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one more potential 0-pointer fix

This commit is contained in:
Marc Zinnschlag 2015-01-15 15:00:16 +01:00
parent ba5d2851a1
commit c55e9b9c58

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@ -35,7 +35,8 @@ void CSVRender::Object::clear()
{
mObject.setNull();
clearSceneNode (mBase);
if (mBase)
clearSceneNode (mBase);
}
void CSVRender::Object::update()