsMap.insert(std::make_pair(UniversalId::Type_Npc, new NpcSkillsRefIdAdapter()));
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mNestedAdapters.push_back (std::make_pair(&mColumns.back(), skillsMap));
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mColumns.back().addColumn(
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new RefIdColumn (Columns::ColumnId_NpcSkills, CSMWorld::ColumnBase::Display_String, false, false));
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new RefIdColumn (Columns::ColumnId_SkillImpact, CSMWorld::ColumnBase::Display_SkillImpact, false, false));
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mColumns.back().addColumn(
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new RefIdColumn (Columns::ColumnId_UChar, CSMWorld::ColumnBase::Display_Integer));
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@ -463,15 +463,15 @@ CSMWorld::RefIdCollection::RefIdCollection()
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miscMap.insert(std::make_pair(UniversalId::Type_Npc, new NpcMiscRefIdAdapter()));
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mNestedAdapters.push_back (std::make_pair(&mColumns.back(), miscMap));
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mColumns.back().addColumn(
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new RefIdColumn (Columns::ColumnId_NpcLevel, CSMWorld::ColumnBase::Display_Integer));
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new RefIdColumn (Columns::ColumnId_Level, CSMWorld::ColumnBase::Display_Integer));
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mColumns.back().addColumn(
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new RefIdColumn (Columns::ColumnId_NpcFactionID, CSMWorld::ColumnBase::Display_Integer));
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mColumns.back().addColumn(
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new RefIdColumn (Columns::ColumnId_NpcHealth, CSMWorld::ColumnBase::Display_Integer));
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new RefIdColumn (Columns::ColumnId_Health, CSMWorld::ColumnBase::Display_Integer));
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mColumns.back().addColumn(
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new RefIdColumn (Columns::ColumnId_NpcMana, CSMWorld::ColumnBase::Display_Integer));
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new RefIdColumn (Columns::ColumnId_Mana, CSMWorld::ColumnBase::Display_Integer));
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mColumns.back().addColumn(
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new RefIdColumn (Columns::ColumnId_NpcFatigue, CSMWorld::ColumnBase::Display_Integer));
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new RefIdColumn (Columns::ColumnId_Fatigue, CSMWorld::ColumnBase::Display_Integer));
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mColumns.back().addColumn(
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new RefIdColumn (Columns::ColumnId_NpcDisposition, CSMWorld::ColumnBase::Display_Integer));
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mColumns.back().addColumn(
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@ -479,7 +479,7 @@ CSMWorld::RefIdCollection::RefIdCollection()
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mColumns.back().addColumn(
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new RefIdColumn (Columns::ColumnId_NpcRank, CSMWorld::ColumnBase::Display_Integer));
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mColumns.back().addColumn(
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new RefIdColumn (Columns::ColumnId_NpcGold, CSMWorld::ColumnBase::Display_Integer));
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new RefIdColumn (Columns::ColumnId_Gold, CSMWorld::ColumnBase::Display_Integer));
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mColumns.back().addColumn(
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new RefIdColumn (Columns::ColumnId_NpcPersistence, CSMWorld::ColumnBase::Display_Boolean));
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@ -104,7 +104,6 @@ CSVDoc::ViewManager::ViewManager (CSMDoc::DocumentManager& documentManager)
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{ CSMWorld::ColumnBase::Display_AiPackageType, CSMWorld::Columns::ColumnId_AiPackageType, false },
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{ CSMWorld::ColumnBase::Display_InfoCondFunc, CSMWorld::Columns::ColumnId_InfoCondFunc, false },
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{ CSMWorld::ColumnBase::Display_InfoCondComp, CSMWorld::Columns::ColumnId_InfoCondComp, false },
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{ CSMWorld::ColumnBase::Display_RaceSkill, CSMWorld::Columns::ColumnId_RaceSkill, true },
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};
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for (std::size_t i=0; i<sizeof (sMapping)/sizeof (Mapping); ++i)
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