Move away from fixed record names for body parts

actorid
scrawl 12 years ago
parent 0341a9e778
commit c519fc360d

@ -439,7 +439,7 @@ void Record<ESM::Apparatus>::print()
template<>
void Record<ESM::BodyPart>::print()
{
std::cout << " Name: " << mData.mName << std::endl;
std::cout << " Race: " << mData.mRace << std::endl;
std::cout << " Model: " << mData.mModel << std::endl;
std::cout << " Type: " << meshTypeLabel(mData.mData.mType)
<< " (" << (int)mData.mData.mType << ")" << std::endl;

@ -24,36 +24,6 @@ int wrap(int index, int max)
else
return index;
}
int countParts(const std::string &part, const std::string &race, bool male)
{
/// \todo loop through the whole store for appropriate bodyparts instead of looking for fixed IDs
const MWWorld::Store<ESM::BodyPart> &store =
MWBase::Environment::get().getWorld()->getStore().get<ESM::BodyPart>();
std::string prefix =
"b_n_" + race + ((male) ? "_m_" : "_f_") + part;
std::string suffix;
suffix.reserve(prefix.size() + 3);
int count = -1;
do {
++count;
suffix = "_" + (boost::format("%02d") % (count + 1)).str();
}
while (store.search(prefix + suffix) != 0);
if (count == 0 && part == "hair") {
count = -1;
do {
++count;
suffix = (boost::format("%02d") % (count + 1)).str();
}
while (store.search(prefix + suffix) != 0);
}
return count;
}
}
RaceDialog::RaceDialog()
@ -61,8 +31,6 @@ RaceDialog::RaceDialog()
, mGenderIndex(0)
, mFaceIndex(0)
, mHairIndex(0)
, mFaceCount(10)
, mHairCount(14)
, mCurrentAngle(0)
{
// Centre dialog
@ -227,67 +195,28 @@ void RaceDialog::onSelectNextGender(MyGUI::Widget*)
void RaceDialog::onSelectPreviousFace(MyGUI::Widget*)
{
do
mFaceIndex = wrap(mFaceIndex - 1, mFaceCount);
while (!isFacePlayable());
mFaceIndex = wrap(mFaceIndex - 1, mAvailableHeads.size());
updatePreview();
}
void RaceDialog::onSelectNextFace(MyGUI::Widget*)
{
do
mFaceIndex = wrap(mFaceIndex + 1, mFaceCount);
while (!isFacePlayable());
mFaceIndex = wrap(mFaceIndex + 1, mAvailableHeads.size());
updatePreview();
}
void RaceDialog::onSelectPreviousHair(MyGUI::Widget*)
{
do
mHairIndex = wrap(mHairIndex - 1, mHairCount);
while (!isHairPlayable());
mHairIndex = wrap(mHairIndex - 1, mAvailableHairs.size());
updatePreview();
}
void RaceDialog::onSelectNextHair(MyGUI::Widget*)
{
do
mHairIndex = wrap(mHairIndex + 1, mHairCount);
while (!isHairPlayable());
mHairIndex = wrap(mHairIndex + 1, mAvailableHairs.size());
updatePreview();
}
bool RaceDialog::isFacePlayable()
{
std::string prefix =
"b_n_" + mCurrentRaceId + ((mGenderIndex == 0) ? "_m_" : "_f_");
std::string headIndex = (boost::format("%02d") % (mFaceIndex + 1)).str();
const MWWorld::Store<ESM::BodyPart> &parts =
MWBase::Environment::get().getWorld()->getStore().get<ESM::BodyPart>();
if (parts.search(prefix + "head_" + headIndex) == 0)
return !(parts.find(prefix + "head" + headIndex)->mData.mFlags & ESM::BodyPart::BPF_NotPlayable);
else
return !(parts.find(prefix + "head_" + headIndex)->mData.mFlags & ESM::BodyPart::BPF_NotPlayable);
}
bool RaceDialog::isHairPlayable()
{
std::string prefix =
"b_n_" + mCurrentRaceId + ((mGenderIndex == 0) ? "_m_" : "_f_");
std::string hairIndex = (boost::format("%02d") % (mHairIndex + 1)).str();
const MWWorld::Store<ESM::BodyPart> &parts =
MWBase::Environment::get().getWorld()->getStore().get<ESM::BodyPart>();
if (parts.search(prefix + "hair_" + hairIndex) == 0)
return !(parts.find(prefix + "hair" + hairIndex)->mData.mFlags & ESM::BodyPart::BPF_NotPlayable);
else
return !(parts.find(prefix + "hair_" + hairIndex)->mData.mFlags & ESM::BodyPart::BPF_NotPlayable);
}
void RaceDialog::onSelectRace(MyGUI::ListBox* _sender, size_t _index)
{
if (_index == MyGUI::ITEM_NONE)
@ -308,18 +237,41 @@ void RaceDialog::onSelectRace(MyGUI::ListBox* _sender, size_t _index)
updateSpellPowers();
}
void RaceDialog::getBodyParts (int part, std::vector<std::string>& out)
{
out.clear();
const MWWorld::Store<ESM::BodyPart> &store =
MWBase::Environment::get().getWorld()->getStore().get<ESM::BodyPart>();
for (MWWorld::Store<ESM::BodyPart>::iterator it = store.begin(); it != store.end(); ++it)
{
const ESM::BodyPart& bodypart = *it;
if (bodypart.mData.mFlags & ESM::BodyPart::BPF_NotPlayable)
continue;
if (bodypart.mData.mType != ESM::BodyPart::MT_Skin)
continue;
if (bodypart.mData.mPart != static_cast<ESM::BodyPart::MeshPart>(part))
continue;
if (mGenderIndex != (bodypart.mData.mFlags & ESM::BodyPart::BPF_Female))
continue;
bool firstPerson = (bodypart.mId.size() >= 3)
&& bodypart.mId[bodypart.mId.size()-3] == '1'
&& bodypart.mId[bodypart.mId.size()-2] == 's'
&& bodypart.mId[bodypart.mId.size()-1] == 't';
if (firstPerson)
continue;
if (Misc::StringUtils::ciEqual(bodypart.mRace, mCurrentRaceId))
out.push_back(bodypart.mId);
}
}
void RaceDialog::recountParts()
{
mFaceCount = countParts("head", mCurrentRaceId, mGenderIndex == 0);
mHairCount = countParts("hair", mCurrentRaceId, mGenderIndex == 0);
getBodyParts(ESM::BodyPart::MP_Hair, mAvailableHairs);
getBodyParts(ESM::BodyPart::MP_Head, mAvailableHeads);
mFaceIndex = 0;
mHairIndex = 0;
while (!isHairPlayable())
mHairIndex = wrap(mHairIndex + 1, mHairCount);
while (!isFacePlayable())
mFaceIndex = wrap(mFaceIndex + 1, mFaceCount);
}
// update widget content
@ -330,21 +282,9 @@ void RaceDialog::updatePreview()
record.mRace = mCurrentRaceId;
record.setIsMale(mGenderIndex == 0);
std::string prefix =
"b_n_" + mCurrentRaceId + ((record.isMale()) ? "_m_" : "_f_");
record.mHead = mAvailableHeads[mFaceIndex];
record.mHair = mAvailableHairs[mHairIndex];
std::string headIndex = (boost::format("%02d") % (mFaceIndex + 1)).str();
std::string hairIndex = (boost::format("%02d") % (mHairIndex + 1)).str();
record.mHead = prefix + "head_" + headIndex;
record.mHair = prefix + "hair_" + hairIndex;
const MWWorld::Store<ESM::BodyPart> &parts =
MWBase::Environment::get().getWorld()->getStore().get<ESM::BodyPart>();
if (parts.search(record.mHair) == 0) {
record.mHair = prefix + "hair" + hairIndex;
}
mPreview->setPrototype(record);
}

