mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-02-13 14:39:41 +00:00
Specify the loop count to Animation::play
This commit is contained in:
parent
7241267d5c
commit
c58dfbe921
4 changed files with 23 additions and 18 deletions
|
@ -123,7 +123,7 @@ CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Anim
|
|||
mAnimation->setAccumulation(Ogre::Vector3(0.0f));
|
||||
}
|
||||
if(mAnimation->hasAnimation(mCurrentGroup))
|
||||
mAnimation->play(mCurrentGroup, "start", "stop", loop);
|
||||
mAnimation->play(mCurrentGroup, "start", "stop", loop ? (~(size_t)0) : 0);
|
||||
}
|
||||
|
||||
CharacterController::CharacterController(const CharacterController &rhs)
|
||||
|
@ -155,7 +155,7 @@ void CharacterController::markerEvent(float time, const std::string &evt)
|
|||
if(mAnimQueue.size() >= 2 && mAnimQueue[0] == mAnimQueue[1])
|
||||
{
|
||||
mAnimQueue.pop_front();
|
||||
mAnimation->play(mCurrentGroup, "loop start", "stop", false);
|
||||
mAnimation->play(mCurrentGroup, "loop start", "stop", 0);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
@ -164,7 +164,7 @@ void CharacterController::markerEvent(float time, const std::string &evt)
|
|||
if(mAnimQueue.size() >= 2 && mAnimQueue[0] == mAnimQueue[1])
|
||||
{
|
||||
mAnimQueue.pop_front();
|
||||
mAnimation->play(mCurrentGroup, "loop start", "stop", false);
|
||||
mAnimation->play(mCurrentGroup, "loop start", "stop", 0);
|
||||
}
|
||||
else if(mAnimQueue.size() > 0)
|
||||
{
|
||||
|
@ -172,7 +172,7 @@ void CharacterController::markerEvent(float time, const std::string &evt)
|
|||
if(mAnimQueue.size() > 0)
|
||||
{
|
||||
mCurrentGroup = mAnimQueue.front();
|
||||
mAnimation->play(mCurrentGroup, "start", "stop", false);
|
||||
mAnimation->play(mCurrentGroup, "start", "stop", 0);
|
||||
}
|
||||
}
|
||||
return;
|
||||
|
@ -284,7 +284,7 @@ void CharacterController::playGroup(const std::string &groupname, int mode, int
|
|||
mAnimQueue.push_back(groupname);
|
||||
mCurrentGroup = groupname;
|
||||
mState = CharState_SpecialIdle;
|
||||
mAnimation->play(mCurrentGroup, ((mode==2) ? "loop start" : "start"), "stop", false);
|
||||
mAnimation->play(mCurrentGroup, ((mode==2) ? "loop start" : "start"), "stop", 0);
|
||||
}
|
||||
else if(mode == 0)
|
||||
{
|
||||
|
@ -316,7 +316,7 @@ void CharacterController::setState(CharacterState state, bool loop)
|
|||
if(mAnimation->hasAnimation(anim))
|
||||
{
|
||||
mCurrentGroup = anim;
|
||||
mAnimation->play(mCurrentGroup, "start", "stop", loop);
|
||||
mAnimation->play(mCurrentGroup, "start", "stop", loop ? (~(size_t)0) : 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -23,7 +23,7 @@ Animation::AnimLayer::AnimLayer()
|
|||
, mTextKeys(NULL)
|
||||
, mTime(0.0f)
|
||||
, mPlaying(false)
|
||||
, mLooping(false)
|
||||
, mLoopCount(0)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -449,14 +449,20 @@ bool Animation::reset(size_t layeridx, const NifOgre::TextKeyMap &keys, NifOgre:
|
|||
return true;
|
||||
}
|
||||
|
||||
void Animation::doLoop(size_t layeridx)
|
||||
bool Animation::doLoop(size_t layeridx)
|
||||
{
|
||||
if(mLayer[layeridx].mLoopCount == 0)
|
||||
return false;
|
||||
mLayer[layeridx].mLoopCount--;
|
||||
|
||||
mLayer[layeridx].mTime = mLayer[layeridx].mLoopStartKey->first;
|
||||
mLayer[layeridx].mNextKey = mLayer[layeridx].mLoopStartKey;
|
||||
mLayer[layeridx].mNextKey++;
|
||||
mLayer[layeridx].mPlaying = true;
|
||||
if(layeridx == 0 && mNonAccumCtrl)
|
||||
