@ -69,6 +69,7 @@ namespace ESSImport
mPlayer.mHasMark = 0;
mPlayer.mCurrentCrimeId = 0; // TODO
mPlayer.mObject.blank();
mPlayer.mObject.mEnabled = true;
mPlayer.mObject.mRef.mRefID = "player"; // REFR.mRefID would be PlayerSaveGame
mGlobalMapState.mBounds.mMinX = 0;
@ -328,6 +328,12 @@ namespace MWWorld
throw std::runtime_error ("invalid player state record (object state)");
}
if (!player.mObject.mEnabled)
{
std::cerr << "Savegame attempted to disable the player." << std::endl;
player.mObject.mEnabled = true;
mPlayer.load (player.mObject);
for (int i=0; i<ESM::Attribute::Length; ++i)