@ -76,8 +76,10 @@ namespace MWGui
void updatePreview();
void recountParts();
bool isHairPlayable();
bool isFacePlayable();
void getBodyParts (int part, std::vector<std::string>& out);
std::vector<std::string> mAvailableHeads;
std::vector<std::string> mAvailableHairs;
MyGUI::ImageBox* mPreviewImage;
MyGUI::ListBox* mRaceList;
@ -90,7 +92,6 @@ namespace MWGui
std::vector<MyGUI::Widget*> mSpellPowerItems;
int mGenderIndex, mFaceIndex, mHairIndex;
int mFaceCount, mHairCount;
std::string mCurrentRaceId;

@ -305,56 +305,83 @@ void NpcAnimation::updateParts(bool forceupdate)
if(mViewMode == VM_HeadOnly)
return;
static const struct {
ESM::PartReferenceType type;
const char name[2][12];
} PartTypeList[] = {
{ ESM::PRT_Neck, { "neck", "" } },
{ ESM::PRT_Cuirass, { "chest", "" } },
{ ESM::PRT_Groin, { "groin", "" } },
{ ESM::PRT_RHand, { "hand", "hands" } },
{ ESM::PRT_LHand, { "hand", "hands" } },
{ ESM::PRT_RWrist, { "wrist", "" } },
{ ESM::PRT_LWrist, { "wrist", "" } },
{ ESM::PRT_RForearm, { "forearm", "" } },
{ ESM::PRT_LForearm, { "forearm", "" } },
{ ESM::PRT_RUpperarm, { "upper arm", "" } },
{ ESM::PRT_LUpperarm, { "upper arm", "" } },
{ ESM::PRT_RFoot, { "foot", "feet" } },
{ ESM::PRT_LFoot, { "foot", "feet" } },
{ ESM::PRT_RAnkle, { "ankle", "" } },
{ ESM::PRT_LAnkle, { "ankle", "" } },
{ ESM::PRT_RKnee, { "knee", "" } },
{ ESM::PRT_LKnee, { "knee", "" } },
{ ESM::PRT_RLeg, { "upper leg", "" } },
{ ESM::PRT_LLeg, { "upper leg", "" } },
{ ESM::PRT_Tail, { "tail", "" } }
};
std::map<int, int> bodypartMap;
bodypartMap[ESM::PRT_Neck] = ESM::BodyPart::MP_Neck;
bodypartMap[ESM::PRT_Cuirass] = ESM::BodyPart::MP_Chest;
bodypartMap[ESM::PRT_Groin] = ESM::BodyPart::MP_Groin;
bodypartMap[ESM::PRT_RHand] = ESM::BodyPart::MP_Hand;
bodypartMap[ESM::PRT_LHand] = ESM::BodyPart::MP_Hand;
bodypartMap[ESM::PRT_RWrist] = ESM::BodyPart::MP_Wrist;
bodypartMap[ESM::PRT_LWrist] = ESM::BodyPart::MP_Wrist;
bodypartMap[ESM::PRT_RForearm] = ESM::BodyPart::MP_Forearm;
bodypartMap[ESM::PRT_LForearm] = ESM::BodyPart::MP_Forearm;
bodypartMap[ESM::PRT_RUpperarm] = ESM::BodyPart::MP_Upperarm;
bodypartMap[ESM::PRT_LUpperarm] = ESM::BodyPart::MP_Upperarm;
bodypartMap[ESM::PRT_RFoot] = ESM::BodyPart::MP_Foot;
bodypartMap[ESM::PRT_LFoot] = ESM::BodyPart::MP_Foot;
bodypartMap[ESM::PRT_RAnkle] = ESM::BodyPart::MP_Ankle;
bodypartMap[ESM::PRT_LAnkle] = ESM::BodyPart::MP_Ankle;
bodypartMap[ESM::PRT_RKnee] = ESM::BodyPart::MP_Knee;
bodypartMap[ESM::PRT_LKnee] = ESM::BodyPart::MP_Knee;
bodypartMap[ESM::PRT_RLeg] = ESM::BodyPart::MP_Upperleg;
bodypartMap[ESM::PRT_LLeg] = ESM::BodyPart::MP_Upperleg;
bodypartMap[ESM::PRT_Tail] = ESM::BodyPart::MP_Tail;
const char *ext = (mViewMode == VM_FirstPerson) ? ".1st" : "";
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
