mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-02-06 13:15:33 +00:00
Fix weapon cycle getting stuck for same item IDs
This commit is contained in:
parent
935cccf974
commit
c7e1c0b595
1 changed files with 14 additions and 3 deletions
|
@ -615,13 +615,14 @@ namespace MWGui
|
|||
|
||||
void InventoryWindow::cycle(bool next)
|
||||
{
|
||||
ItemModel::ModelIndex selected = 0;
|
||||
ItemModel::ModelIndex selected = -1;
|
||||
// not using mSortFilterModel as we only need sorting, not filtering
|
||||
SortFilterItemModel model(new InventoryItemModel(MWBase::Environment::get().getWorld()->getPlayerPtr()));
|
||||
model.setSortByType(false);
|
||||
model.update();
|
||||
if (model.getItemCount() == 0)
|
||||
return;
|
||||
|
||||
for (ItemModel::ModelIndex i=0; i<int(model.getItemCount()); ++i)
|
||||
{
|
||||
MWWorld::Ptr item = model.getItem(i).mBase;
|
||||
|
@ -631,6 +632,9 @@ namespace MWGui
|
|||
|
||||
int incr = next ? 1 : -1;
|
||||
bool found = false;
|
||||
std::string lastId;
|
||||
if (selected != -1)
|
||||
lastId = model.getItem(selected).mBase.getCellRef().getRefId();
|
||||
ItemModel::ModelIndex cycled = selected;
|
||||
while (!found)
|
||||
{
|
||||
|
@ -638,11 +642,18 @@ namespace MWGui
|
|||
cycled = (cycled + model.getItemCount()) % model.getItemCount();
|
||||
|
||||
MWWorld::Ptr item = model.getItem(cycled).mBase;
|
||||
if (item.getClass().getTypeName() == typeid(ESM::Weapon).name() && isRightHandWeapon(item))
|
||||
found = true;
|
||||
|
||||
if (cycled == selected) // we've been through all items, nothing found
|
||||
return;
|
||||
|
||||
// skip different stacks of the same item, or we will get stuck as stacking/unstacking them may change their relative ordering
|
||||
if (Misc::StringUtils::ciEqual(lastId, item.getCellRef().getRefId()))
|
||||
continue;
|
||||
|
||||
lastId = item.getCellRef().getRefId();
|
||||
|
||||
if (item.getClass().getTypeName() == typeid(ESM::Weapon).name() && isRightHandWeapon(item))
|
||||
found = true;
|
||||
}
|
||||
|
||||
useItem(model.getItem(cycled).mBase);
|
||||
|
|
Loading…
Reference in a new issue