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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-29 21:45:32 +00:00
Delay removing physics until the document is closed. Also other general cleanup.
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parent
1ee64c7087
commit
c6a2461fbd
6 changed files with 54 additions and 37 deletions
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@ -16,6 +16,7 @@
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#include "../world/vartypedelegate.hpp"
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#include "../world/recordstatusdelegate.hpp"
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#include "../world/idtypedelegate.hpp"
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#include "../world/physicsmanager.hpp"
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#include "../../model/settings/usersettings.hpp"
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@ -218,6 +219,7 @@ void CSVDoc::ViewManager::removeDocAndView (CSMDoc::Document *document)
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mDocumentManager.removeDocument(document);
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(*iter)->deleteLater();
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mViews.erase (iter);
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CSVWorld::PhysicsManager::instance()->removeDocument(document);
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updateIndices();
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return;
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@ -927,8 +927,7 @@ void CSVRender::WorldspaceWidget::placeObject(const std::string sceneNode, const
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// FIXME: adjustRigidBody() seems to lose objects, work around by deleting and recreating objects
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//mPhysics->moveObject(sceneNode, pos, xr*yr*zr);
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std::string mesh = mPhysics->sceneNodeToMesh(sceneNode);
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mPhysics->replaceObject(mesh, sceneNode, refId, cellref.mScale, pos, xr*yr*zr);
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mPhysics->replaceObject(sceneNode, refId, cellref.mScale, pos, xr*yr*zr);
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// update all SceneWidgets and their SceneManagers
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updateSceneWidgets();
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@ -34,11 +34,28 @@ namespace CSVWorld
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std::map<CSMDoc::Document *, std::list<CSVRender::SceneWidget *> >::iterator iter = mSceneWidgets.find(doc);
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if(iter == mSceneWidgets.end())
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{
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mSceneWidgets[doc] = std::list<CSVRender::SceneWidget *> {}; // zero elements
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mSceneWidgets[doc] = std::list<CSVRender::SceneWidget *> (); // zero elements
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mPhysics[doc] = new PhysicsSystem();
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}
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}
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// destroy physics, called from CSVDoc::ViewManager
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void PhysicsManager::removeDocument(CSMDoc::Document *doc)
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{
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std::map<CSMDoc::Document *, CSVWorld::PhysicsSystem *>::iterator iter = mPhysics.find(doc);
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if(iter != mPhysics.end())
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{
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delete iter->second;
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mPhysics.erase(iter);
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}
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std::map<CSMDoc::Document *, std::list<CSVRender::SceneWidget *> >::iterator it = mSceneWidgets.find(doc);
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if(it != mSceneWidgets.end())
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{
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mSceneWidgets.erase(it);
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}
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}
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// called from CSVRender::WorldspaceWidget() to get widgets' association with Document&
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PhysicsSystem *PhysicsManager::addSceneWidget(CSMDoc::Document &doc, CSVRender::WorldspaceWidget *widget)
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{
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@ -72,12 +89,8 @@ namespace CSVWorld
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{
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(*iter).second.erase(itWidget);
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if((*iter).second.empty()) // last one for the document
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{
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delete mPhysics[(*iter).first];
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mPhysics.erase((*iter).first);
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mSceneWidgets.erase(iter);
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}
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//if((*iter).second.empty()) // last one for the document
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// NOTE: do not delete physics until the document itself is closed
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break;
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}
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@ -31,7 +31,6 @@ namespace CSVWorld
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{
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static PhysicsManager *mPhysicsManagerInstance;
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//std::map<CSVRender::SceneWidget *, Ogre::SceneManager*> mSceneManagers;
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std::map<CSMDoc::Document *, std::list<CSVRender::SceneWidget *> > mSceneWidgets;
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std::map<CSMDoc::Document *, CSVWorld::PhysicsSystem *> mPhysics;
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@ -43,15 +42,12 @@ namespace CSVWorld
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static PhysicsManager *instance();
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void setupPhysics(CSMDoc::Document *);
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#if 0
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void addSceneManager(CSVRender::SceneWidget *sceneWidget, Ogre::SceneManager *sceneMgr);
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void removeSceneManager(CSVRender::SceneWidget *sceneWidget);
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#endif
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PhysicsSystem *addSceneWidget(CSMDoc::Document &doc, CSVRender::WorldspaceWidget *widget);
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void removeSceneWidget(CSVRender::WorldspaceWidget *widget);
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void removeDocument(CSMDoc::Document *doc);
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};
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}
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@ -25,10 +25,10 @@ namespace CSVWorld
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delete mEngine;
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}
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// FIXME: looks up the scene manager based on the scene node name (highly inefficient)
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// looks up the scene manager based on the scene node name (inefficient)
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// NOTE: referenceId is assumed to be unique per document
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// NOTE: searching is done here rather than after rayTest, so slower to load but
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// faster to find (not verified w/ perf test)
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// NOTE: searching is done here rather than after rayTest, hence slower to load but
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// faster to find (guessing, not verified w/ perf test)
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void PhysicsSystem::addObject(const std::string &mesh,
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const std::string &sceneNodeName, const std::string &referenceId, float scale,
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const Ogre::Vector3 &position, const Ogre::Quaternion &rotation, bool placeable)
