Revert "Change save format to store relative equipment index"

This reverts commit 89d9649b50.
openmw-35
scrawl 10 years ago
parent fe31ca0ac0
commit c65f9cb3c0

@ -466,7 +466,7 @@ namespace MWWorld
// List moved references, from separately tracked list.
for (ESM::CellRefTracker::const_iterator it = mCell->mLeasedRefs.begin(); it != mCell->mLeasedRefs.end(); ++it)
{
const ESM::CellRef &ref = *it;
ESM::CellRef &ref = const_cast<ESM::CellRef&>(*it);
mIds.push_back(Misc::StringUtils::lowerCase(ref.mRefID));
}

@ -85,29 +85,28 @@ void MWWorld::ContainerStore::storeState (const LiveCellRef<T>& ref, ESM::Object
ref.save (state);
}
/// \todo make this method const once const-correct ContainerStoreIterators are available
template<typename T>
void MWWorld::ContainerStore::storeStates (CellRefList<T>& collection,
std::vector<std::pair<ESM::ObjectState, int> >& states, bool equipable)
void MWWorld::ContainerStore::storeStates (const CellRefList<T>& collection,
std::vector<std::pair<ESM::ObjectState, int> >& states, bool equipable) const
{
for (typename CellRefList<T>::List::iterator iter (collection.mList.begin());
for (typename CellRefList<T>::List::const_iterator iter (collection.mList.begin());
iter!=collection.mList.end(); ++iter)
{
if (iter->mData.getCount() == 0)
continue;
ESM::ObjectState state;
storeState (*iter, state);
int slot = equipable ? getRelativeSlot (MWWorld::ContainerStoreIterator(this, iter)) : -1;
int slot = equipable ? getSlot (*iter) : -1;
states.push_back (std::make_pair (state, slot));
}
}
int MWWorld::ContainerStore::getRelativeSlot (const MWWorld::ContainerStoreIterator& iter) const
int MWWorld::ContainerStore::getSlot (const MWWorld::LiveCellRefBase& ref) const
{
return -1;
}
void MWWorld::ContainerStore::setRelativeSlot (const MWWorld::ContainerStoreIterator& iter, int slot) {}
void MWWorld::ContainerStore::setSlot (const MWWorld::ContainerStoreIterator& iter, int slot) {}
const std::string MWWorld::ContainerStore::sGoldId = "gold_001";
@ -642,7 +641,7 @@ MWWorld::Ptr MWWorld::ContainerStore::search (const std::string& id)
return Ptr();
}
void MWWorld::ContainerStore::writeState (ESM::InventoryState& state)
void MWWorld::ContainerStore::writeState (ESM::InventoryState& state) const
{
state.mItems.clear();
@ -679,16 +678,16 @@ void MWWorld::ContainerStore::readState (const ESM::InventoryState& state)
{
case ESM::REC_ALCH: getState (potions, iter->first); break;
case ESM::REC_APPA: getState (appas, iter->first); break;
case ESM::REC_ARMO: setRelativeSlot (getState (armors, iter->first), slot); break;
case ESM::REC_ARMO: setSlot (getState (armors, iter->first), slot); break;
case ESM::REC_BOOK: getState (books, iter->first); break;
case ESM::REC_CLOT: setRelativeSlot (getState (clothes, iter->first), slot); break;
case ESM::REC_CLOT: setSlot (getState (clothes, iter->first), slot); break;
case ESM::REC_INGR: getState (ingreds, iter->first); break;
case ESM::REC_LOCK: setRelativeSlot (getState (lockpicks, iter->first), slot); break;
case ESM::REC_LOCK: setSlot (getState (lockpicks, iter->first), slot); break;
case ESM::REC_MISC: getState (miscItems, iter->first); break;
case ESM::REC_PROB: setRelativeSlot (getState (probes, iter->first), slot); break;
case ESM::REC_PROB: setSlot (getState (probes, iter->first), slot); break;
case ESM::REC_REPA: getState (repairs, iter->first); break;
case ESM::REC_WEAP: setRelativeSlot (getState (weapons, iter->first), slot); break;
case ESM::REC_LIGH: setRelativeSlot (getState (lights, iter->first), slot); break;
case ESM::REC_WEAP: setSlot (getState (weapons, iter->first), slot); break;
case ESM::REC_LIGH: setSlot (getState (lights, iter->first), slot); break;
default:
std::cerr << "invalid item type in inventory state, refid " << state.mRef.mRefID << std::endl;