mLastPosition = mNonAccumCtrl->getTranslation(mLayer[layeridx].mTime) * mAccumulate;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
@ -495,9 +501,8 @@ bool Animation::handleTextKey(size_t layeridx, const NifOgre::TextKeyMap::const_
|
|||
|
||||
if(evt.compare(off, len, "loop stop") == 0 || evt.compare(off, len, "stop") == 0)
|
||||
{
|
||||
if(mLayer[layeridx].mLooping)
|
||||
if(doLoop(layeridx))
|
||||
{
|
||||
doLoop(layeridx);
|
||||
if(mLayer[layeridx].mTime >= time)
|
||||
return false;
|
||||
return true;
|
||||
|
@ -510,7 +515,7 @@ bool Animation::handleTextKey(size_t layeridx, const NifOgre::TextKeyMap::const_
|
|||
}
|
||||
|
||||
|
||||
void Animation::play(const std::string &groupname, const std::string &start, const std::string &stop, bool loop)
|
||||
void Animation::play(const std::string &groupname, const std::string &start, const std::string &stop, size_t loops)
|
||||
{
|
||||
// TODO: parameterize this
|
||||
size_t layeridx = 0;
|
||||
|
@ -527,7 +532,7 @@ void Animation::play(const std::string &groupname, const std::string &start, con
|
|||
mLayer[layeridx].mGroupName.clear();
|
||||
mLayer[layeridx].mTextKeys = NULL;
|
||||
mLayer[layeridx].mControllers = NULL;
|
||||
mLayer[layeridx].mLooping = false;
|
||||
mLayer[layeridx].mLoopCount = 0;
|
||||
mLayer[layeridx].mPlaying = false;
|
||||
|
||||
foundanim = true;
|
||||
|
@ -562,7 +567,7 @@ void Animation::play(const std::string &groupname, const std::string &start, con
|
|||
mLayer[layeridx].mGroupName = groupname;
|
||||
mLayer[layeridx].mTextKeys = &keys;
|
||||
mLayer[layeridx].mControllers = &objlist.mControllers;
|
||||
mLayer[layeridx].mLooping = loop;
|
||||
mLayer[layeridx].mLoopCount = loops;
|
||||
mLayer[layeridx].mPlaying = true;
|
||||
|
||||
if(layeridx == 0)
|
||||
|
|
|
@ -55,7 +55,7 @@ protected:
|
|||
float mTime;
|
||||
|
||||
bool mPlaying;
|
||||
bool mLooping;
|
||||
size_t mLoopCount;
|
||||
|
||||
AnimLayer();
|
||||
};
|
||||
|
@ -101,7 +101,7 @@ protected:
|
|||
*/
|
||||
bool reset(size_t layeridx, const NifOgre::TextKeyMap &keys, NifOgre::NodeTargetValue<Ogre::Real> *nonaccumctrl, const std::string &groupname, const std::string &start, const std::string &stop);
|
||||
|
||||
void doLoop(size_t layeridx);
|
||||
bool doLoop(size_t layeridx);
|
||||
|
||||
bool handleTextKey(size_t layeridx, const NifOgre::TextKeyMap::const_iterator &key);
|
||||
|
||||
|
@ -129,7 +129,7 @@ public:
|
|||
|
||||
void setSpeed(float speed);
|
||||
|
||||
void play(const std::string &groupname, const std::string &start, const std::string &stop, bool loop);
|
||||
void play(const std::string &groupname, const std::string &start, const std::string &stop, size_t loops);
|
||||
virtual Ogre::Vector3 runAnimation(float timepassed);
|
||||
|
||||
Ogre::Node *getNode(const std::string &name);
|
||||
|
|
|
@ -155,7 +155,7 @@ namespace MWRender
|
|||
if (!mSelectionBuffer)
|
||||
mSelectionBuffer = new OEngine::Render::SelectionBuffer(mCamera, 512, 1024, 0);
|
||||
|
||||
mAnimation->play("inventoryhandtohand", "start", "stop", false);
|
||||
mAnimation->play("inventoryhandtohand", "start", "stop", 0);
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------------------------------
|
||||
|
@ -189,7 +189,7 @@ namespace MWRender
|
|||
|
||||
void RaceSelectionPreview::onSetup ()
|
||||
{
|
||||
mAnimation->play("idle", "start", "stop", false);
|
||||
mAnimation->play("idle", "start", "stop", 0);
|
||||
|
||||
updateCamera();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue