@ -74,7 +74,6 @@ bool Launcher::AdvancedPage::loadSettings()
loadSettingBool ( preventMerchantEquippingCheckBox , " prevent merchant equipping " , " Game " ) ;
loadSettingBool ( classicReflectedAbsorbSpellsCheckBox , " classic reflected absorb spells behavior " , " Game " ) ;
loadSettingBool ( rebalanceSoulGemValuesCheckBox , " rebalance soul gem values " , " Game " ) ;
loadSettingBool ( chargeForEveryFollowerCheckBox , " charge for every follower travelling " , " Game " ) ;
loadSettingBool ( enchantedWeaponsMagicalCheckBox , " enchanted weapons are magical " , " Game " ) ;
loadSettingBool ( permanentBarterDispositionChangeCheckBox , " barter disposition change is permanent " , " Game " ) ;
int unarmedFactorsStrengthIndex = mEngineSettings . getInt ( " strength influences hand to hand " , " Game " ) ;
@ -135,7 +134,6 @@ void Launcher::AdvancedPage::saveSettings()
saveSettingBool ( preventMerchantEquippingCheckBox , " prevent merchant equipping " , " Game " ) ;
saveSettingBool ( rebalanceSoulGemValuesCheckBox , " rebalance soul gem values " , " Game " ) ;
saveSettingBool ( classicReflectedAbsorbSpellsCheckBox , " classic reflected absorb spells behavior " , " Game " ) ;
saveSettingBool ( chargeForEveryFollowerCheckBox , " charge for every follower travelling " , " Game " ) ;
saveSettingBool ( enchantedWeaponsMagicalCheckBox , " enchanted weapons are magical " , " Game " ) ;
saveSettingBool ( permanentBarterDispositionChangeCheckBox , " barter disposition change is permanent " , " Game " ) ;
int unarmedFactorsStrengthIndex = unarmedFactorsStrengthComboBox - > currentIndex ( ) ;