Merge pull request #129 from OpenMW/master while resolving conflicts

# Conflicts:
#	apps/openmw/mwworld/actiontake.cpp
pull/133/head
David Cernat 8 years ago
commit c77120df6d

@ -543,6 +543,10 @@ namespace MWScript
{
boost::shared_ptr<MWWorld::Action> action = (ptr.getClass().activate(ptr, actor));
action->execute (actor);
if (action->getTarget() != MWWorld::Ptr() && action->getTarget() != ptr)
{
updatePtr(ptr, action->getTarget());
}
}
float InterpreterContext::getSecondsPassed() const
@ -657,6 +661,9 @@ namespace MWScript
void InterpreterContext::updatePtr(const MWWorld::Ptr& base, const MWWorld::Ptr& updated)
{
if (!mReference.isEmpty() && base == mReference)
{
mReference = updated;
mLocals = &mReference.getRefData().getLocals();
}
}
}

@ -12,6 +12,11 @@ const MWWorld::Ptr& MWWorld::Action::getTarget() const
return mTarget;
}
void MWWorld::Action::setTarget(const MWWorld::Ptr& target)
{
mTarget = target;
}
MWWorld::Action::Action (bool keepSound, const Ptr& target) : mKeepSound (keepSound), mSoundOffset(0), mTarget (target)
{}

@ -23,10 +23,12 @@ namespace MWWorld
protected:
const Ptr& getTarget() const;
void setTarget(const Ptr&);
public:
const Ptr& getTarget() const;
Action (bool keepSound = false, const Ptr& target = Ptr());
///< \param keepSound Keep playing the sound even if the object the sound is played on is removed.

@ -23,7 +23,7 @@ namespace MWWorld
{
MWBase::Environment::get().getMechanicsManager()->itemTaken(
actor, getTarget(), MWWorld::Ptr(), getTarget().getRefData().getCount());
actor.getClass().getContainerStore (actor).add (getTarget(), getTarget().getRefData().getCount(), actor);
MWWorld::Ptr newitem = *actor.getClass().getContainerStore (actor).add (getTarget(), getTarget().getRefData().getCount(), actor);
// Added by tes3mp
mwmp::WorldEvent *event = mwmp::Main::get().getNetworking()->createWorldEvent();
@ -41,5 +41,6 @@ namespace MWWorld
mwmp::Main::get().getLocalPlayer()->sendInventory();
MWBase::Environment::get().getWorld()->deleteObject (getTarget());
setTarget(newitem);
}
}

@ -1503,8 +1503,6 @@ namespace MWWorld
float diff = duration * osg::DegreesToRadians(90.f);
float targetRot = std::min(std::max(minRot, oldRot + diff * (it->second == 1 ? 1 : -1)), maxRot);
rotateObject(it->first, objPos.rot[0], objPos.rot[1], targetRot);
// the rotation order we want to use
mWorldScene->updateObjectRotation(it->first, false);
bool reached = (targetRot == maxRot && it->second) || targetRot == minRot;
@ -1528,6 +1526,9 @@ namespace MWWorld
}
}
// the rotation order we want to use
mWorldScene->updateObjectRotation(it->first, false);
if (reached)
{
// Mark as non-moving

