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Use default tolerance to drop last point from path

Fixes AiEscort. Before actor tried to reach target with 0 tolerance.
Back to logic like it was before 4fe764c3a5 and bbd82a743 commits.
This commit is contained in:
elsid 2018-11-02 01:03:17 +03:00
parent 540e93e983
commit c52db75545

View file

@ -173,7 +173,7 @@ bool MWMechanics::AiPackage::pathTo(const MWWorld::Ptr& actor, const osg::Vec3f&
const auto pointTolerance = std::min(actor.getClass().getSpeed(actor), DEFAULT_TOLERANCE);
mPathFinder.update(position, pointTolerance, destTolerance);
mPathFinder.update(position, pointTolerance, DEFAULT_TOLERANCE);
if (isDestReached || mPathFinder.checkPathCompleted()) // if path is finished
{