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@ -48,7 +48,12 @@ namespace CSVWorld
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}
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if(!foundSceneManager)
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return; // FIXME: should this be an exception
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{
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std::cerr << "Attempt to add an object without a corresponding SceneManager: "
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+ referenceId + " : " + sceneNodeName << std::endl;
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return;
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}
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// update physics, only one physics model per referenceId
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if(mEngine->getRigidBody(referenceId, true) == NULL)
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@ -61,7 +66,7 @@ namespace CSVWorld
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placeable);
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// update other scene managers if they have the referenceId (may have moved)
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// FIXME: this bit not needed if object has not moved
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// NOTE: this part is not needed if object has not moved
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iter = mSceneManagers.begin();
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for(; iter != mSceneManagers.end(); ++iter)
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{
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@ -99,7 +104,12 @@ namespace CSVWorld
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}
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if(!sceneManager)
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return; // FIXME: maybe this should be an exception
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{
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std::cerr << "Attempt to remove an object without a corresponding SceneManager: "
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+ sceneNodeName << std::endl;
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return;
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}
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// illustration: erase the object "K" from the object map
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//
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@ -123,7 +133,7 @@ namespace CSVWorld
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}
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}
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// should the physics model be deleted?
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// check whether the physics model be deleted
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if(force || mRefIdToSceneNode.find(referenceId) == mRefIdToSceneNode.end())
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{
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mEngine->removeRigidBody(referenceId);
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@ -132,10 +142,11 @@ namespace CSVWorld
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}
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}
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void PhysicsSystem::replaceObject(const std::string &mesh,
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const std::string &sceneNodeName, const std::string &referenceId, float scale,
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const Ogre::Vector3 &position, const Ogre::Quaternion &rotation, bool placeable)
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void PhysicsSystem::replaceObject(const std::string &sceneNodeName,
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const std::string &referenceId, float scale, const Ogre::Vector3 &position,
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const Ogre::Quaternion &rotation, bool placeable)
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{
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std::string mesh = mSceneNodeToMesh[sceneNodeName];
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removeObject(sceneNodeName, true); // force delete
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addObject(mesh, sceneNodeName, referenceId, scale, position, rotation, placeable);
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}
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@ -259,11 +270,6 @@ namespace CSVWorld
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return mSceneNodeToRefId[sceneNodeName];
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}
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std::string PhysicsSystem::sceneNodeToMesh(std::string sceneNodeName)
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{
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return mSceneNodeToMesh[sceneNodeName];
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}
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void PhysicsSystem::addSceneManager(Ogre::SceneManager *sceneMgr, CSVRender::SceneWidget * sceneWidget)
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{
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mSceneManagers.push_back(sceneMgr);
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@ -293,7 +299,7 @@ namespace CSVWorld
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{
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// FIXME: should check if sceneMgr is in the list
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if(!sceneMgr)
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return; // FIXME: maybe this should be an exception
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return;
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mEngine->setSceneManager(sceneMgr);
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@ -42,7 +42,9 @@ namespace CSVWorld
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PhysicsSystem();
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~PhysicsSystem();
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void addSceneManager(Ogre::SceneManager *sceneMgr, CSVRender::SceneWidget * scene);
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void removeSceneManager(Ogre::SceneManager *sceneMgr);
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void addObject(const std::string &mesh,
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@ -52,10 +54,9 @@ namespace CSVWorld
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void removeObject(const std::string &sceneNodeName, bool force = false);
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void replaceObject(const std::string &mesh,
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const std::string &sceneNodeName, const std::string &referenceId, float scale,
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const Ogre::Vector3 &position, const Ogre::Quaternion &rotation,
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bool placeable=false);
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void replaceObject(const std::string &sceneNodeName,
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const std::string &referenceId, float scale, const Ogre::Vector3 &position,
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const Ogre::Quaternion &rotation, bool placeable=false);
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void moveObject(const std::string &sceneNodeName,
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const Ogre::Vector3 &position, const Ogre::Quaternion &rotation);
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@ -75,8 +76,7 @@ namespace CSVWorld
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std::string sceneNodeToRefId(std::string sceneNodeName);
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std::string sceneNodeToMesh(std::string sceneNodeName);
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// for multi-scene manager per physics engine
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std::map<Ogre::SceneManager*, CSVRender::SceneWidget *> sceneWidgets();
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private:
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@ -85,6 +85,7 @@ namespace CSVWorld
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const std::string referenceId, const Ogre::Vector3 &position);
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void updateSelectionHighlight(std::string sceneNode, const Ogre::Vector3 &position);
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std::string refIdToSceneNode(std::string referenceId, Ogre::SceneManager *sceneMgr);
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};
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}
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