@ -210,7 +210,7 @@ public:
osg::ref_ptr<osg::VertexBufferObject> mVertexBuffer;
// need to hold on to this too as the mVertexBuffer does not hold a ref to its own array
osg::ref_ptr<osg::UByteArray> mArray;
osg::ref_ptr<osg::Array> mArray;
// optional
osg::ref_ptr<osg::StateSet> mStateSet;
@ -244,21 +244,25 @@ private:
class OSGVertexBuffer : public MyGUI::IVertexBuffer
{
osg::ref_ptr<osg::VertexBufferObject> mBuffer;
osg::ref_ptr<osg::UByteArray> mVertexArray;
osg::ref_ptr<osg::VertexBufferObject> mBuffer[2];
osg::ref_ptr<osg::UByteArray> mVertexArray[2];
size_t mNeedVertexCount;
bool mQueuedForDrawing;
unsigned int mCurrentBuffer;
bool mUsed; // has the mCurrentBuffer been submitted to the rendering thread
void destroy();
void create();
osg::UByteArray* create();
public:
OSGVertexBuffer();
virtual ~OSGVertexBuffer();
virtual ~OSGVertexBuffer() {}
void markAsQueuedForDrawing();
void markUsed();
osg::Array* getVertexArray();
osg::VertexBufferObject* getVertexBuffer();
virtual void setVertexCount(size_t count);
virtual size_t getVertexCount();
@ -266,26 +270,18 @@ public:
virtual MyGUI::Vertex *lock();
virtual void unlock();
/*internal:*/
osg::VertexBufferObject *getBuffer() const { return mBuffer.get(); }
osg::UByteArray *getArray() const { return mVertexArray.get(); }
};
OSGVertexBuffer::OSGVertexBuffer()
: mNeedVertexCount(0)
, mQueuedForDrawing(false)
{
}
OSGVertexBuffer::~OSGVertexBuffer()
, mCurrentBuffer(0)
, mUsed(false)
{
destroy();
}
void OSGVertexBuffer::markAsQueuedForDrawing()
void OSGVertexBuffer::markUsed()
{
mQueuedForDrawing = true;
mUsed = true;
}
void OSGVertexBuffer::setVertexCount(size_t count)
@ -303,48 +299,51 @@ size_t OSGVertexBuffer::getVertexCount()
MyGUI::Vertex *OSGVertexBuffer::lock()
{
if (mQueuedForDrawing || !mVertexArray)
if (mUsed)
{
// Force recreating the buffer, to make sure we are not modifying a buffer currently
// queued for rendering in the last frame's draw thread.
// a more efficient solution might be double buffering
destroy();
create();
mQueuedForDrawing = false;
mCurrentBuffer = (mCurrentBuffer+1)%2;
mUsed = false;
}
else
osg::UByteArray* array = mVertexArray[mCurrentBuffer];
if (!array)
{
mVertexArray->resize(mNeedVertexCount * sizeof(MyGUI::Vertex));
array = create();
}
else if (array->size() != mNeedVertexCount * sizeof(MyGUI::Vertex))
{
array->resize(mNeedVertexCount * sizeof(MyGUI::Vertex));
}
MYGUI_PLATFORM_ASSERT(mBuffer.valid(), "Vertex buffer is not created");
return (MyGUI::Vertex*)&(*mVertexArray)[0];
return (MyGUI::Vertex*)&(*array)[0];
}
void OSGVertexBuffer::unlock()
{
mVertexArray->dirty();
mBuffer->dirty();
mVertexArray[mCurrentBuffer]->dirty();
mBuffer[mCurrentBuffer]->dirty();
}
void OSGVertexBuffer::destroy()
osg::UByteArray* OSGVertexBuffer::create()
{
mBuffer = nullptr;
mVertexArray = nullptr;
mVertexArray[mCurrentBuffer] = new osg::UByteArray(mNeedVertexCount*sizeof(MyGUI::Vertex));
mBuffer[mCurrentBuffer] = new osg::VertexBufferObject;
mBuffer[mCurrentBuffer]->setDataVariance(osg::Object::DYNAMIC);
mBuffer[mCurrentBuffer]->setUsage(GL_DYNAMIC_DRAW);
// NB mBuffer does not own the array
mBuffer[mCurrentBuffer]->setArray(0, mVertexArray[mCurrentBuffer].get());
return mVertexArray[mCurrentBuffer];
}
void OSGVertexBuffer::create()
osg::Array* OSGVertexBuffer::getVertexArray()
{
MYGUI_PLATFORM_ASSERT(!mBuffer.valid(), "Vertex buffer already exist");
mVertexArray = new osg::UByteArray(mNeedVertexCount*sizeof(MyGUI::Vertex));
return mVertexArray[mCurrentBuffer];
}
mBuffer = new osg::VertexBufferObject;
mBuffer->setDataVariance(osg::Object::DYNAMIC);
mBuffer->setUsage(GL_DYNAMIC_DRAW);
// NB mBuffer does not own the array
mBuffer->setArray(0, mVertexArray.get());
osg::VertexBufferObject* OSGVertexBuffer::getVertexBuffer()
{
return mBuffer[mCurrentBuffer];
}
// ---------------------------------------------------------------------------
@ -438,9 +437,9 @@ void RenderManager::doRender(MyGUI::IVertexBuffer *buffer, MyGUI::ITexture *text
{
Drawable::Batch batch;
batch.mVertexCount = count;
batch.mVertexBuffer = static_cast<OSGVertexBuffer*>(buffer)->getBuffer();
static_cast<OSGVertexBuffer*>(buffer)->markAsQueuedForDrawing();
batch.mArray = static_cast<OSGVertexBuffer*>(buffer)->getArray();
batch.mVertexBuffer = static_cast<OSGVertexBuffer*>(buffer)->getVertexBuffer();
batch.mArray = static_cast<OSGVertexBuffer*>(buffer)->getVertexArray();
static_cast<OSGVertexBuffer*>(buffer)->markUsed();
if (texture)
{
batch.mTexture = static_cast<OSGTexture*>(texture)->getTexture();

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