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Handle light linear/quadratic settings

This commit is contained in:
Chris Robinson 2013-03-28 20:57:33 -07:00
parent 564256c4e1
commit c5f0556451

View file

@ -271,16 +271,11 @@ void Objects::insertLight (const MWWorld::Ptr& ptr, Ogre::Entity* skelBase, Ogre
info.time = Ogre::Math::RangeRandom(-500, +500);
info.phase = Ogre::Math::RangeRandom(-500, +500);
// changed to linear to look like morrowind
bool quadratic = false;
/*
if (!lightOutQuadInLin)
quadratic = lightQuadratic;
bool quadratic;
if (!lightOutQuadInLin())
quadratic = lightQuadratic();
else
{
quadratic = !info.interior;
}
*/
if (!quadratic)
{