Handle light linear/quadratic settings

actorid
Chris Robinson 12 years ago
parent 564256c4e1
commit c5f0556451

@ -271,16 +271,11 @@ void Objects::insertLight (const MWWorld::Ptr& ptr, Ogre::Entity* skelBase, Ogre
info.time = Ogre::Math::RangeRandom(-500, +500); info.time = Ogre::Math::RangeRandom(-500, +500);
info.phase = Ogre::Math::RangeRandom(-500, +500); info.phase = Ogre::Math::RangeRandom(-500, +500);
// changed to linear to look like morrowind bool quadratic;
bool quadratic = false; if (!lightOutQuadInLin())
/* quadratic = lightQuadratic();
if (!lightOutQuadInLin)
quadratic = lightQuadratic;
else else
{
quadratic = !info.interior; quadratic = !info.interior;
}
*/
if (!quadratic) if (!quadratic)
{ {

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