@ -84,16 +84,15 @@ namespace MWWorld
template<typename T>
void storeState (const LiveCellRef<T>& ref, ESM::ObjectState& state) const;
/// \todo make this method const once const-correct ContainerStoreIterators are available
template<typename T>
void storeStates (CellRefList<T>& collection,
void storeStates (const CellRefList<T>& collection,
std::vector<std::pair<ESM::ObjectState, int> >& states,
bool equipable = false);
bool equipable = false) const;
virtual int getRelativeSlot (const MWWorld::ContainerStoreIterator& iter) const;
virtual int getSlot (const MWWorld::LiveCellRefBase& ref) const;
///< Return inventory slot that \a ref is in or -1 (if \a ref is not in a slot).
virtual void setRelativeSlot (const MWWorld::ContainerStoreIterator& iter, int slot);
virtual void setSlot (const MWWorld::ContainerStoreIterator& iter, int slot);
///< Set slot for \a iter. Ignored if \a iter is an end iterator or if slot==-1.
public:
@ -172,8 +171,7 @@ namespace MWWorld
Ptr search (const std::string& id);
/// \todo make this method const once const-correct ContainerStoreIterators are available
virtual void writeState (ESM::InventoryState& state);
virtual void writeState (ESM::InventoryState& state) const;
virtual void readState (const ESM::InventoryState& state);

@ -49,40 +49,19 @@ void MWWorld::InventoryStore::initSlots (TSlots& slots_)
slots_.push_back (end());
}
int MWWorld::InventoryStore::getRelativeSlot (const MWWorld::ContainerStoreIterator& iter)
int MWWorld::InventoryStore::getSlot (const MWWorld::LiveCellRefBase& ref) const
{
for (int i = 0; i<static_cast<int> (mSlots.size()); ++i)
if (mSlots[i].getType()!=-1 && mSlots[i] == iter)
{
// linear complexity, but allowedSlots is most of the time just 1 anyway
std::vector<int> allowedSlots = iter->getClass().getEquipmentSlots(*iter).first;
std::vector<int>::iterator found = std::find(allowedSlots.begin(),allowedSlots.end(),i);
if (found == allowedSlots.end())
return -1;
else
return std::distance(allowedSlots.begin(), found);
}
if (mSlots[i].getType()!=-1 && mSlots[i]->getBase()==&ref)
return i;
return -1;
}
void MWWorld::InventoryStore::setRelativeSlot (const MWWorld::ContainerStoreIterator& iter, int relativeSlot)
void MWWorld::InventoryStore::setSlot (const MWWorld::ContainerStoreIterator& iter, int slot)
{
if (relativeSlot < 0 || iter == end())
return;
std::pair<std::vector<int>, bool> allowedSlots = iter->getClass().getEquipmentSlots(*iter);
relativeSlot = std::min(int(allowedSlots.first.size()-1), relativeSlot);
// unstack if required
if (!allowedSlots.second && iter->getRefData().getCount() > 1)
{
MWWorld::ContainerStoreIterator newIter = addNewStack(*iter, 1);
iter->getRefData().setCount(iter->getRefData().getCount()-1);
mSlots[allowedSlots.first[relativeSlot]] = newIter;
}
else
mSlots[allowedSlots.first[relativeSlot]] = iter;
if (iter!=end() && slot>=0 && slot<Slots)
mSlots[slot] = iter;
}
MWWorld::InventoryStore::InventoryStore()
@ -724,7 +703,7 @@ bool MWWorld::InventoryStore::isEquipped(const MWWorld::Ptr &item)
return false;
}
void MWWorld::InventoryStore::writeState(ESM::InventoryState &state)
void MWWorld::InventoryStore::writeState(ESM::InventoryState &state) const
{
MWWorld::ContainerStore::writeState(state);

@ -113,10 +113,10 @@ namespace MWWorld
void fireEquipmentChangedEvent();
virtual int getRelativeSlot (const MWWorld::ContainerStoreIterator& iter);
virtual int getSlot (const MWWorld::LiveCellRefBase& ref) const;
///< Return inventory slot that \a ref is in or -1 (if \a ref is not in a slot).
virtual void setRelativeSlot (const MWWorld::ContainerStoreIterator& iter, int relativeSlot);
virtual void setSlot (const MWWorld::ContainerStoreIterator& iter, int slot);
///< Set slot for \a iter. Ignored if \a iter is an end iterator or if slot==-1.
public:
@ -209,7 +209,7 @@ namespace MWWorld
virtual void clear();
///< Empty container.
virtual void writeState (ESM::InventoryState& state);
virtual void writeState (ESM::InventoryState& state) const;
virtual void readState (const ESM::InventoryState& state);
};

@ -2031,7 +2031,7 @@ namespace MWWorld
bool World::isOnGround(const MWWorld::Ptr &ptr) const
{
RefData &refdata = ptr.getRefData();
OEngine::Physic::PhysicActor *physactor = mPhysEngine->getCharacter(refdata.getHandle());
const OEngine::Physic::PhysicActor *physactor = mPhysEngine->getCharacter(refdata.getHandle());
if(!physactor)
return false;
@ -2049,7 +2049,7 @@ namespace MWWorld
mPhysEngine);
if(tracer.mFraction < 1.0f) // collision, must be close to something below
{
physactor->setOnGround(true);
const_cast<OEngine::Physic::PhysicActor *> (physactor)->setOnGround(true);
return true;
}
else

@ -15,7 +15,6 @@ namespace ESM
/// \brief State for inventories and containers
struct InventoryState
{
/// <ObjectState, relative equipment slot>
std::vector<std::pair<ObjectState, int> > mItems;
std::map<std::string, int> mLevelledItemMap;

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