From c4f17f5596efde3267c802f1463a0b822d97f70a Mon Sep 17 00:00:00 2001 From: scrawl Date: Sun, 17 Feb 2013 03:03:41 +0100 Subject: [PATCH] playercontrols switch now disables activation in general (Chris' suggestion) --- apps/openmw/mwinput/inputmanagerimp.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/apps/openmw/mwinput/inputmanagerimp.cpp b/apps/openmw/mwinput/inputmanagerimp.cpp index 02a699ece..296ff3cc7 100644 --- a/apps/openmw/mwinput/inputmanagerimp.cpp +++ b/apps/openmw/mwinput/inputmanagerimp.cpp @@ -642,7 +642,8 @@ namespace MWInput void InputManager::activate() { - mEngine.activate(); + if (mControlSwitch["playercontrols"]) + mEngine.activate(); } void InputManager::toggleAutoMove()