diff --git a/apps/openmw/mwmechanics/aiwander.cpp b/apps/openmw/mwmechanics/aiwander.cpp index 1f4133c0a..d89a29e1d 100644 --- a/apps/openmw/mwmechanics/aiwander.cpp +++ b/apps/openmw/mwmechanics/aiwander.cpp @@ -651,9 +651,6 @@ namespace MWMechanics if (mAllowedNodes.empty()) return; - if (actor.getClass().isPureWaterCreature(actor)) - return; - state.moveIn(new AiWanderStorage()); int index = OEngine::Misc::Rng::rollDice(mAllowedNodes.size()); @@ -700,7 +697,8 @@ namespace MWMechanics // actor can wander from the spawn position. AiWander assumes that // pathgrid points are available, and uses them to randomly select wander // destinations within the allowed set of pathgrid points (nodes). - if(mDistance) + // ... pathgrids don't usually include water, so swimmers ignore them + if (mDistance && !actor.getClass().isPureWaterCreature(actor)) { float cellXOffset = 0; float cellYOffset = 0;