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Make DedicatedPlayer's setMarkerState method actually enable markers

This commit is contained in:
David Cernat 2016-10-24 16:26:51 +03:00
parent 1e4d625c99
commit c54af2b02b

View file

@ -472,7 +472,9 @@ void DedicatedPlayer::updateMarker()
{ {
if (!markerEnabled) if (!markerEnabled)
return; return;
GUIController *gui = Main::get().getGUIController(); GUIController *gui = Main::get().getGUIController();
if (gui->mPlayerMarkers.isExistent(marker)) if (gui->mPlayerMarkers.isExistent(marker))
{ {
gui->mPlayerMarkers.deleteMarker(marker); gui->mPlayerMarkers.deleteMarker(marker);
@ -487,6 +489,7 @@ void DedicatedPlayer::removeMarker()
{ {
if (!markerEnabled) if (!markerEnabled)
return; return;
markerEnabled = false; markerEnabled = false;
Main::get().getGUIController()->mPlayerMarkers.deleteMarker(marker); Main::get().getGUIController()->mPlayerMarkers.deleteMarker(marker);
} }
@ -494,7 +497,10 @@ void DedicatedPlayer::removeMarker()
void DedicatedPlayer::setMarkerState(bool state) void DedicatedPlayer::setMarkerState(bool state)
{ {
if (state) if (state)
{
markerEnabled = true;
updateMarker(); updateMarker();
}
else else
removeMarker(); removeMarker();
} }