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This commit is contained in:
mrcheko 2014-06-13 23:22:00 +04:00
parent df7213185f
commit c4e5872620

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@ -377,8 +377,11 @@ namespace MWMechanics
bool canMoveByZ = (actorClass.canSwim(actor) && world->isSwimming(actor))
|| world->isFlying(actor);
// for distant combat we should know if target is in LOS even if distToTarget < rangeAttack
bool inLOS = distantCombat ? world->getLOS(actor, target) : true;
// (within attack dist) || (not quite attack dist while following)
if(distToTarget < rangeAttack || (distToTarget <= rangeFollow && mFollowTarget && !isStuck) )
if(inLOS && (distToTarget < rangeAttack || (distToTarget <= rangeFollow && mFollowTarget && !isStuck)))
{
//Melee and Close-up combat
@ -437,7 +440,7 @@ namespace MWMechanics
else // remote pathfinding
{
bool preferShortcut = false;
bool inLOS = world->getLOS(actor, target);
if (!distantCombat) inLOS = world->getLOS(actor, target);
// check if shortcut is available
if(inLOS && (!isStuck || mReadyToAttack)