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@ -152,20 +152,18 @@ float MWMechanics::NpcStats::getSkillProgressRequirement (int skillIndex, const
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float typeFactor = gmst.find ("fMiscSkillBonus")->mValue.getFloat();
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for (int i=0; i<5; ++i)
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{
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if (class_.mData.mSkills[i][0]==skillIndex)
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{
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typeFactor = gmst.find ("fMinorSkillBonus")->mValue.getFloat();
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break;
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}
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for (int i=0; i<5; ++i)
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if (class_.mData.mSkills[i][1]==skillIndex)
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else if (class_.mData.mSkills[i][1]==skillIndex)
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{
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typeFactor = gmst.find ("fMajorSkillBonus")->mValue.getFloat();
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break;
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}
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}
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progressRequirement *= typeFactor;
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@ -233,15 +231,14 @@ void MWMechanics::NpcStats::increaseSkill(int skillIndex, const ESM::Class &clas
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if (class_.mData.mSkills[k][0] == skillIndex)
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{
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mLevelProgress += gmst.find("iLevelUpMinorMult")->mValue.getInteger();
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increase = gmst.find("iLevelUpMajorMultAttribute")->mValue.getInteger();
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increase = gmst.find("iLevelUpMinorMultAttribute")->mValue.getInteger();
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break;
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}
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}
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for (int k=0; k<5; ++k)
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{
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if (class_.mData.mSkills[k][1] == skillIndex)
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else if (class_.mData.mSkills[k][1] == skillIndex)
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{
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mLevelProgress += gmst.find("iLevelUpMajorMult")->mValue.getInteger();
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increase = gmst.find("iLevelUpMinorMultAttribute")->mValue.getInteger();
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increase = gmst.find("iLevelUpMajorMultAttribute")->mValue.getInteger();
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break;
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}
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}
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