for(size_t i = 0;i < sizeof(PartTypeList)/sizeof(PartTypeList[0]);i++)
const int Flag_Female = 0x01;
const int Flag_FirstPerson = 0x02;
int flags = 0;
if (!mNpc->isMale())
flags |= Flag_Female;
if (mViewMode == VM_FirstPerson)
flags |= Flag_FirstPerson;
// Remember body parts so we only have to search through the store once for each race/gender/viewmode combination
static std::map< std::pair<std::string, int> , std::vector<const ESM::BodyPart*> > sRaceMapping;
std::string race = Misc::StringUtils::lowerCase(mNpc->mRace);
std::pair<std::string, int> thisCombination = std::make_pair(race, flags);
if (sRaceMapping.find(thisCombination) == sRaceMapping.end())
{
if(mPartPriorities[PartTypeList[i].type] < 1)
{
const ESM::BodyPart *part = NULL;
const MWWorld::Store<ESM::BodyPart> &partStore = store.get<ESM::BodyPart>();
sRaceMapping[thisCombination].resize(ESM::PRT_Count);
for (int i=0; i<ESM::PRT_Count; ++i)
sRaceMapping[thisCombination][i] = NULL;
if(!mNpc->isMale())
const MWWorld::Store<ESM::BodyPart> &partStore = store.get<ESM::BodyPart>();
for (MWWorld::Store<ESM::BodyPart>::iterator it = partStore.begin(); it != partStore.end(); ++it)
{
const ESM::BodyPart& bodypart = *it;
if (bodypart.mData.mFlags & ESM::BodyPart::BPF_NotPlayable)
continue;
if (bodypart.mData.mType != ESM::BodyPart::MT_Skin)
{
part = partStore.search(mBodyPrefix + "_f_" + PartTypeList[i].name[0]+ext);
if(part == 0)
part = partStore.search(mBodyPrefix + "_f_" + PartTypeList[i].name[1]+ext);
continue;
}
if(part == 0)
part = partStore.search(mBodyPrefix + "_m_" + PartTypeList[i].name[0]+ext);
if(part == 0)
part = partStore.search(mBodyPrefix + "_m_" + PartTypeList[i].name[1]+ext);
if(part)
addOrReplaceIndividualPart(PartTypeList[i].type, -1,1, "meshes\\"+part->mModel);
if (!mNpc->isMale() != (bodypart.mData.mFlags & ESM::BodyPart::BPF_Female))
continue;
if (!Misc::StringUtils::ciEqual(bodypart.mRace, mNpc->mRace))
continue;
bool firstPerson = (bodypart.mId.size() >= 3)
&& bodypart.mId[bodypart.mId.size()-3] == '1'
&& bodypart.mId[bodypart.mId.size()-2] == 's'
&& bodypart.mId[bodypart.mId.size()-1] == 't';
if (firstPerson != (mViewMode == VM_FirstPerson))
continue;
for (std::map<int, int>::iterator bIt = bodypartMap.begin(); bIt != bodypartMap.end(); ++bIt )
if (bIt->second == bodypart.mData.mPart)
sRaceMapping[thisCombination][bIt->first] = &*it;
}
}
for (int part = ESM::PRT_Neck; part < ESM::PRT_Count; ++part)
{
const ESM::BodyPart* bodypart = sRaceMapping[thisCombination][part];
if (mPartPriorities[part] < 1 && bodypart)
addOrReplaceIndividualPart(part, -1,1, "meshes\\"+bodypart->mModel);
}
}
NifOgre::ObjectList NpcAnimation::insertBoundedPart(const std::string &model, int group, const std::string &bonename)

