@ -856,6 +856,9 @@ namespace MWMechanics
if (target.getClass().getCreatureStats(target).isDead())
return true;
if (target.getClass().getCreatureStats(target).getAiSequence().isInCombat())
// check if a player tries to pickpocket a target NPC
if(ptr.getClass().getCreatureStats(ptr).getStance(MWMechanics::CreatureStats::Stance_Sneak)
|| target.getClass().getCreatureStats(target).getKnockedDown())