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Handle light linear/quadratic settings
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commit
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1 changed files with 3 additions and 8 deletions
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@ -271,16 +271,11 @@ void Objects::insertLight (const MWWorld::Ptr& ptr, Ogre::Entity* skelBase, Ogre
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info.time = Ogre::Math::RangeRandom(-500, +500);
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info.time = Ogre::Math::RangeRandom(-500, +500);
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info.phase = Ogre::Math::RangeRandom(-500, +500);
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info.phase = Ogre::Math::RangeRandom(-500, +500);
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// changed to linear to look like morrowind
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bool quadratic;
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bool quadratic = false;
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if (!lightOutQuadInLin())
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/*
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quadratic = lightQuadratic();
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if (!lightOutQuadInLin)
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quadratic = lightQuadratic;
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else
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else
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{
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quadratic = !info.interior;
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quadratic = !info.interior;
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}
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*/
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if (!quadratic)
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if (!quadratic)
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{
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{
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