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@ -36,7 +36,7 @@ void Cell::updateLocal()
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LocalActor *actor = it->second;
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// TODO:: Make sure this condition actually works
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if (actor->getPtr().getCell() && actor->getPtr().getCell() != store)
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if (actor->getPtr().getCell() != store)
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{
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LOG_APPEND(Log::LOG_INFO, "- Removing LocalActor %s which is no longer in this cell", it->first.c_str());
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actor->getPtr().getBase()->isLocalActor = false;
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@ -168,7 +168,7 @@ void Cell::initializeLocalActors()
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for (typename MWWorld::CellRefList<ESM::NPC>::List::iterator listIter(npcList->mList.begin());
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listIter != npcList->mList.end(); ++listIter)
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{
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MWWorld::Ptr ptr(&*listIter, 0);
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MWWorld::Ptr ptr(&*listIter, store);
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LocalActor *actor = new LocalActor();
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actor->cell = esmCell;
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