@ -38,7 +38,9 @@ enum PartReferenceType
PRT_RPauldron = 23,
PRT_LPauldron = 24,
PRT_Weapon = 25,
PRT_Tail = 26
PRT_Tail = 26,
PRT_Count = 27
};
// Reference to body parts

@ -9,13 +9,13 @@ namespace ESM
void BodyPart::load(ESMReader &esm)
{
mModel = esm.getHNString("MODL");
mName = esm.getHNString("FNAM");
mRace = esm.getHNString("FNAM");
esm.getHNT(mData, "BYDT", 4);
}
void BodyPart::save(ESMWriter &esm)
{
esm.writeHNCString("MODL", mModel);
esm.writeHNCString("FNAM", mName);
esm.writeHNCString("FNAM", mRace);
esm.writeHNT("BYDT", mData, 4);
}

@ -27,7 +27,9 @@ struct BodyPart
MP_Knee = 11,
MP_Upperleg = 12,
MP_Clavicle = 13,
MP_Tail = 14
MP_Tail = 14,
MP_Count = 15
};
enum Flags
@ -52,7 +54,7 @@ struct BodyPart
};
BYDTstruct mData;
std::string mId, mModel, mName;
std::string mId, mModel, mRace;
void load(ESMReader &esm);
void save(ESMWriter &esm);

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