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fixed a spelling mistake
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parent
3c3fb8d706
commit
c616d005e8
8 changed files with 10 additions and 10 deletions
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@ -121,7 +121,7 @@ namespace MWClass
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return std::make_pair (slots, false);
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}
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int Armor::getEuqipmentSkill (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
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int Armor::getEquipmentSkill (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
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{
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ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =
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ptr.get<ESM::Armor>();
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@ -169,7 +169,7 @@ namespace MWClass
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std::string Armor::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
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{
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int es = getEuqipmentSkill(ptr, environment);
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int es = getEquipmentSkill(ptr, environment);
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if (es == ESM::Skill::LightArmor)
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return std::string("Item Armor Light Up");
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else if (es == ESM::Skill::MediumArmor)
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@ -180,7 +180,7 @@ namespace MWClass
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std::string Armor::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const
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{
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int es = getEuqipmentSkill(ptr, environment);
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int es = getEquipmentSkill(ptr, environment);
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if (es == ESM::Skill::LightArmor)
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return std::string("Item Armor Light Down");
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else if (es == ESM::Skill::MediumArmor)
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@ -35,7 +35,7 @@ namespace MWClass
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///< \return first: Return IDs of the slot this object can be equipped in; second: can object
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/// stay stacked when equipped?
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virtual int getEuqipmentSkill (const MWWorld::Ptr& ptr,
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virtual int getEquipmentSkill (const MWWorld::Ptr& ptr,
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const MWWorld::Environment& environment) const;
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/// Return the index of the skill this item corresponds to when equiopped or -1, if there is
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/// no such skill.
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@ -111,7 +111,7 @@ namespace MWClass
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return std::make_pair (slots, false);
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}
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int Clothing::getEuqipmentSkill (const MWWorld::Ptr& ptr,
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int Clothing::getEquipmentSkill (const MWWorld::Ptr& ptr,
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const MWWorld::Environment& environment) const
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{
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ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref =
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@ -29,7 +29,7 @@ namespace MWClass
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///< \return first: Return IDs of the slot this object can be equipped in; second: can object
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/// stay stacked when equipped?
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virtual int getEuqipmentSkill (const MWWorld::Ptr& ptr,
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virtual int getEquipmentSkill (const MWWorld::Ptr& ptr,
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const MWWorld::Environment& environment) const;
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/// Return the index of the skill this item corresponds to when equiopped or -1, if there is
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/// no such skill.
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@ -108,7 +108,7 @@ namespace MWClass
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return std::make_pair (slots, stack);
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}
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int Weapon::getEuqipmentSkill (const MWWorld::Ptr& ptr,
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int Weapon::getEquipmentSkill (const MWWorld::Ptr& ptr,
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const MWWorld::Environment& environment) const
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{
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ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
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@ -35,7 +35,7 @@ namespace MWClass
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///< \return first: Return IDs of the slot this object can be equipped in; second: can object
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/// stay stacked when equipped?
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virtual int getEuqipmentSkill (const MWWorld::Ptr& ptr,
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virtual int getEquipmentSkill (const MWWorld::Ptr& ptr,
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const MWWorld::Environment& environment) const;
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/// Return the index of the skill this item corresponds to when equiopped or -1, if there is
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/// no such skill.
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@ -132,7 +132,7 @@ namespace MWWorld
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return std::make_pair (std::vector<int>(), false);
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}
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int Class::getEuqipmentSkill (const Ptr& ptr, const Environment& environment) const
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int Class::getEquipmentSkill (const Ptr& ptr, const Environment& environment) const
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{
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return -1;
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}
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@ -149,7 +149,7 @@ namespace MWWorld
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///
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/// Default implementation: return (empty vector, false).
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virtual int getEuqipmentSkill (const Ptr& ptr, const Environment& environment)
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virtual int getEquipmentSkill (const Ptr& ptr, const Environment& environment)
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const;
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/// Return the index of the skill this item corresponds to when equiopped or -1, if there is
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/// no such skill.
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